slottie
Weekend Golfer
Nazca Sandhills... go play it you fools
Posts: 95
TGCT Name: Oliver Slot
Tour: Kinetic
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Post by slottie on Jan 8, 2021 9:23:59 GMT -5
Hi All, I'm a relatively new designer in that I haven't got a finished course but I design a lot and have soaked up lots of ideas and technique from watching streams and reading these forums, I'm embarking on a new course that is sort of like a Cape Kidnappers kind of vibe I think but I also have spent the past 6 months rly trying to dial in my bunker technique so the type of bunkers I want to put in don't really coincide with the small-rough around the edges bunkers that CK has, I was wondering how important sticking to the theme/environment of the course is for instance as with the bunkers above. I have fully laid out my course on paper (thanks Ben) and have just put the first draft model into the designer and I think this could be quite good (in my humble opinion) so just looking for some advice regarding that, Course will take ages to build thanks to University application being a b**** but quite excited to see where this goes, Lastly, loved every single DT course and a lot of the rookie designers ones, love this community really keeps me going in a hard time. Ollie
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Post by lessthanbread on Jan 8, 2021 10:41:07 GMT -5
Other new designers take note, this is how you get started the right way.
Cape Kidnappers inspired is very ambitious for a newer designer but you sound like you're doing your homework so I say go for it. As far as the bunkering goes and how close it resembles the course you're drawing inspiration from, I actually think it might be a good idea to do something a little different than the actual course. Since you're still doing a fictional design and just drawing inspiration from a real one, you have full authority to make it your own. If you find a style that you like and works well, by all means use that. You can still use certain parts of the course for direct inspiration and reimagine other aspects as you see fit.
Welcome and hope to see some screen shots of your work.
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Post by b101 on Jan 8, 2021 12:27:41 GMT -5
Awesome first post, great to have you here, glad the tutorials have helped and good luck with the designs!
Kidnappers is definitely tricky, but good to start big IMO. From doing Kaiuma, which was similarly inspired, a few key pointers:
1) I'd leave actually sculpting the cliffs till relatively late on as you might need to move holes outwards or change where they are exactly. Far easier to mark where they WILL be with measure tools than have to resculpt every time you want to move a fairway. When you do work on the cliffs, take your time - it's tricky sculpting and a mix of big moves and small moves - I think I did a tutorial on it for 19 (linked below), but it does just take practice and I've gotten a lot better since.
2) Try to make sure the cliffs aren't just visual, but they are strategically important in different ways (i.e. you're hitting over them, towards them, across, as close to the edge, on tee shots, approach shots etc etc). Nothing worse than a Torrey Pines esque cliffside hole that makes no use of the wonderful plot.
3) The inland holes need to be really good to live up to the coastal ones and not have the player desperate to get back there. It's a real challenge, but actually I think there's more variety you can impart on inland holes than coastal ones.
4) Hopefully already done, but try to return to the cliffs a couple of times in the routing and ideally tease them early on. Pacific Dunes' routing is great to study for this sort of thing, particularly with how Doak races across the course for holes 1-3 to get to the cliffs, how he routes 4 and 13 in opposite directions along the coastline and the way he situates par threes near and on the coastline to make the most of it (10 and 11 are a great study of putting two greens in close proximity right on the cliffs to make the most of that limited coastline he had.
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Regarding your question on bunkers, absolutely not important. Many of the best courses here are merges of two or three inspiration courses that make sense. I wouldn't suggest Pinehurst style waste bunkers with Cape Kidnappers, but it could work - your job is to make that make sense, if so. Don't stick religiously to one sole inspiration though. With that in mind, some others in that style I found useful for Kaiuma were South Cape Owners Club, Shanqin Bay, Barnbougle Dunes, The Jockey Club (Hong Kong) and there's plenty of others. Also look at Scottish or Irish links courses that might make use of coastal terrain for ideas.
End of the day, just have fun. The beginning part of learning the designer is by far the most exciting and you'll get loads out of it. Look forward to following along!
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slottie
Weekend Golfer
Nazca Sandhills... go play it you fools
Posts: 95
TGCT Name: Oliver Slot
Tour: Kinetic
|
Post by slottie on Jan 20, 2021 4:48:47 GMT -5
Thank you so much this was all really helpful Im still in testing mode trying to see if i can hone in my textures and have A levels and stuff like that at the moment will post some progress when it comes!!!!
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