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Post by Doyley on Sept 24, 2022 18:31:13 GMT -5
They won’t do that I mentioned doing that on the last game but they wouldn’t because people that win promotion and have to now play a harder difficulty would complain. At least that’s the reason I was told. That was an issue mostly because they allowed a mix of Pro/Master to compete in CC and when some players playing Pro were promoted they were reticent to play Master. So this would be a little different. Everyone promoted from CC to the Pro Tours would have to go up a level. If they are the best in CC then that shouldn’t be an issue. Would be good to see different levels being used in the Pro Tours compared to CC in my opinion. Another big issue was the difference between Pro and Master was quite large in 2K21 so people had a valid complaint not wanting to be forced to go to master in 2K21. I'll wait to hear what others say in 2K23 but my initial impression was the difference between Master and Legend is not as big - it plays pretty similar. Remains to be seen if any tweaks are made prior to release so we'll be keeping an eye on it as well.
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Post by Cecil Harvey on Sept 24, 2022 19:40:30 GMT -5
That was an issue mostly because they allowed a mix of Pro/Master to compete in CC and when some players playing Pro were promoted they were reticent to play Master. So this would be a little different. Everyone promoted from CC to the Pro Tours would have to go up a level. If they are the best in CC then that shouldn’t be an issue. Would be good to see different levels being used in the Pro Tours compared to CC in my opinion. Another big issue was the difference between Pro and Master was quite large in 2K21 so people had a valid complaint not wanting to be forced to go to master in 2K21. I'll wait to hear what others say in 2K23 but my initial impression was the difference between Master and Legend is not as big - it plays pretty similar. Remains to be seen if any tweaks are made prior to release so we'll be keeping an eye on it as well. I only hope that a tweak/update isn't made in the first week or two as happened in 2K21 after the tours made their choice.
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karacakes
Amateur Golfer
Posts: 174
TGCT Name: Kara Santos
Tour: Platinum
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Post by karacakes on Sept 24, 2022 21:23:00 GMT -5
That was an issue mostly because they allowed a mix of Pro/Master to compete in CC and when some players playing Pro were promoted they were reticent to play Master. So this would be a little different. Everyone promoted from CC to the Pro Tours would have to go up a level. If they are the best in CC then that shouldn’t be an issue. Would be good to see different levels being used in the Pro Tours compared to CC in my opinion. Another big issue was the difference between Pro and Master was quite large in 2K21 so people had a valid complaint not wanting to be forced to go to master in 2K21. I'll wait to hear what others say in 2K23 but my initial impression was the difference between Master and Legend is not as big - it plays pretty similar. Remains to be seen if any tweaks are made prior to release so we'll be keeping an eye on it as well. I just don't want to go down a rabbit hole of "fast" meta like we had last game if you go Legend. Just be prepared for most players to play fast side if you guys decide that. I wouldn't mind, but it's the way things will go. The dispersion is not severe and like 2k21, it's better to play for the fast side because you don't lose distance. Even getting "red" fast in the new game looks like it doesn't subtract distance unless you get closer to a larger red fast. 2k21 it it's only slightly larger zone to play for grey fast over perfect, so it didn't make sense after all the nerfs to keep playing red fast. 2k23, from what I analyzed and talked to people about, has a grey fast zone 3x times as large as the perfect zone, which makes it slightly easier to go for compared to this game.
That said, I think the lower difficulties look very very easy. We might need to do legend anyways despite those flaws. But, then again, I think the hard part will be the greens and the areas around it. Master difficulty with appropriate course design to make the greens difficult might be the way.
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Post by yaters on Sept 24, 2022 21:56:30 GMT -5
Thanks for the thorough impressions Scott. I think I’ll be jumping back in with the new game/new season. Not on Xbox any more though. See you all in a few weeks!
