|
|
Post by b101 on Jul 31, 2020 3:53:36 GMT -5
Damn this is good. I think the single best compliment I could pay is that I wouldn't have known the second was playing back up the first if I wasn't looking for it - you've done it that well. Really cool way to utilise the fairways without just going up and down and I thought the greens had real character in that they were fair yet not auto birdies. Loved the environment and planting is excellent. The one thing that didn't quite work for me was the jagged surface edges - I like what you're going for, but reckon they're a touch harsh and, well, jagged. Then again, I think there's a software limitation there in terms of how black and white the surfaces are, so it didn't bother me too much. More mentioning as you asked for feedback. Great stuff here, Jaron - keep it up
|
|
|
Post by mctrees02 on Aug 1, 2020 6:14:13 GMT -5
I had a similar experience. The strategy is solid and I couldn’t identify the reversible nature even when knowing it was there. The planting and sculpting is solid as well. The jagged edged surfaces does introduce a lot of variance how your ball bounces into greens...but it’s visually jarring to what we think a course should look like. My first thought was it looked like camouflage (which is befitting a hidden reversible). Then I liked the look for a few holes but the last two holes i couldn’t stop seeing a jigsaw puzzle.
Nonetheless, it teased me into thinking I could go 8 for 8 on birdies after starting with a pair and almost acing the 3rd. Instead, I ended at 3 under after hitting 2 fairways, 6 greens and some nice up and downs. I love the thought out into this as an excellent way to save land.
I’m often thinking about how to bring a proper short course into my local area and a reversible short would be an excellent way to save on real estate. Now how practical/safe would it be with players playing at/towards each other...who could say? It would be a lot of fun though!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 1, 2020 15:03:45 GMT -5
I really enjoyed the character of the texture shapes. I think it made it a very unique looking layout. I know that is approach might not work well for a course that is meant to be on tour, but in this use case, I feel it really worked. I also feel that the lighting/environment settings made it really feel like new holes when playing from different directions. I really enjoyed my "round". I've been a fan of your last three publishes for sure. Well done man! This design league is really pumping out some enjoyable designs.
|
|
Lifeonaboard
Amateur Golfer
Posts: 250
TGCT Name: Jaron Pauls
|
Post by Lifeonaboard on Aug 13, 2020 3:13:05 GMT -5
Damn this is good. I think the single best compliment I could pay is that I wouldn't have known the second was playing back up the first if I wasn't looking for it - you've done it that well. Really cool way to utilise the fairways without just going up and down and I thought the greens had real character in that they were fair yet not auto birdies. Loved the environment and planting is excellent. The one thing that didn't quite work for me was the jagged surface edges - I like what you're going for, but reckon they're a touch harsh and, well, jagged. Then again, I think there's a software limitation there in terms of how black and white the surfaces are, so it didn't bother me too much. More mentioning as you asked for feedback. Great stuff here, Jaron - keep it up I had a similar experience. The strategy is solid and I couldn’t identify the reversible nature even when knowing it was there. The planting and sculpting is solid as well. The jagged edged surfaces does introduce a lot of variance how your ball bounces into greens...but it’s visually jarring to what we think a course should look like. My first thought was it looked like camouflage (which is befitting a hidden reversible). Then I liked the look for a few holes but the last two holes i couldn’t stop seeing a jigsaw puzzle. Nonetheless, it teased me into thinking I could go 8 for 8 on birdies after starting with a pair and almost acing the 3rd. Instead, I ended at 3 under after hitting 2 fairways, 6 greens and some nice up and downs. I love the thought out into this as an excellent way to save land. I’m often thinking about how to bring a proper short course into my local area and a reversible short would be an excellent way to save on real estate. Now how practical/safe would it be with players playing at/towards each other...who could say? It would be a lot of fun though! Thanks Ben and tommyjohn, I agree that this style can be a bit too much, especially if it was a full course. I think it works really well for the bunkers but greens and fairways would be better toned back. It was tricky to sculpt the terrain to match such jagged edges due to the limitations of the designer so it may work better scaling everything slightly bigger. I think this routing would only work in real life if it was on someones backyard or somewhere not open to the public, otherwise it would be chaos. I was picturing this as a secret spot someone built in the woods to enjoy with their friends. I really enjoyed the character of the texture shapes. I think it made it a very unique looking layout. I know that is approach might not work well for a course that is meant to be on tour, but in this use case, I feel it really worked. I also feel that the lighting/environment settings made it really feel like new holes when playing from different directions. I really enjoyed my "round". I've been a fan of your last three publishes for sure. Well done man! This design league is really pumping out some enjoyable designs. Thanks Babybull, it was a fun experiment and has definitely given me a few ideas that could be incorporated into future designs. I haven't quite decided on what my debut 2K21 course will be but one option you would like is to retry an old concept I had from last year called Odin's Beard. Nothing from that course is really usable and the routing didn't work but I loved the visuals and environment. We will have to see what happens once I start messing around in the new designer... I'm really looking forward to your next project as well.
|
|