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Post by Cecil Harvey on Oct 5, 2020 15:07:23 GMT -5
Scott Doyley I do not recall the answer to this question, do not see it answered on the OP and frankly don't have the energy to go through the 84 pages of the thread. Cuts. I noticed TST was top 65 and ties where Beer League was 173 making the cut. What will it be for the tours? I'm at work, so can't find the link to paste. Pro Tours and TST are top 65 and ties. Challenge Circuit and Beer League is top 60% of the field.
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Post by Art Vandelay on Oct 5, 2020 15:17:55 GMT -5
Scott Doyley I do not recall the answer to this question, do not see it answered on the OP and frankly don't have the energy to go through the 84 pages of the thread. Cuts. I noticed TST was top 65 and ties where Beer League was 173 making the cut. What will it be for the tours? I'm at work, so can't find the link to paste. Pro Tours and TST are top 65 and ties. Challenge Circuit and Beer League is top 60% of the field. Thanks for the info and sorry you are at work (altho not having a job when you want one sux more). Not understanding why the CCs are different than the PlatEliKins. Same size fields for the most part. Is it because the CCs never had a cut before?
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Post by zzfr33b1rdzz on Oct 5, 2020 16:42:23 GMT -5
Scott Doyley I do not recall the answer to this question, do not see it answered on the OP and frankly don't have the energy to go through the 84 pages of the thread. Cuts. I noticed TST was top 65 and ties where Beer League was 173 making the cut. What will it be for the tours? Art - pro tours are 65 and ties - CC tours are 60% of field and ties.. It's in the 'CUTS' section on the main TGCTours site Info & Rules link..
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Post by Doyley on Oct 5, 2020 17:10:28 GMT -5
Scott Doyley I do not recall the answer to this question, do not see it answered on the OP and frankly don't have the energy to go through the 84 pages of the thread. Cuts. I noticed TST was top 65 and ties where Beer League was 173 making the cut. What will it be for the tours? Pro Tours: Top 65+ties BL/CC: Top 60% see weekend
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Post by Art Vandelay on Oct 5, 2020 17:59:09 GMT -5
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Post by j3ngs_ on Oct 6, 2020 12:11:49 GMT -5
Can anybody explain the Single/Double Promotion/Demotion line? How does that work with Made and Missed Cuts? Also, how will the allotment of Promotion/Demotion Marks change depending on if you have one already?
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Post by Luxic on Oct 6, 2020 13:03:32 GMT -5
Can anybody explain the Single/Double Promotion/Demotion line? How does that work with Made and Missed Cuts? Also, how will the allotment of Promotion/Demotion Marks change depending on if you have one already? I read in another thread that the single promo/demo line is top/bottom 15%, the double promo/demo line is 7,5% (including ties, I presume). With a field of 155, it would be roughly top/bottom 12 and top/bottom 25. As for the made and missed cuts, it should work like this:
| Made Cut | Missed Cut | If you have positive marks | Unaffected | Clear one positive mark | If you have no marks | Unaffected | Unaffected | If you have negative marks | Clear one negative mark | Unaffected |
The aforementioned promo/demo lines work on top of that, meaning that you can have a net gain/loss of up to three marks at a time. For instance, if you have two negative marks (-2) and you finish top 7,5%, you end up with one positive mark (+1).
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Sneaky Pete
Weekend Golfer
Posts: 81
TGCT Name: Ryan Hoffmann
Tour: Challenge Circuit
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Post by Sneaky Pete on Oct 7, 2020 10:04:28 GMT -5
Can anybody explain the Single/Double Promotion/Demotion line? How does that work with Made and Missed Cuts? Also, how will the allotment of Promotion/Demotion Marks change depending on if you have one already? I read in another thread that the single promo/demo line is top/bottom 15%, the double promo/demo line is 7,5% (including ties, I presume). With a field of 155, it would be roughly top/bottom 12 and top/bottom 25. As for the made and missed cuts, it should work like this:
| Made Cut | Missed Cut | If you have positive marks | Unaffected | Clear one positive mark | If you have no marks | Unaffected | Unaffected | If you have negative marks | Clear one negative mark | Unaffected |
The aforementioned promo/demo lines work on top of that, meaning that you can have a net gain/loss of up to three marks at a time. For instance, if you have two negative marks (-2) and you finish top 7,5%, you end up with one positive mark (+1). Another question along the same lines. From the info page on Promotions/Demotions: Fast Track promotions are based on a standard deviation formula compared to avg-score of the field. What is the formula that is being used?
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Post by Luxic on Oct 7, 2020 12:47:40 GMT -5
Fast Track promotions are based on a standard deviation formula compared to avg-score of the field. What is the formula that is being used? Well, that's the million-dollar question! The exact formula was never disclosed by the admins, but it must be something like if you shoot one standard deviation lower than the average of the field, you are promoted.