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Post by Doyley on Sept 24, 2022 23:07:17 GMT -5
Another big issue was the difference between Pro and Master was quite large in 2K21 so people had a valid complaint not wanting to be forced to go to master in 2K21. I'll wait to hear what others say in 2K23 but my initial impression was the difference between Master and Legend is not as big - it plays pretty similar. Remains to be seen if any tweaks are made prior to release so we'll be keeping an eye on it as well. I just don't want to go down a rabbit hole of "fast" meta like we had last game if you go Legend. Just be prepared for most players to play fast side if you guys decide that. I wouldn't mind, but it's the way things will go. The dispersion is not severe and like 2k21, it's better to play for the fast side because you don't lose distance. Even getting "red" fast in the new game looks like it doesn't subtract distance unless you get closer to a larger red fast. 2k21 it it's only slightly larger zone to play for grey fast over perfect, so it didn't make sense after all the nerfs to keep playing red fast. 2k23, from what I analyzed and talked to people about, has a grey fast zone 3x times as large as the perfect zone, which makes it slightly easier to go for compared to this game.
That said, I think the lower difficulties look very very easy. We might need to do legend anyways despite those flaws. But, then again, I think the hard part will be the greens and the areas around it. Master difficulty with appropriate course design to make the greens difficult might be the way.
I don't think it'll matter for the 1% of which I'll put you in. You will all find a way to score well so just expect to have to birdie every hole regardless of what settings we land on for the bulk of the players - whether that's fast meta or an easier swing. It really doesn't matter to be honest - some are just too good to worry about finding them a challenge at the expense of many others.
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Post by Cecil Harvey on Sept 24, 2022 23:12:24 GMT -5
Thanks for the thorough impressions Scott. I think I’ll be jumping back in with the new game/new season. Not on Xbox any more though. See you all in a few weeks! Glad to hear that some old schoolers like yourself will be giving the new game a go. Hope you have a good go on the links!
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Post by Cecil Harvey on Sept 24, 2022 23:19:02 GMT -5
I just don't want to go down a rabbit hole of "fast" meta like we had last game if you go Legend. Just be prepared for most players to play fast side if you guys decide that. I wouldn't mind, but it's the way things will go. The dispersion is not severe and like 2k21, it's better to play for the fast side because you don't lose distance. Even getting "red" fast in the new game looks like it doesn't subtract distance unless you get closer to a larger red fast. 2k21 it it's only slightly larger zone to play for grey fast over perfect, so it didn't make sense after all the nerfs to keep playing red fast. 2k23, from what I analyzed and talked to people about, has a grey fast zone 3x times as large as the perfect zone, which makes it slightly easier to go for compared to this game.
That said, I think the lower difficulties look very very easy. We might need to do legend anyways despite those flaws. But, then again, I think the hard part will be the greens and the areas around it. Master difficulty with appropriate course design to make the greens difficult might be the way.
I don't think it'll matter for the 1% of which I'll put you in. You will all find a way to score well so just expect to have to birdie every hole regardless of what settings we land on for the bulk of the players - whether that's fast meta or an easier swing. It really doesn't matter to be honest - some are just too good to worry about finding them a challenge at the expense of many others. This brings up two differing thoughts from me.
First off, you are completely correct. The best find the best ways to approach the game. This has been the way of things in gaming way before this franchise was a thing.
Then, I also look at the distribution of our top tier (Platinum). You are of course well aware that this tour has the biggest divide from top to bottom.
So this has me in the same breath saying that we need to divide them further, but yet then also putting a handicap on them as a whole (that tour at minimum) to put them at the highest difficulty possible.
The World Tour thing back in TGC2 I was not in favor of when I was a part of it, but in retrospect I fully understand why it was implemented.
I know you won't tip your hand now for obvious reasons without mass play after the game releases, but it seems like you are considering separate difficulties within the tours top to bottom?
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Post by sandgroper on Sept 24, 2022 23:29:04 GMT -5
Any different (apart from the obvious) to real life?
A course setup for a PGA tournament will be different to Korn Ferry, different to an amateur event. You want to see the best in the world challenged with the hardest conditions.
