|
Post by GW_Hope on Feb 22, 2020 22:40:49 GMT -5
No matter how straight your lines look the api is much more precise, so I wouldn’t worry about that. It had been said no human should fail the api without something else going on. I suggest emailing admin and doing some tests. Good luck in getting it sorted. Just failing doesn’t make you a cheater, it just means something is giving you and unfair advantage.
|
|
|
Post by nick80 on Feb 22, 2020 23:15:48 GMT -5
No matter how straight your lines look the api is much more precise, so I wouldn’t worry about that. It had been said no human should fail the api without something else going on. I suggest emailing admin and doing some tests. Good luck in getting it sorted. Just failing doesn’t make you a cheater, it just means something is giving you and unfair advantage. i'm pretty ok with you but i will see if "no human should fail the api" is the 11th Commandments
for the advice of emailing the admin, as i wrote previously it's the object of the post and why i put some videos because they said that my data are the same as flickers. Videos show that i dont use the flick method
|
|
|
Post by materialization on Feb 23, 2020 0:10:31 GMT -5
Hey, I noticed you posted about this in one of the other threads but I posted a bunch of stuff literally right after and I feel bad for my timing.
Regarding your issue, I do believe you are doing nothing wrong and sufferred something similar once myself which led me to make videos of my technique for the admins to view. It turned out I was inadvertently 'flicking' an Xbox controller despite this being an apparently difficult thing to.
I wasn't entirely convinced at the time this was the reason, since my lines were completing on the backswing and the downswing just like yours seem to be. I had also been in contact with a number of people since who had issues with this and knew they were doing nothing wrong so a part of me is still somewhat very curious on the reliability of TGCTours VAR and I feel your pain.
All this aside, I did further research many months back that spoke about 'deadzones' that can develop in a controller over time. It spoke about digital deadzones as well as mechanical ones. A long story cut short, basically in some circumstances be it humidity, hot, cold or even sweat, the X-Axis or Y-Axis just simply became (temporarily or permanently) fractionally less responsive to movement during a repetitive fine movement in the sense that it 'wears a tiny groove'. I can try and find this again as I don't remember the exact details but it was also related to the reason 'stick drift' (controller movement all by itself) can develop.
If this is actually true, then my guess is many of us could have this and not realise it. This in combination with just a very good swing and well, I guess it's API roulette.
Try another controller and get them to arrange some test rounds, try and swing the same, they'll soon be able to tell if you're good to go again or not, but work with them and hopefully you get to the bottom of it, good luck.
|
|
|
Post by Cecil Harvey on Feb 23, 2020 0:20:48 GMT -5
If you have the means, try your same swing with another controller and compare. You may or may not find that the controller that failed you may be an issue. Secondary to this, you may also find after more digging that your swing style may be the issue.
Look for the Fair Play Assistance sub-forum here to discuss with Admin, and ONLY Admin, your concerns.
|
|
|
Post by nick80 on Feb 23, 2020 2:09:08 GMT -5
Thanks guys for your comments i played the CC-Pro event with different controllers and an admin should be able to give me the feedback. i hope i have no issues of "deadzone" with my elite controller cause it's really the most confortable to play this game and the only one with a line starting near the center
|
|
|
Post by nick80 on Feb 23, 2020 9:41:26 GMT -5
I have the feedback of my 4 rounds in CC-Pro. Each one played with different controllers. 2 seems to not pass the api 2 are ok with api but just short. admin words are "Both were passable, not by a long measure but both would pass" Knowing that i played this event without having a lot a time (Fury vs Wilder was about to start ). Clearly i have a big risk of been catch by the api again. And no i won't buy 10 controllers to find one bad enough
a solution would be to drink a bottle of whisky before i play my rounds...but not very healty
Another is to hit some intentionals manual fade and draw shots to have more variety of strokes on each round i play.
(you know) it's sad but true !!!
i started to practice (No not whisky)
i'm better when i want to shot on the right than on the left. But i'm confident, i'll find a way...
|
|
|
Post by materialization on Feb 23, 2020 11:34:47 GMT -5
Sorry to here of your trouble.
Obviously we could go down a long road of debate on what the issue might be:
-Controllers are faulty -Manufacturing standards have slipped -The API has not evolved with improving standards among every competitor -I could go on....
Although admins would probably tell us that the numbers don't lie which of course they'd be right, we kind of run out of solutions beside physically shooting right next to an admin in person and proving that this is actually possible within the controlled policies they expect us to adhere to.
If you or anybody get time, I too made a video of my technique that was deemed too 'flicky' last year but chose not to publicize it on the forum out of respect. But thinking about it, here seems a good place to compare with those videos you have already posted.
Sorry it is quite long as this had to include the formalities, consistency and the different controllers used.
Of course, just achieving a straight line all the time doesn't mean it'll fail an API (as mentioned above by someone else), you could argue it increases the chances though however.
