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Post by martbloke on Jan 29, 2022 10:41:33 GMT -5
This is so odd - the whole point of TGC is that it's tournament play. Unless you all are Brodie Howe logging in under different usernames, isn't there still some challenge? I guess my question is: if it's too easy, how are there so many people in CC-A through CC-J? Not entirely sure I understand what your question is. It's too easy for a lot of players hence the silly scoring. No matter what they say, if they are scoring easily -8 or better a round, that means the difficulty is too easy. Heck, even if they don't score like that but find going from tee to green simple with very few if any mishits (meaning it's their putting which is letting them down), it's too easy. However, there is also a good portion of the tours that don't find it too easy and Pro is their level and that's fine. There are so many players here at the tours despite the ease of the difficulty selected because people like to compete against eachother no matter how easy it is. It's the competition they like and the idea of a league type competition where you can get promoted and demoted. That is something the game does not do so they come here for it - not to mention it's also cross platform competition. You also had these numbers when it was Master difficulty before the red fast patch came in. Reason? Because it was a good difficulty that was not frustrating whwn you mishit your shot which was the issue with the red fast patch update HB/2K did. Mishit on that and you were in no chance of getting GIR because of the heavy distance penalty applied and that was the frustration that turned a lot of people away. However, now the penalty for mishit on Master is less but good enough to deter people trying to abuse the "Red Fast" that was there before. It plays really well now.
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Post by Brenelan on Jan 29, 2022 10:50:02 GMT -5
I don't have a problem with TGC going back to Masters, although I would certainly struggle more.
I simply don't follow how it's too easy right now, unless you're winning every tournament. Scoring is low, but in a tournament setting, performance is relative to all participants.
If the tour was too easy on these settings, you wouldn't need flights.
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Post by dime5150 on Feb 2, 2022 18:17:25 GMT -5
I say go right to Legendary. I recently completed an xbox challege, score par or better on Legendary difficulty, it really feels like you are playing golf.
The top people might keep on trucking, but it would really make the lower tours interesting with practically realistic scoring.
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Post by oswinner on Mar 3, 2022 2:35:25 GMT -5
I’ve always thought TGCTOURS should just have three slots…
TGCTOURS LEGEND -Those that want hard as nails no assists gameplay. -Generally replacing TST
TGCTOURS MASTERS -Those that want harder gameplay with assists.
TGCTOURS PRO -Those that want easier gameplay with assists.
And then split those society’s into tiers depending on how many players play them. Then those that hate scoring in the 50s/low 60s so easily (me included) could play the society that best suits them.
I currently play TST style, master swing and in career mode with default course conditions and medium difficulty wind my average scores have been;
Season 1 71.17
Season 2 70.91
Granted, if the TGCTOURS societies got separated into these three categories I’d have to choose TGCTOURS LEGEND to get my no assists fix because I believe default masters difficulty still has assists on so maybe…
TGCTOURS LEGEND -Legend Swing with assists
TGCTOURS MASTERS -Masters Swing with assists
TGCTOURS PRO -Pro Swing with assists
TGCTOURS LEGEND (TST) -Legend Swing with no assists
TGCTOURS MASTERS (TST) -Masters Swing with no assists
TGCTOURS PRO (TST) -Pro Swing with no assists
That way I could play TGCTOURS MASTERS (TST) to be at my desired skill level. As it stands there is currently not a skill level on the site that I desire so I’ve not been playing this year which disappoints me.
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Post by eastnortheast on Mar 3, 2022 21:29:10 GMT -5
Alot of the suggestions above are great, but my understanding is that it would be difficult and even moreso, quite time consuming to set it up (and maintain) here. (Disclaimer - I am neither a web designer nor coder.) The guys maintaining this site are volunteers doing this on their own time. They all have (busy) lines outside of this.
I think that they do a fantastic job here but I am not sure they can or would be willing to devote even more time to this site.
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Post by sroel908 on Mar 4, 2022 12:13:23 GMT -5
The thing is...it's always going to come down to what brings the most users to the tours. Participation was falling off when everyone on the "real" tours had to play on Master swing. Meanwhile, Beer League, which used Pro swing, saw an increase in users each week. TGCT made the decision to switch to Pro for the other tours...and then HB made an unannounced swing change which made the game silly easy on Pro level. Users like myself were able to play some practice events with various settings to see what worked best, and what we have now is what we all came up with.
