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Post by sroel908 on Oct 10, 2022 15:07:16 GMT -5
I think many here are really discounting the fact that this may be how they actually want the game to play. This will drive microtransactions. This will make them money. They don't really care about much, other than that. They are a business after all. They will capture casual players more now, with the MyPlayer skills, the NBA pros, Topgolf, etc.
And here's another way people can "git gud" right off the bat - buying golf balls with real money that make the game play a certain way and let you make courses play the way you want them, so you can win your online matches or society events. Then, since the golf balls disappear, you gotta keep buying them so you never run out!
I sure do hope they adjust/change/alter this. But all of this sure feels like it is being done by design. I wouldn't be shocked if they dig in their heels. I really, really, really hope I am wrong.
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Post by Gasman on Oct 10, 2022 15:07:20 GMT -5
I know I focused on roll...but Bounce is not far behind either. It basically turns any very firm setup into a soft green if you have a low bounce stat. The problem is, some of the best positive numbered stats (Flight) have some of the lowest numbered stats (Bounce/Roll) which are technically all positives/make the game easier. I fear they thought the negative values for Bounce and Roll were offsetting the increase in say flight - but in reality, those are 3 positives. Just a total head-scratcher from me - and it's forced on for all gamemodes - there's no option to lock it out currently. Asking HB/2K to tweak the consumable balls to be balanced between positives/negatives might be an option to get them to do something, maybe?
Edit: I feel like they might be hesitant to change Society options to restrict the ball types due to them being tied to VC (not that it isn't a fair ask as a first option, of course).
They only have to sell a competitive society ball sleeve that is included in your entry cost into said event. That way everyone entering said event parts with a small amount of VC which can line 2K’s pockets. We all then play the same ball & everyone’s a winner (or a PlayStation player will be 😉)
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Post by Cecil Harvey on Oct 10, 2022 15:12:17 GMT -5
Asking HB/2K to tweak the consumable balls to be balanced between positives/negatives might be an option to get them to do something, maybe?
Edit: I feel like they might be hesitant to change Society options to restrict the ball types due to them being tied to VC (not that it isn't a fair ask as a first option, of course).
They only have to sell a competitive society ball sleeve that is included in your entry cost into said event. That way everyone entering said event parts with a small amount of VC which can line 2K’s pockets. We all then play the same ball & everyone’s a winner (or a PlayStation player will be 😉) This is the evil empire approach, and I am not going to completely dismiss it because it could be playing a factor at some lower level.
For now, I just hope there is a middle ground to fix what could be an oversight.
We shall see.
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Post by bubbsboy100. on Oct 10, 2022 15:18:11 GMT -5
"I fear they thought the low values for Bounce and Roll were offsetting the increase in say flight". Which in itself is quite alarming . Sadly, that could literally be the case. In the end, maybe this could just be a patch to the consumable balls where they correct this oversight error among the stats. Sometimes communications between the left hand and the right hand, etc. may have caused this at the developer level. I'm hoping the testers have picked up on this. If it is the case then its possibly good news , if slightly amazing , but better than them meaning it.
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Post by Cecil Harvey on Oct 10, 2022 15:18:13 GMT -5
I think many here are really discounting the fact that this may be how they actually want the game to play. This will drive microtransactions. This will make them money. They don't really care about much, other than that. They are a business after all. They will capture casual players more now, with the MyPlayer skills, the NBA pros, Topgolf, etc. And here's another way people can "git gud" right off the bat - buying golf balls with real money that make the game play a certain way and let you make courses play the way you want them, so you can win your online matches or society events. Then, since the golf balls disappear, you gotta keep buying them so you never run out! I sure do hope they adjust/change/alter this. But all of this sure feels like it is being done by design. I wouldn't be shocked if they dig in their heels. I really, really, really hope I am wrong. This could be the case, and would signify a change to 2K controlling things over how HB wants the game to play. That wasn't really the case in 2K21. There were money aspects added in to 2K21, but they were mostly aesthetic. Now this is looking (early days, so grain of salt, etc.) more like a direct way where in game currency (that can also be bought with real money) can alter actual gameplay.
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Post by Cecil Harvey on Oct 10, 2022 15:22:42 GMT -5
Asking HB/2K to tweak the consumable balls to be balanced between positives/negatives might be an option to get them to do something, maybe? I think it'll take a constant roar of feedback from the community as a whole I don't participate in the developer provided forums. Are the newer 2K forums any better in taking critical feedback? I know in the HB days they were fairly rigid in not taking negative and/or critical takes against them.
The overall arc (IMO) is that deep down 2K is wanting to move forward with each release being more friendly with making in game purchases for actual money a thing for their games.
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Post by sroel908 on Oct 10, 2022 15:24:33 GMT -5
I think it'll take a constant roar of feedback from the community as a whole I don't participate in the developer provided forums. Are the newer 2K forums any better in taking critical feedback? I know in the HB days they were fairly rigid in not taking negative and/or critical takes against them. No...the 2K forums are awful. Over-moderated and a wasteland.
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Post by Cecil Harvey on Oct 10, 2022 15:25:35 GMT -5
I don't participate in the developer provided forums. Are the newer 2K forums any better in taking critical feedback? I know in the HB days they were fairly rigid in not taking negative and/or critical takes against them. No...the 2K forums are awful. Over-moderated and a wasteland. Sad. Sounds like maybe they are the same people running it from when it was HB...?