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Post by Blade on Oct 7, 2020 13:58:09 GMT -5
Fast Track promotions are based on a standard deviation formula compared to avg-score of the field. What is the formula that is being used? Well, that's the million-dollar question! The exact formula was never disclosed by the admins, but it must be something like if you shoot one standard deviation lower than the average of the field, you are promoted. IMO, it has to be more than that. 68% of the field (on a normal bell curve) fits within one standard deviation of the mean. 2 SD would be 2.5% on top (and 2.5% on bottom), so even that sounds like too many Fast Tracks (3-4 get promoted each week per flight?). So 3 SDs sounds more like it to me, which would be the top 0.15% of scores (less than 1 per week). That would truly be exceptional (but acknowledge 2 SDs is pretty good as well). Of course these numbers are based on a perfect bell curve, which certainly the scores are not, but it gives the idea.
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Post by zzfr33b1rdzz on Oct 7, 2020 14:08:34 GMT -5
Well, that's the million-dollar question! The exact formula was never disclosed by the admins, but it must be something like if you shoot one standard deviation lower than the average of the field, you are promoted. IMO, it has to be more than that. 68% of the field (on a normal bell curve) fits within one standard deviation of the mean. 2 SD would be 2.5% on top (and 2.5% on bottom), so even that sounds like too many Fast Tracks (3-4 get promoted each week per flight?). So 3 SDs sounds more like it to me, which would be the top 0.15% of scores (less than 1 per week). That would truly be exceptional (but acknowledge 2 SDs is pretty good as well). Of course these numbers are based on a perfect bell curve, which certainly the scores are not, but it gives the idea. Basically it boils down to if players are shooting WELL above the rest of the field - the goal of the Fast Track is to move players that are a class level above the current tour they are on to the tour above where, in theory, they would be more or less on par (no pun) with the competition at that level. This would be those that shoot lights out (compared to the avg) and don't win the event - as the winner get auto-promoted up on the CC levels.. (which I thnk is missing from the rules since the re-write, but I had confirmed it with a thread post somewhere) Example - look at the leader on CC-L - if he happens to not actually win that tournament - you can bet he'll be FT'd up at least one tour..
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Post by Luxic on Oct 7, 2020 17:06:21 GMT -5
Well, that's the million-dollar question! The exact formula was never disclosed by the admins, but it must be something like if you shoot one standard deviation lower than the average of the field, you are promoted. IMO, it has to be more than that. 68% of the field (on a normal bell curve) fits within one standard deviation of the mean. 2 SD would be 2.5% on top (and 2.5% on bottom), so even that sounds like too many Fast Tracks (3-4 get promoted each week per flight?). So 3 SDs sounds more like it to me, which would be the top 0.15% of scores (less than 1 per week). That would truly be exceptional (but acknowledge 2 SDs is pretty good as well). Of course these numbers are based on a perfect bell curve, which certainly the scores are not, but it gives the idea. I said "one standard deviation" as an example, but yeah, it's certainly higher than that. However, considering what we were seeing last season (5–10 fast-track promotions on a field of 160–170), I'd say it's a bit less than two.
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Post by jsizzle727 on Nov 4, 2020 10:34:22 GMT -5
OK, I hope this post can help some who have had difficulty with MASTER like I did at first. For some context, this is my first golf game since Tiger Woods way back, so am VERY new to the swing plane, tempo mechanic. My first round with Master swing + no meters was a disaster. I had several holes hitting stroke limit, dont even remember the score. The next round I took serious and finished +30 with ez course conditions. I quickly fell to around +10-15 after some practice and after a total of about 15 hours of playing I just had my best round, +4 with hard course conditions. My best round also included 8! missed birdie putts (that i considered makable), so could have easily been better. Here are some things I discovered during my practice that really helped. 1) DO NOT OVERSWING! As many probably have noticed, when you overswing the tempo range and the swing plane get smaller/harder, this makes the chance of a good shot obviously harder to accomplish, but the other hidden thing I have noticed is that if you overswing, the effects of a missed swing plane or missed tempo seem to be exponentially more punishing. What this means is that if you get a grey (fast) tempo with an overswing, its more like a black (very fast) tempo in its result. So if you overswing, you better get it in the white or your screwed from my observation. So what I have been doing is instead, trying to get between 90-100 as much as possible, a straight but 5% shorter shot has completely changed how many fairways I have hit. 2) EVERY CLUB HAS DIFFERENT PERFECT TEMPO. This was something that was not obvious to me at first and really caused issues. Essentially, the longer the club, the faster your tempo need to be. I was swinging everything like driver (what I calibrated with) and was all over the place, generally slow-very slow with driver, but then always fast with wedges, it took me a long time to realize that my driver tempo needed to be like 3x as fast for wedges to get perfect (or roughly what it feels like). I recommend going to training and hitting EVERY CLUB in your bag to get a feel for the perfect tempo of each. 3) PRACTICE SWINGS. At first I would rarely do a practice swing before a shot, now I do about 5 for every shot. Yes, it slows down play, but it also gives you great feedback and allows you build up the muscle memory right before the shot. This alone helped me drop 10 shots at the beginning. 4) PLAY LIKE REAL GOLF. This is a game and its easy to get into that arcade style trap, but play like real golf. If the fairway target is thin hit 3w instead of driver. If you know you swing fast on a miss with your wedge, aim right and short of hole, play winds, distances, lay up, etc. These things really really helped me. I also am much more happy with the game now. I played some rounds at the start with beginner swing, shot -15 and it was fun, but by the end of the 4 round tournament it was already boring and less rewarding to just watch a ball move to where I said till it was over. Then bumping to master it made things like a lipped out birdie putt hurt, or a chipped in eagle make me shout out loud. I find it so much more rewarding and there are so many more stakes at hand. This makes me super excited to continue to get better at master and maybe even go to legendary 1 day. In conclusion, stick with friends, dont get discouraged that you will "never make it on master", it takes practice, like most things in life. Good luck all, and have fun You are my hero! It was the overswing! As soon as I started taking 90-95% swings the shots were straighter. First round I shot -4 and I hardly ever even broke par. Thank you!!