Following the changes, participation went up. So the result that was being strived for was achieved. To get to that result, it became clear that scores were going to drop drastically, and the leaders here made it clear up front that this wasn't going to be that big of a deal to them.
So yes, scores in the 50s happen all the time, and on all tours - Platinum to CC-L - no matter what course is used. It's just the way it is.
What is more interesting for me is what will happen when the next game eventually comes out. The swing changes from TGC2019 to PGA 2K21 were dramatic, and then even after 2K21 was released, the swing changed a lot with various patches and server-side updates. What will 2K23 or whatever it will be called offer? And how will that affect TGCT? Should be interesting, especially if the difficulty goes back to a more challenging level for the next game.
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me_three
Caddy
Posts: 13
TGCT Name: Christian
Tour: Platinum
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Post by me_three on Apr 26, 2022 11:08:41 GMT -5
I would certainly welcome this change. It makes no sense to me why we couldn't have a tiered swing difficulty to match the rank/level. Swings above Pro take time to learn but are so satisfying once dialed in.
I would also like to bring back the putting meter for all levels, as playing with the 'hand buzzer' is just a ridiculous mechanic. Another option would be to remove vibration completely in the upper tiers to bring back some of the 'feel' from 2019. Most controllers end up with a small dead zone after a few months, which makes the finicky rumble putting that much more challenging, especially for the short breakers. And while I understand that I can just turn it off in the settings, it's currently a massive disadvantage for really long putts on fast greens to have it off.
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Post by jlaughridge on Apr 26, 2022 13:28:47 GMT -5
It always has and always will come back to practicing more. And in this case, it also is a function of course management and etc.
One of the very best features of TGC Participation in ANY flight is that it tracks your stats so effortlessly. And when you look at the top players, you can see quickly that it's irons & putting that makes the difference. Which makes sense, IRL you can analyze golfers from their Irons on out and get a feel for the player.
There's just no way around the fact that "relative to what a real professional golfer could actually shoot", a -7 TGC Tour Round just has to be roundabout the equivalent of an IRL Even Par round. So, -28 or thereabouts for a 4Rd Event is actual Par, if we're talking difficulty level to achieve it here versus real-life. Problem is that people want to apply all the massive advantages of a video game in their favor but then ask for real-life comparable scoring. It won't happen. Not here, not anywhere.
And it shouldn't.
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Post by coruler2 on May 30, 2022 0:26:15 GMT -5
Master swing was just a RNG for me and was zero fun. Was about to quit when we went to Pro and then game got easier to actually feel (most of the time) when I swing fast or slow. On the golf course you have control of your swing. This game for many was just random. How do I take what feels like the same swing twice in a row and get red fast one swing and red slow the other?
They need to fix the tempo plain and simple. I can plug in 5 different controllers and get 5 different results. That tells me it's broken
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Post by stopitshere on Oct 4, 2022 8:49:08 GMT -5
What about more difficult courses? We recently played Caterfae CC over 4 rounds following TGCTours ruleset and arguably some of the best xbox players in TGCTours, only 3 got to and beyond -30 for the 4 rounds with the best being -32. I had to fight and concentrate so much to be E after 2 rounds and it felt so good having to put the effort in and getting par on a hole can be and should be a good score.However, this is probably a better option in private society's which only cater for a smaller amount of people, say less than 80 people, whereas TGCTours have to cater for on CC well over 1200 of not more, so they have to make it accessible for a huge range of standards from PlayStation Perfects to Xbox Tempo Tantrums with everything inbetween... This means that some people won't play, especially if they are at the lower end of standards, if a course is too hard and they're not being successful and getting birdies, so the job TGCTours have can be at times, I imagine, a difficult and impossible one That there in bold is golf and that's why people are getting bored of Pro as it's too easy tee to green; so much so it's brain numbing. The challenge is what makes things fun and atm for me on Xbox, Master swing is just great for this. It also brings back some more skill into the game so when you do score well, it's because of your skill not that the swing is easy and hard to get wrong. Legend (as the OP suggested for the top tours) is extremely difficult and probably borderline frustrating at times so think that may be a bit too far as you need that balance. But hey, I will never be that high as I like to play (played - past tense as Pro is not for me) my own way which means challenging peeps in the lower CC divisions and I am happy with that, so maybe Legend is a proper challenge for them, who knows. Can you tell me, as an Xbox player myself, how the game is “fun” playing this game in any sort of competitive format?. When us Xbox players know we have a random swing outcome, how is that “fun” in your mind? Because it sure isn't fun for me.
