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Post by Crazycanuck1985 on Mar 11, 2015 15:50:36 GMT -5
Hi everyone, I have been wanting to do this for a while, but haven't found the time. I've created 10 (fairly short) videos on the basics of the GNCD. These videos are geared towards beginner and intermediate designers. Hope this helps some people out a bit on their design journey!
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Post by NCFCRulz on Mar 11, 2015 16:03:04 GMT -5
These look great! I intend to commit time.to.creating another so.will Deffo use! Ty
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Post by fuzion on Mar 11, 2015 17:03:52 GMT -5
Thanks Canuck, shame that the YouTube stabilisation tool swings the video all over the place, is there a way you can turn that off? Music a little loud too for next time you do a vid. I'll be sure to check them all out! I'm on the second one now.
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Post by edi_vedder on Mar 11, 2015 19:15:40 GMT -5
Good stuff!
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Post by Crazycanuck1985 on Mar 11, 2015 19:49:52 GMT -5
I will fix the stabilization! Sorry about the music, was a bit louder than I wanted.
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Post by coruler2 on Mar 11, 2015 22:36:21 GMT -5
Never heard of the holding down A trick...that looks to be a great time saver!
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SCobbTDC_tv
Caddy
Posts: 51
TGCT Name: Shaun Cobb
Tour: CC-Pro/TST
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Post by SCobbTDC_tv on Mar 12, 2015 11:21:53 GMT -5
Any tips on Island (creating) and double greens (creating)?
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Post by mcbogga on Mar 14, 2015 5:23:17 GMT -5
Great series with solid tips! Got a couple of gems from this!
Just a couple of comments on the greens from a realism perspective.
When contouring a green always think about drainage if you want it to feel realistic. Water needs to go somewhere and there are few greens with "basins" in them in real life. Also some high rated courses on here have greens sloping away from a water hazard, even next to the hazard - this is just extremely uncommon in real life unless it's a pronounced feature with a logical drainage solution. "Ball turns to water" is a very good way to read subtle putts IRL.
I am also much more a fan of sculpting the whole green area and then gently smoothing out any excessive slope on the green instead of flattening out the green. Makes the green integrate better and creates much more logical breaks while being easier to do. Canuck is really good at making the all flat start work but there are some examples out there where greens don't make sense at all. Very noticeable when playing without green grid and in my opinion much more "tricked up" than some red slopes... One or two holes with counterintuitive slopes - sure - but not 18. This is just a different workflow - but one I think has advantages in terms of realism.
Finally - US open setups usually plays minimal fringe - heavy rough even if last year was a bit different. Also there are usually a couple of pins where it is impossible to stop a putt close coming from the wrong side. Something to keep in mind for the competition as a good U.S. Open setup per definition IS tricked up. Not the course - but the set up. There is a whole team tricking these courses up to torture the pros....
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Post by hhatch on Mar 17, 2015 11:19:44 GMT -5
I just finished watching the series and found them very helpful. That trick holding down the A button for lowering non stock bunkers and adding rough around the fairways is going to save me a lot of time. I've spent about 100 hours making practice holes and courses. I haven't published any courses made from scratch yet. Hopefully I'll have something worth publishing soon.
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Post by hhatch on Mar 17, 2015 11:27:59 GMT -5
Great series with solid tips! Got a couple of gems from this! Just a couple of comments on the greens from a realism perspective. When contouring a green always think about drainage if you want it to feel realistic. Water needs to go somewhere and there are few greens with "basins" in them in real life. Also some high rated courses on here have greens sloping away from a water hazard, even next to the hazard - this is just extremely uncommon in real life unless it's a pronounced feature with a logical drainage solution. "Ball turns to water" is a very good way to read subtle putts IRL. I am also much more a fan of sculpting the whole green area and then gently smoothing out any excessive slope on the green instead of flattening out the green. Makes the green integrate better and creates much more logical breaks while being easier to do. Canuck is really good at making the all flat start work but there are some examples out there where greens don't make sense at all. Very noticeable when playing without green grid and in my opinion much more "tricked up" than some red slopes... One or two holes with counterintuitive slopes - sure - but not 18. This is just a different workflow - but one I think has advantages in terms of realism. Finally - US open setups usually plays minimal fringe - heavy rough even if last year was a bit different. Also there are usually a couple of pins where it is impossible to stop a putt close coming from the wrong side. Something to keep in mind for the competition as a good U.S. Open setup per definition IS tricked up. Not the course - but the set up. There is a whole team tricking these courses up to torture the pros.... I'm having some difficulty making the contours and breaks on my greens look natural. I'm not sure exactly what you mean when you say that you like to sculpt the whole green instead of flattening first. Could you provide more information on your process.
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Post by mike1409 on Mar 23, 2015 18:36:54 GMT -5
Nice series you have shown a lot of good work and a resource to review. When does advanced design come out!
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Post by Deleted on Mar 24, 2015 22:09:18 GMT -5
Andre, I haven't finished them all yet but so far they are fantastic. I really love that hold the button drag technique. Whoever figured out that one should get some kind of compensation it's going to save designers a bunch of time. I hope you do not take any offense to the comparison as in my book it's a great compliment. I love your presentation style. It reminds me a bit of the painter Bob Ross. I used to always watch his show and still go back from time to time to watch him paint and ramble on so eloquently about it in such a humble and pleasing way. Thank you so much for taking the time to give us this invaluable resource for new designers, -Mike
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Post by mgwest24 on May 17, 2015 0:46:17 GMT -5
Just adding on to the thanks here. Easy to follow and so much good information. Before watching these videos I couldn't do much better than just the auto-generated holes, but now I am approaching something half-way decent. Thanks so much!
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Post by Sassy Lady on May 26, 2015 12:08:22 GMT -5
This is good stuff. I do notice something that seems not to work. Of course, the exact scenario I need isn't in the videos. It may not be possible. There are a couple of real life courses that have bunkers actually on the green; just 1 green per hole. And they are surrounded by heavy rough. Riviera Country Club and TPC San Antonio. Below are the links: Riviera County Club www.therivieracountryclub.com/club/scripts/custom/custom.asp?NS=PG&PAGECFG=COURSETOUR&DN=COURSETOURTPC San Antonio www.valerotexasopen.com/holebyhole/But when I go to a green and follow the instructions for putting in a patch of heavy rough, nothing happens. I do agree you shouldn't overdo something like this, but every once in a while it can make it interesting.
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Post by poobley on May 26, 2015 13:01:41 GMT -5
I think if you were wanting to do this you would have to be creative and lay down multiple green shapes/brushes in a circular fashion to leave a patch of rough in the centre and then you could lay heavy rough down. Did a rough pic in paint to explain but in GNCD it would have better edges and more suitable shapes to use than available in paint also haha Attachments:
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