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Post by mrzinj on Nov 28, 2020 23:46:05 GMT -5
Why do square tee boxes import in the designer so poorly. They look like blobs of pancake batter. Fairways, greens, bunkers .... awesome. Tee boxes? Not so much.
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mal
Amateur Golfer
Posts: 214
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Post by mal on Dec 14, 2020 18:50:31 GMT -5
Because chadtools adds an extra node to one of the corners when it gets imported, and tee boxes come in as putting greens which have tight splines which are great for blobs, not so much for straight lines. So in the designer, and if you haven't set your tee boxes as fairways in OSM, click on the offending spline point, edit, change surface to fairway, then delete this spline point, click on one of the four remaining spline points and edit - sharpen path. Now you have fairly straight square and rectangle tee boxes. Oh, and switch it back to the putting green surface if that's your preference.
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Post by westcoastchemist on Feb 7, 2021 23:05:46 GMT -5
If I tag a tee box with golf=tee, can I also tag it with golf=fairway, to get the desired result you mention? Not sure the best way to stop the tee box import as greens, while keeping the OSM data as clean as possible. Obviously one way to do that is switch it before import and then move it back to tee for the prosperity of OSM.
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mal
Amateur Golfer
Posts: 214
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Post by mal on Feb 8, 2021 9:02:59 GMT -5
You certainly can, and I've done that on a few courses. But since you will need to edit each square/rectangle shaped tee box anyway since a fairway spline will also add some extra nodes and you will still need to sharpen the path, it basically just boils down to saving you an extra few clicks by not needing to change the surface type to fairway in the designer if you plan on having fairway textures on your tee boxes.
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Post by westcoastchemist on Feb 8, 2021 20:18:52 GMT -5
Gotcha. Thanks. I'm at that "learn, learn, learn" stage with LiDAR at the moment so I'm absorbing as much as I can as I work.
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Post by localbirder on Mar 2, 2021 8:30:42 GMT -5
Thanks for posting this question. Interesting to understand why there is always an extra spline point. Makes good sense.
What I've been doing for my square (not really square in game) tees is marking the corners and replacing the splines with a brush. This looks MUCH MUCH better IMO and allows me to wiggle it around and into a better place if there are objects or paths nearby I need to avoid.
As an aside, I'd love to meet the person who can figure out how to actually mow (even walk-mow) these so-called square tees in the game. Actual square tees are mowable, but these are not.
Actual square tees would look amazing in the game.
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