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Post by turkmcgill on Jan 11, 2021 6:49:22 GMT -5
When you are working on your first course, and feeling really good about it, don't decide: "I'm going to take a break and play a course by that... ArcticFury... guy. I wonder if it's any good?" Good grief, some of you guys are CRAZY talented!!!
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nifty1
Amateur Golfer
Letting me loose on the designer is like giving a gun to a monkey!!
Posts: 206
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Post by nifty1 on Jan 11, 2021 6:58:12 GMT -5
When you are working on your first course, and feeling really good about it, don't decide: "I'm going to take a break and play a course by this ArcticFury guy. I wonder if it's any good?" Good grief, some of you guys are CRAZY talented!!! Haha, yeah, that's hard not to do. Some of the best designers have been doing this for years though and have thousands of hours experience under their belts. As has been said before, as long as each of our courses is an improvement on the last then we are progressing. Look at how far Arctic Fury came from his first courses to his current ones .... of course his first courses were awesome too but hey...
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Post by lessthanbread on Jan 11, 2021 11:00:26 GMT -5
Course design is very complex and challenging and very few people can just pick it up for the first time and start designing great courses. It's common for new designers to want to design great courses right away and to do them very quickly (in no way saying you do, just speaking generally).
Think of course design like flying a 747 or some other big complex airplane. You can't just jump in the cockpit, push the start button and fly away. It takes years of practice, thousands of hours of training and homework to get really good at it.
Honestly though, if you're designing your first course and you feel good about it, that's a good thing. Enjoy your work, enjoy the process of designing. Don't just focus on what other people will think when it's done.
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Post by 15eicheltower9 on Jan 11, 2021 11:03:27 GMT -5
Course design is very complex and challenging and very few people can just pick it up for the first time and start designing great courses. It's common for new designers to want to design great courses right away and to do them very quickly (in no way saying you do, just speaking generally). Think of course design like flying a 747 or some other big complex airplane. You can't just jump in the cockpit, push the start button and fly away. It takes years of practice, thousands of hours of training and homework to get really good at it. Case in point: 747s don't have keys. Edit: damn, you beat me with the edit. Ah well, red team still sucks.
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Post by Leecey on Jan 11, 2021 11:19:08 GMT -5
When you are working on your first course, and feeling really good about it, don't decide: "I'm going to take a break and play a course by that... ArcticFury... guy. I wonder if it's any good?" Good grief, some of you guys are CRAZY talented!!! I agree that the quality of some of the designers is really staggering 🥴 . I was also guilty of looking at their courses when first starting out on the game and it actually put me off trying to use the designer for a short while. As has been mentioned above, some of the established designers have been doing courses for years and that experience is bound to show to a certain extent. What I’m trying to do is to not be put off by the quality of what’s out there. Soak it in, take screenshots of what I like the look of in terms of hole design and external design and I’m just trying to work at it. Most of the time having something to mimic or use as a template in some way is helping me I think. if you really want to benchmark against something a little more realistic in terms of being a new designer, check out some of the rookie contest course entries over the last few years. That’s a really good way to get a feel for where lots of designers are after doing 1 or 2 courses. It gave me a lot of confidence to see that actually I wasn’t a minion miles away from producing something reasonable after all 😁
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Post by lessthanbread on Jan 11, 2021 11:22:02 GMT -5
Course design is very complex and challenging and very few people can just pick it up for the first time and start designing great courses. It's common for new designers to want to design great courses right away and to do them very quickly (in no way saying you do, just speaking generally). Think of course design like flying a 747 or some other big complex airplane. You can't just jump in the cockpit, push the start button and fly away. It takes years of practice, thousands of hours of training and homework to get really good at it. Case in point: 747s don't have keys. Edit: damn, you beat me with the edit. Ah well, red team still sucks.
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Post by supergolfdude on Jan 11, 2021 14:48:24 GMT -5
For me, it’s really hard to break in and get noticed. I thought my first two courses were pretty good, but still didn’t quite measure up. I would love for someone to check out my newest course Moosehaven Golf Club and give me feedback on where it falls short.
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Post by sroel908 on Jan 11, 2021 15:42:59 GMT -5
Honestly though, if you're designing your first course and you feel good about it, that's a good thing. Enjoy your work, enjoy the process of designing. Don't just focus on what other people will think when it's done. This right here, to me, is the key to all this. Going into course design in these games with the sole focus of getting TGCT approved or put on Tour as soon as possible is a bit misguided (in my opinion). Design for yourself. Create a course that you want to play. Sure, you can use some of the top-notch created (and real) courses out there as inspiration. And using the YouTube tutorials out there is a great plan to learn the creation tools. But to expect that you're going to see your first course on Tour or even in the database right off the bat will only result in disappointment. I started designing back in the original TGC, and it took until PGA 2K21 until I made one that was accepted into the database. But not getting into the database didn't deter me from continuing on. I actually look back at those (admittedly terrible) courses I built in the older TGC games and have nothing but fond memories of the process of bringing those to life. Practice makes perfect, and working on courses that you want to play will give you experience designing, allow you to have fun in the process, and better understand how the designer works. Naturally, you will get better, your courses will get closer to approval, and others will also enjoy playing your creations!
