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Post by whyamievendoingthis on Aug 18, 2022 20:30:27 GMT -5
One of my favorite golf games was Mario Golf for the game boy color. The game was released in 1999 and was one of the few games that got me away from pokemon. The links course featured hard/fast textures to run players into large heath style hazards. a video from some dude on how the course plays. I was messing around in the designer and tried using the "d" shape brush with the green texture in some fairways that mayday used in his tutorial below and found that it had some interesting results visually. It might work even better if you set the fringe width super high. I would be curious if an actually good designer could use this to create something incredible. I would like to see this in a live design stream but I dont there are many live design streamers any more. I might update this with screenshots later, but I figured this would be a neat thread. Is this dumb? Is this brilliant? Who knows. tgctours.proboards.com/thread/19898/tutorial-necedah-waste-areas?page=1
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Post by paddyjk19 on Sept 8, 2022 4:29:34 GMT -5
One of my favorite golf games was Mario Golf for the game boy color. The game was released in 1999 and was one of the few games that got me away from pokemon. The links course featured hard/fast textures to run players into large heath style hazards. a video from some dude on how the course plays. I was messing around in the designer and tried using the "d" shape brush with the green texture in some fairways that mayday used in his tutorial below and found that it had some interesting results visually. It might work even better if you set the fringe width super high. I would be curious if an actually good designer could use this to create something incredible. I would like to see this in a live design stream but I dont there are many live design streamers any more. I might update this with screenshots later, but I figured this would be a neat thread. Is this dumb? Is this brilliant? Who knows. tgctours.proboards.com/thread/19898/tutorial-necedah-waste-areas?page=1So this trick is sometimes used on links courses to create big fringes in run off areas, you set the fringe width to maximum and then use the small rectangle fuzzy brush to paint in super large short cut fringe areas which are perfect for false fronts and run off areas, it has been done for sure. I do hope we can use the Necedah Pines trick with bunker lips again, it was awesome for creating “messy wild” areas off piste, wishful thinking though
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