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Post by sirish19 on Mar 28, 2021 4:49:51 GMT -5
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Post by smudge22 on Mar 28, 2021 7:32:43 GMT -5
Great stuff.
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Post by macko68 on Mar 30, 2021 7:32:01 GMT -5
You've done fantastic job on this one. Some evil greens. Many thanks !!! Keep them coming still several PGA courses are missing (Sherwood, Sea Island)
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Post by yeltzman on Mar 30, 2021 9:02:43 GMT -5
Pure Class this course, Not usually a big Fan of US courses but this one with Harding Park my 2 favourite Lidar's even better News played and loads great on xbox...Fantastic design just hope in the future 2k/HB can let people set this up with the south course as an event like in real life and TGC1.
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Post by mctrees02 on Mar 30, 2021 16:24:26 GMT -5
Pure Class this course, Not usually a big Fan of US courses but this one with Harding Park my 2 favourite Lidar's even better News played and loads great on xbox...Fantastic design just hope in the future 2k/HB can let people set this up with the south course as an event like in real life and TGC1. friends don’t let friends play Torrey South 😉
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Post by sirish19 on Mar 31, 2021 9:07:49 GMT -5
Thanks guys. Glad you enjoyed it.
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Post by sirish19 on Nov 3, 2022 10:02:17 GMT -5
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Post by paddyjk19 on Nov 3, 2022 18:28:17 GMT -5
Really good recreation, you've done a fantastic job and it's a welcome addition to the game so thank you for all your hard work! I enjoyed an easier day out than the South Course playing Ultra Sim style, had a nice hole out from the fairway on a par 4 and was pretty happy with -6 As a fellow RCR designer I just had a few thoughts; I noticed some squiggly light rough / fairway lines like this: This is a problem caused when light rough paint gets too close to heavy rough paint, it doesn't affect playability but does look a little "rough" if you'll excuse the pun! a good way of preventing this is to temporarily switch to desert theme so you get a bare texture and then draw a heavy rough spline around the light rough so that the heavy rough collars don't quite touch. This should be a lot easier in the new game with the visable path aid. then just inch the splines in or widen the path until they barely touch. This will stop that squiggly line. Then just go round the outside of these paths and paint heavy rough where required. Time consuming but gives a more polished presentation. The other thought I had was that you may have been better off using a Delta them for this style of course as the background might have been a little more West Coast and a previous designer who used this theme for the South Course in 2k21 made it work really well, just a thought if you attempt the South Course in the future but only a personal preference. I noticed Green Speeds were 155 as default which is a great speed but it is also the speed of the "Fast" setting. This means for tournament organisers to use different speeds, they only have Moderate (134) or VF (182) as alternatives. If you publish Default at 140 or 160 this would give the organisers another good option for green speeds, just something to bear in mind on future publishes. Overall I really liked this and have already suggested using it in our Ultra Sim society which speaks volume about the quality of your work. I only mention those few points because I can see you as a designer that wants to get better with every publish and you have from what I've seen. Can't wait for your next one!
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adx321
Weekend Golfer
Posts: 101
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Post by adx321 on Nov 3, 2022 21:22:16 GMT -5
Layout is good - greens just don't play like this irl. Too much roll out due to the new game being flawed but bumping them down in speed could help.
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