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mal
Amateur Golfer
Posts: 214
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Post by mal on Jan 11, 2021 16:19:01 GMT -5
The Anatomy of a Golf Course: The Art of Golf Architecture This applies to fantasy courses just as much as it does in the real world. Then getting proficient with the tools provided in the designer just takes practice, practice, and more practice. But in the end, this is all art, and if you enjoy the process and the finished product, you have a winner.
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Post by sroel908 on Jan 11, 2021 16:43:09 GMT -5
The Anatomy of a Golf Course: The Art of Golf Architecture This applies to fantasy courses just as much as it does in the real world. Then getting proficient with the tools provided in the designer just takes practice, practice, and more practice. But in the end, this is all art, and if you enjoy the process and the finished product, you have a winner. I've read that book twice now, and just started in on Golf Architecture in America. Can't recommend them enough - even if you have even a passing interest in course design.
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mal
Amateur Golfer
Posts: 214
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Post by mal on Jan 11, 2021 17:05:08 GMT -5
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nifty1
Amateur Golfer
Letting me loose on the designer is like giving a gun to a monkey!!
Posts: 206
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Post by nifty1 on Jan 12, 2021 11:05:07 GMT -5
Course design is very complex and challenging and very few people can just pick it up for the first time and start designing great courses. It's common for new designers to want to design great courses right away and to do them very quickly (in no way saying you do, just speaking generally). Think of course design like flying a 747 or some other big complex airplane. You can't just jump in the cockpit, push the start button and fly away. It takes years of practice, thousands of hours of training and homework to get really good at it. Honestly though, if you're designing your first course and you feel good about it, that's a good thing. Enjoy your work, enjoy the process of designing. Don't just focus on what other people will think when it's done. Actually ... worryingly ... I think I just fell on a dodgy website!!
"Heavy jet aircraft do not have keys. You can enter the cockpit door, which do not have locks (think that may be old info now!!), start up the APU - a small jet in the tail - to give you power and air. Then start the main engines all of which just have toggle or push button switches. It would be very easy to steal if you knew the systems...."
Of course this is just straight from the internet .. so it's got to be true. Think I might give it a go this weekend, how hard can it be, got to be easier than designing a good golf course surely.....
Keep an eye on the news.....
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Post by lessthanbread on Jan 12, 2021 11:30:38 GMT -5
Course design is very complex and challenging and very few people can just pick it up for the first time and start designing great courses. It's common for new designers to want to design great courses right away and to do them very quickly (in no way saying you do, just speaking generally). Think of course design like flying a 747 or some other big complex airplane. You can't just jump in the cockpit, push the start button and fly away. It takes years of practice, thousands of hours of training and homework to get really good at it. Honestly though, if you're designing your first course and you feel good about it, that's a good thing. Enjoy your work, enjoy the process of designing. Don't just focus on what other people will think when it's done. Actually ... worryingly ... I think I just fell on a dodgy website!!
"Heavy jet aircraft do not have keys. You can enter the cockpit door, which do not have locks (think that may be old info now!!), start up the APU - a small jet in the tail - to give you power and air. Then start the main engines all of which just have toggle or push button switches. It would be very easy to steal if you knew the systems...."
Of course this is just straight from the internet .. so it's got to be true. Think I might give it a go this weekend, how hard can it be, got to be easier than designing a good golf course surely.....
Keep an eye on the news.....
Lol, once you're in the air how do you get down??? hahaha
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nifty1
Amateur Golfer
Letting me loose on the designer is like giving a gun to a monkey!!
Posts: 206
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Post by nifty1 on Jan 12, 2021 11:54:32 GMT -5
Actually ... worryingly ... I think I just fell on a dodgy website!!
"Heavy jet aircraft do not have keys. You can enter the cockpit door, which do not have locks (think that may be old info now!!), start up the APU - a small jet in the tail - to give you power and air. Then start the main engines all of which just have toggle or push button switches. It would be very easy to steal if you knew the systems...."
Of course this is just straight from the internet .. so it's got to be true. Think I might give it a go this weekend, how hard can it be, got to be easier than designing a good golf course surely.....
Keep an eye on the news.....
Lol, once you're in the air how do you get down??? hahaha Well .... I'm no pilot, I think we have established that, but I think going vertically straight down would be the easiest part of my flying adventure... haha
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Post by 15eicheltower9 on Jan 12, 2021 12:11:01 GMT -5
Actually ... worryingly ... I think I just fell on a dodgy website!!
"Heavy jet aircraft do not have keys. You can enter the cockpit door, which do not have locks (think that may be old info now!!), start up the APU - a small jet in the tail - to give you power and air. Then start the main engines all of which just have toggle or push button switches. It would be very easy to steal if you knew the systems...."
Of course this is just straight from the internet .. so it's got to be true. Think I might give it a go this weekend, how hard can it be, got to be easier than designing a good golf course surely.....
Keep an eye on the news.....
Lol, once you're in the air how do you get down??? hahaha Put it in reverse, duh.
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