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Post by sroel908 on Oct 10, 2022 15:26:50 GMT -5
No...the 2K forums are awful. Over-moderated and a wasteland. Sad. Sounds like maybe they are the same people running it from when it was HB...? I don't think so...HB still has their own forums and more people post there than at the 2K one.
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Post by twofor22 on Oct 10, 2022 15:29:29 GMT -5
I think many here are really discounting the fact that this may be how they actually want the game to play. This will drive microtransactions. This will make them money. They don't really care about much, other than that. They are a business after all. They will capture casual players more now, with the MyPlayer skills, the NBA pros, Topgolf, etc. And here's another way people can "git gud" right off the bat - buying golf balls with real money that make the game play a certain way and let you make courses play the way you want them, so you can win your online matches or society events. Then, since the golf balls disappear, you gotta keep buying them so you never run out! I sure do hope they adjust/change/alter this. But all of this sure feels like it is being done by design. I wouldn't be shocked if they dig in their heels. I really, really, really hope I am wrong. That's probably true, but they could still do all that without making different balls roll at different speeds on the same greens when putting. That part of it the dumbest thing I've ever heard of.
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Post by Cecil Harvey on Oct 10, 2022 15:31:06 GMT -5
Sad. Sounds like maybe they are the same people running it from when it was HB...? I don't think so...HB still has their own forums and more people post there than at the 2K one. Okay. I was just going with Doyley thought that they need lots of feedback about how negative it may be on these consumable balls. A proper place to give feedback is a good place to do this. 2K and HB have different forums. The game itself has 2K in the title, and yet the HB forums are more active. Also, the HB forums are known to be pretty short leashed of taking criticism. Frustrating. This is why I don't participate in them, and only adds to the apathy.
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Post by sroel908 on Oct 10, 2022 15:32:20 GMT -5
I think many here are really discounting the fact that this may be how they actually want the game to play. This will drive microtransactions. This will make them money. They don't really care about much, other than that. They are a business after all. They will capture casual players more now, with the MyPlayer skills, the NBA pros, Topgolf, etc. And here's another way people can "git gud" right off the bat - buying golf balls with real money that make the game play a certain way and let you make courses play the way you want them, so you can win your online matches or society events. Then, since the golf balls disappear, you gotta keep buying them so you never run out! I sure do hope they adjust/change/alter this. But all of this sure feels like it is being done by design. I wouldn't be shocked if they dig in their heels. I really, really, really hope I am wrong. That's probably true, but they could still do all that without making different balls roll at different speeds on the same greens when putting. That part of it the dumbest thing I've ever heard of. Oh, I 100% agree. Just trying to wrap my head around all this insanity...haha
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Post by Cecil Harvey on Oct 10, 2022 15:34:24 GMT -5
I think many here are really discounting the fact that this may be how they actually want the game to play. This will drive microtransactions. This will make them money. They don't really care about much, other than that. They are a business after all. They will capture casual players more now, with the MyPlayer skills, the NBA pros, Topgolf, etc. And here's another way people can "git gud" right off the bat - buying golf balls with real money that make the game play a certain way and let you make courses play the way you want them, so you can win your online matches or society events. Then, since the golf balls disappear, you gotta keep buying them so you never run out! I sure do hope they adjust/change/alter this. But all of this sure feels like it is being done by design. I wouldn't be shocked if they dig in their heels. I really, really, really hope I am wrong. That's probably true, but they could still do all that without making different balls roll at different speeds on the same greens when putting. That part of it the dumbest thing I've ever heard of. It's not just rollout on putting.
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Post by booze2407 on Oct 10, 2022 15:37:32 GMT -5
I know I focused on roll...but Bounce is not far behind either. It basically turns any very firm setup into a soft green if you have a low bounce stat. The problem is, some of the best positive numbered stats (Flight) have some of the lowest numbered stats (Bounce/Roll) which are technically all positives/make the game easier. I fear they thought the low values for Bounce and Roll were offsetting the increase in say flight - but in reality, those are 3 positives. Just a total head-scratcher from me - and it's forced on for all gamemodes - there's no option to lock it out currently. Nailed it I think! They actually believe that more bounce and roll is a GOOD thing. So in their eyes, the balls are balanced even compared to the default. Unreal. This needs to still be locked in societies, but at the very least I think they will alter the ball attributes when they realize what they think is a negative is actually a positive. These are just made up numbers, but the attributes should look more like this: Default (why is it not just all 50s?) Spin - 50 Flight - 50 Bounce- 50 Roll - 50 Aviator Spin - 45 Flight - 85 Bounce - 65 Roll - 65 Again it still needs to be lockable, but at least there would be a balance.
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Post by twofor22 on Oct 10, 2022 16:20:44 GMT -5
That's probably true, but they could still do all that without making different balls roll at different speeds on the same greens when putting. That part of it the dumbest thing I've ever heard of. It's not just rollout on putting.
I did see that one, not quite sure what to make of it yet without having had any real time to have a look through it myself. Does it make the ball fly higher with more spin and land softer? Or does it make some balls take a big leap and others hardly bounce at all? I can see an issue with the latter because that isn't how real balls perform in my experience. Normally they all bounce pretty similar in same conditions but some of course generate more spin and stop quicker than others. I alternate between ProV1 and TP5 and have no trouble stopping shots on the firmer greens we normally encounter here, with well struck shots anyway. Bad strikes or from rough is a different story though 🤣
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