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Post by gatorman on Nov 4, 2020 16:06:49 GMT -5
OK, I hope this post can help some who have had difficulty with MASTER like I did at first. For some context, this is my first golf game since Tiger Woods way back, so am VERY new to the swing plane, tempo mechanic. My first round with Master swing + no meters was a disaster. I had several holes hitting stroke limit, dont even remember the score. The next round I took serious and finished +30 with ez course conditions. I quickly fell to around +10-15 after some practice and after a total of about 15 hours of playing I just had my best round, +4 with hard course conditions. My best round also included 8! missed birdie putts (that i considered makable), so could have easily been better. Here are some things I discovered during my practice that really helped. 1) DO NOT OVERSWING! As many probably have noticed, when you overswing the tempo range and the swing plane get smaller/harder, this makes the chance of a good shot obviously harder to accomplish, but the other hidden thing I have noticed is that if you overswing, the effects of a missed swing plane or missed tempo seem to be exponentially more punishing. What this means is that if you get a grey (fast) tempo with an overswing, its more like a black (very fast) tempo in its result. So if you overswing, you better get it in the white or your screwed from my observation. So what I have been doing is instead, trying to get between 90-100 as much as possible, a straight but 5% shorter shot has completely changed how many fairways I have hit. 2) EVERY CLUB HAS DIFFERENT PERFECT TEMPO. This was something that was not obvious to me at first and really caused issues. Essentially, the longer the club, the faster your tempo need to be. I was swinging everything like driver (what I calibrated with) and was all over the place, generally slow-very slow with driver, but then always fast with wedges, it took me a long time to realize that my driver tempo needed to be like 3x as fast for wedges to get perfect (or roughly what it feels like). I recommend going to training and hitting EVERY CLUB in your bag to get a feel for the perfect tempo of each. 3) PRACTICE SWINGS. At first I would rarely do a practice swing before a shot, now I do about 5 for every shot. Yes, it slows down play, but it also gives you great feedback and allows you build up the muscle memory right before the shot. This alone helped me drop 10 shots at the beginning. 4) PLAY LIKE REAL GOLF. This is a game and its easy to get into that arcade style trap, but play like real golf. If the fairway target is thin hit 3w instead of driver. If you know you swing fast on a miss with your wedge, aim right and short of hole, play winds, distances, lay up, etc. These things really really helped me. I also am much more happy with the game now. I played some rounds at the start with beginner swing, shot -15 and it was fun, but by the end of the 4 round tournament it was already boring and less rewarding to just watch a ball move to where I said till it was over. Then bumping to master it made things like a lipped out birdie putt hurt, or a chipped in eagle make me shout out loud. I find it so much more rewarding and there are so many more stakes at hand. This makes me super excited to continue to get better at master and maybe even go to legendary 1 day. In conclusion, stick with friends, dont get discouraged that you will "never make it on master", it takes practice, like most things in life. Good luck all, and have fun You are my hero! It was the overswing! As soon as I started taking 90-95% swings the shots were straighter. First round I shot -4 and I hardly ever even broke par. Thank you!! The problem I have is if I try to slow it down, a slow/very slow is really punishing on some clubs. Most notably, wedges with the pitch shot. The tempo seems very inconsistent, beyond my being inconsistent. Sometimes it has a mind of its own.
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Post by davieboy321 on Nov 20, 2020 15:56:56 GMT -5
Hi there, finally got around to updating to the new game after a hectic year!. What are the difficultysetting required to get a tour card? is it gameplay preset custom and swing difficulty Master.? Everything else up to the user? Thanks, Dave.
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