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Post by Cecil Harvey on Sept 24, 2022 23:41:31 GMT -5
Any different (apart from the obvious) to real life? A course setup for a PGA tournament will be different to Korn Ferry, different to an amateur event. You want to see the best in the world challenged with the hardest conditions. Course setups are controlled at TGCT by the Tour Schedulers with (sometimes and various) input from the specific course designer.
Overall difficulty is a separate thing that does not have an IRL equivalent.
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Post by Q on Sept 25, 2022 5:04:33 GMT -5
Any different (apart from the obvious) to real life? A course setup for a PGA tournament will be different to Korn Ferry, different to an amateur event. You want to see the best in the world challenged with the hardest conditions. Course setups are controlled at TGCT by the Tour Schedulers with (sometimes and various) input from the specific course designer.
Overall difficulty is a separate thing that does not have an IRL equivalent.
If these initial impressions ring true, the average setup for plat wont need to be as extreme (similar to when TGC was running master swing in early pga2k21). Main difference between tours back then was mainly wind speed and green speed. With the way downhill putts work in the new game (much more challenging), most 2k21 courses that get ported over will already play hard enough for plat out the gate
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Post by oswinner on Sept 25, 2022 5:23:10 GMT -5
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Post by Art Vandelay on Sept 25, 2022 8:11:24 GMT -5
DoyleyPlease tell me mouse swing will still be available. Onward.
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Post by Doyley on Sept 25, 2022 10:11:06 GMT -5
Doyley Please tell me mouse swing will still be available. Onward. Yes, mouse is an option still
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Post by twofor22 on Sept 25, 2022 16:39:35 GMT -5
Yeah the chip shot still flies to high in this game, in real life it’s usually just high enough to get over thick rough then run out like a putt even with Tigers input they have not quite grasped it yet. I hit my 60 degree LW chips higher than in 2K23 but 60 degree is a lot of loft. A LW chip is not the same as a bump and run, ball flight on LW chips is pretty realistic in 2K23 from my perspective. Yes, sometimes I use my 58 wedge to pop the ball up higher if I'm short sided or clearing an obstacle, or on a downhill lie in greenside rough. If I have green to work with I mainly use the 50° wedge and hit it low with a bit of check and dribble it up towards the hole. I rarely putt from off the green unless I'm within a foot or two of it and the grass doesn't look like it'll make the ball do funny things before it reaches the green.
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Post by paddyjk19 on Sept 26, 2022 4:24:49 GMT -5
Another big issue was the difference between Pro and Master was quite large in 2K21 so people had a valid complaint not wanting to be forced to go to master in 2K21. I'll wait to hear what others say in 2K23 but my initial impression was the difference between Master and Legend is not as big - it plays pretty similar. Remains to be seen if any tweaks are made prior to release so we'll be keeping an eye on it as well. I just don't want to go down a rabbit hole of "fast" meta like we had last game if you go Legend. Just be prepared for most players to play fast side if you guys decide that. I wouldn't mind, but it's the way things will go. The dispersion is not severe and like 2k21, it's better to play for the fast side because you don't lose distance. Even getting "red" fast in the new game looks like it doesn't subtract distance unless you get closer to a larger red fast. 2k21 it it's only slightly larger zone to play for grey fast over perfect, so it didn't make sense after all the nerfs to keep playing red fast. 2k23, from what I analyzed and talked to people about, has a grey fast zone 3x times as large as the perfect zone, which makes it slightly easier to go for compared to this game.
That said, I think the lower difficulties look very very easy. We might need to do legend anyways despite those flaws. But, then again, I think the hard part will be the greens and the areas around it. Master difficulty with appropriate course design to make the greens difficult might be the way.
From what I’ve seen on the streams tempo isn’t as important in 2k21, it’s just a distance control factor, seems swing path is back being the key denominator to direction and strike. Guess we are heading back to rubber bands and illegal controller! Let’s hope we have the API data!
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