Fluid druid
Weekend Golfer
Posts: 116
TGCT Name: The boy Jones
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Post by Fluid druid on Sept 23, 2020 16:39:44 GMT -5
Well made course, beautiful bunker work! but its all gone to waste lol. Now i know you will not apologise for the greens and you shouldnt, but i really fail to see the point in greens like this, you have flat areas that are roughly the size of a mini pitch and putt greens, anything outside of this is just non play, it's like making a normal course with 5 yd greens, there is no difference really as its all target golf. Even if you play to the slope and let it feed its still target golf because you are paying to a small area of the green each time. I don't think it ranks as appealing to creative players either as there is no real creativity, you either hit the target or pay the price, and that's basically it, good idea if you were throwing lawn darts though 10/10 for having the stones to release it
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Post by 15eicheltower9 on Sept 23, 2020 16:57:07 GMT -5
Tough crowd.
Looks like I need to fire this up.
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Post by superace33 on Sept 23, 2020 17:04:13 GMT -5
Not going to lie I quit after hole 3... going to play again tonight but slow the greens down and enjoy the scenery!
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Post by Q on Sept 23, 2020 17:28:44 GMT -5
I adored the greens btw! The course is set up REALLY easy to my surprise (at least on Pin 1). To give you some context I rarely shoot under par on standard TGC difficulty settings and I was under par on my very first round here which surprised me (+12 is my best round on whiskey dunes btw). despite the flat areas of the greens being postage stamps, they were really straight forward on where you should attempt to land your approach shot so it rolls right up to the pin. I dunno how you made such crazy undulating greens so fair to putt on but I putt on them just fine.
I will say if you add any wind to this course at all it will murder everyone so I think the difficulty is just fine on default.
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Post by jwfickett on Sept 23, 2020 17:30:54 GMT -5
Keep the feedback coming. Art should be polarizing.
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Post by 15eicheltower9 on Sept 24, 2020 5:21:11 GMT -5
Only on the 5th, but had to comment. A driveable par 4 with a punch bowl green is the complete opposite of d!ck punchy.
Edit: I could do without the pin in the middle of the plateaus right after that on 6.That back left pin on 9 is loads of fun. Like the green complex of 11 and 18 but seemed a bit large to me. Anyway, greens were fun, and challenging. Hazards were really well placed throughout, had to really pick scoring chances carefully but never felt like par was out of play. Textures were 5/5. The environment was excellent. Keep em coming!
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Post by Bearforlife73 on Sept 24, 2020 6:28:10 GMT -5
Man loved the scenery and loved most of the green complexes and I don’t think there’s really an issue with the greens themselves. The only complaint I had on my round was a pin location on 12 pin 3 i think. One other thing i wandered why you did it was why the default was 187
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Post by jwfickett on Sept 24, 2020 7:21:58 GMT -5
Went with default 187 speed to encourage the ball to feed off slopes toward the hole. Wanted the margins to be thin for so-so shots but have the ones played towards the slopes have no chance of getting hung up leaving a bunch of scorching downhillers. In my play testing, having 187 greens rendered more uphill putts than downhillers by a wide margin. Of course, those up-hillers tend to be longer, but makeable or at worse, mostly two-puttable.
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Post by 15eicheltower9 on Sept 24, 2020 7:50:51 GMT -5
Went with default 187 speed to encourage the ball to feed off slopes toward the hole. Wanted the margins to be thin for so-so shots but have the ones played towards the slopes have no chance of getting hung up leaving a bunch of scorching downhillers. In my play testing, having 187 greens rendered more uphill putts than downhillers by a wide margin. Of course, those up-hillers tend to be longer, but makeable or at worse, mostly two-puttable. That was noticeable too and forgot to mention it. Approaches that ran past the hole seemed to have fairly straight uphill putts. They were longer and some of them were double breaking, but if you were in the right spot they weren't any more than a few inches outside the cup (pin 1). Our you could have fun with it and putt 15 yards up a hill and watch it feed back to the hole. Thought that really neutralized the difficulty. If you were off a little on the approach, you weren't loosing par because of the course or the greens. Nice work.
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Post by gamesdecent on Sept 24, 2020 21:21:12 GMT -5
Finally firing this one up.
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Post by gamesdecent on Sept 24, 2020 21:59:06 GMT -5
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Post by jwfickett on Sept 25, 2020 7:05:23 GMT -5
Brian,,,thank you
All 18 greens for the next project are already sculpted and I promise you all that they are 20% as extreme.
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Post by jwfickett on Sept 25, 2020 7:16:06 GMT -5
“It is only natural that players who have been spoon fed on insipid, flat, uninteresting golf should view with a considerable amount of suspicion anything which is undoubtedly out of the ordinary.” I am reminded of this Alister Mackenzie quote that is featured prominently at the shed at Sweetens Cove. It is my ethos for design after I was radicalized there in 2017. If you can understand where I'm coming from by reading that quote, the sculpting makes more sense--you still don't have to like it or play it.
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Post by superace33 on Sept 25, 2020 7:51:56 GMT -5
Finally got a chance to play last night with 144 greens. I know you intended the course to be played at 187 but believe me the slopes were still effective! I'm just a terrible putter in this game so I needed some help there.
With that being said. I absolutely loved the course. 5 Stars for sure.. Everything went together so well and the finish was really great.
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Post by gamesdecent on Sept 25, 2020 7:54:04 GMT -5
Hey jwfickett shoot me some preferred conditties so I can throw this on Platinum one week when they get a little too frisky.
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