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Post by sanchez on Oct 4, 2022 11:44:23 GMT -5
So very tempted too reply but i will let mart reply.
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Post by martbloke on Oct 4, 2022 12:05:13 GMT -5
So very tempted too reply but i will let mart reply. Oh do I have to? Haha 🤣😜
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Post by Brenelan on Oct 4, 2022 12:30:20 GMT -5
That there in bold is golf and that's why people are getting bored of Pro as it's too easy tee to green; so much so it's brain numbing. The challenge is what makes things fun and atm for me on Xbox, Master swing is just great for this. It also brings back some more skill into the game so when you do score well, it's because of your skill not that the swing is easy and hard to get wrong. Legend (as the OP suggested for the top tours) is extremely difficult and probably borderline frustrating at times so think that may be a bit too far as you need that balance. But hey, I will never be that high as I like to play (played - past tense as Pro is not for me) my own way which means challenging peeps in the lower CC divisions and I am happy with that, so maybe Legend is a proper challenge for them, who knows. Can you tell me, as an Xbox player myself, how the game is “fun” playing this game in any sort of competitive format?. When us Xbox players know we have a random swing outcome, how is that “fun” in your mind? Because it sure isn't fun for me. At the risk of taking you too seriously, I'd say that we have "occasional" random swing outcomes on the XBox side. When you see guys like Hendo, Horus and Beaz consistently go low week after week, it shows that it can be done on XBox. If your sole definition of "competitive" is making a run at the #1 spot on tour, I'd agree that it's probably not fun. But if that's truly important, you'll probably be moving to PC or PS. Having said all that, I enjoy competing against those guys every week, even if I'm not quite at their level.
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Post by stopitshere on Oct 4, 2022 16:34:20 GMT -5
Can you tell me, as an Xbox player myself, how the game is “fun” playing this game in any sort of competitive format?. When us Xbox players know we have a random swing outcome, how is that “fun” in your mind? Because it sure isn't fun for me. At the risk of taking you too seriously, I'd say that we have "occasional" random swing outcomes on the XBox side. When you see guys like Hendo, Horus and Beaz consistently go low week after week, it shows that it can be done on XBox. If your sole definition of "competitive" is making a run at the #1 spot on tour, I'd agree that it's probably not fun. But if that's truly important, you'll probably be moving to PC or PS. Having said all that, I enjoy competing against those guys every week, even if I'm not quite at their level. How do you define “occasional”. For me the random outcomes can be 5 out of 10 shots, or it can also be none at all it could get as bad as 8 out of 10 too, you just never know that's the problem with randomness. Funny thing is you guys seam to accept this randomness as though it's OK why?. Would you accept it if you played COD or forza? I don't get you guys, I really don't, strange people.
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Post by oswinner on Oct 4, 2022 18:12:45 GMT -5
Ahh this thread is back.
To add to my post from way back in March. I play(ed) PGA Tour 2k21 TST-style but with Master swing instead of Pro swing.
Here were my average scores in career mode.
Season 1 (Default Conditions): 71.2 Season 2 (Default Conditions): 70.9 Season 3 (Moderate Conditions): 70.1 Season 4 (Firm/Fast Conditons): 73.1
No silly scores in the 50s in sight. Bliss. Although I had some shockers in season 4 in firm and fast conditions. Eeek.
And the less said about the AI scores and leaderboard in a 4-round event the better. I’m not holding my breath that 2k23 will be any better…
TGCTours will still have people shooting in the 50s, including TST! And the in-game career mode sees a 25 stroke gap between 1st and 20th place after four rounds. So I’m stuck just playing against the course instead of decent AI in career mode or realistic scoring humans online.
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