One quick note to anyone who attempts to copy the technique above, I was specifically told by an admin this was most definitely a flick so I do not recommend that you use it, and I certainly don't condone the use of it either. It would almost seem with recent posts I have some vendetta to bastardize this franchise when that is simply not the case.
I have since changed controller AND technique which I suspect this is the only two options you are left with yourself.
|
|
|
Post by nick80 on Feb 23, 2020 14:22:32 GMT -5
Sorry to here of your trouble. Obviously we could go down a long road of debate on what the issue might be: -Controllers are faulty -Manufacturing standards have slipped -The API has not evolved with improving standards among every competitor -I could go on.... Although admins would probably tell us that the numbers don't lie which of course they'd be right, we kind of run out of solutions beside physically shooting right next to an admin in person and proving that this is actually possible within the controlled policies they expect us to adhere to. If you or anybody get time, I too made a video of my technique that was deemed too 'flicky' last year but chose not to publicize it on the forum out of respect. But thinking about it, here seems a good place to compare with those videos you have already posted. Sorry it is quite long as this had to include the formalities, consistency and the different controllers used. Of course, just achieving a straight line all the time doesn't mean it'll fail an API (as mentioned above by someone else), you could argue it increases the chances though however. One quick note to anyone who attempts to copy the technique above, I was specifically told by an admin this was most definitely a flick so I do not recommend that you use it, and I certainly don't condone the use of it either. It would almost seem with recent posts I have some vendetta to bastardize this franchise when that is simply not the case. I have since changed controller AND technique which I suspect this is the only two options you are left with yourself. On the video you posted we can see that the movement of the thumb is only for the backwing then the thumb release the stick but don't go to top. the movement to the top for the downswing is doing by the stick alone (exactly like PS4 controller flick). So this is a flick. I didn't know flick shot was possible on XB1 controller. I tested and it don't work with my controllers.
My movement is clearly not the same. My thumb pull back the stick at 6 oclock and CLEARLY go push to the top at 12 oclock. If i do the same movement as on your video with my controller the swing stop at the top of backswing but the downswing will not be execute. On my video i used an elite controller gifted 2 weeks ago for my birthday. It can not be a problem due to the age of my controller. This controller has no pb of deadzone, i think it is a lot more sensitive than the originals classic controller and that's why i love it.
There's no tricks, just i shot like anybody else and the result is the same whatever the controller i use. My line is not perfectly straight, but it is very straight and always on the blue. When i hit a full lofted shot my line is obviously off the blue and i have a deviation sometime near 6 or 7 yds to manage.
|
|
|
Post by materialization on Feb 23, 2020 16:02:12 GMT -5
I would mostly agree with what you say, although I was led to believe at the time a flick doesn't register a downswing correctly i.e. the lines do not complete within the swing meter. Also the rotation of the 'right hand' is mostly used to produce the downswing with the thumb in a stationary position rather than the stick seemingly just flicking back. That in combined with it being an Xbox controller which are supposedly much more rare to be able to achieve a regular 'flick' made it somewhat difficult to believe yet I was in no position to disagree with the admin as they would clearly know what a flick looks like. Nevertheless it was informative and was likely my issue that came with it months of 'retraining' a different swing technique.
For you on the other hand (quite literally) have a complete different style altogether. You are right handed and use the right stick. You are also most definitely completing the downward swing with no apparent evidence of any flick motion. Beside just admitting you are just that good, it looks a complete mystery.
|
|
|
Post by nick80 on Feb 23, 2020 16:50:34 GMT -5
oh i didn' take attention of the right hand work ! it's big ! Yes mine is different and i hold my controler nearly 90° on the left and swing from 3 to 9 with my thumb. it gives my thumb a more natural position. It's the better position i found when i started to play this game.
|
|
|
Post by OldSouled on Feb 23, 2020 17:34:17 GMT -5
I have no idea how you swing at 90 degrees with your thumb and have that much control. Impressive.
|
|
|
Post by nick80 on Feb 25, 2020 9:12:13 GMT -5
wanted to edit my thread but i made a mistake and erased my first post. Doesn't matter I'm done with this forum
|
|
|
Post by materialization on Feb 25, 2020 10:29:27 GMT -5
Not unless an admin can recover what you accidentally deleted which I assume was your very first original post?
|
|
|
Post by JosiaDB on Feb 25, 2020 10:46:23 GMT -5
huh.
was bored so was surfing through some posts since the forum was down last night.
It has NEVER occurred to me to hold the controller at 90 degrees and swing from 3 to 9 o'clock.
I can see how that would be a more natural motion, as it mimics the actual golf club, and its more natural position for the thumb. gonna have to try that.
|
|
|
Post by nick80 on Feb 25, 2020 11:42:23 GMT -5
huh.
was bored so was surfing through some posts since the forum was down last night.
It has NEVER occurred to me to hold the controller at 90 degrees and swing from 3 to 9 o'clock.
I can see how that would be a more natural motion, as it mimics the actual golf club, and its more natural position for the thumb. gonna have to try that.
Be carrefull you could increase your accuracy and be catch by the api
Cause API don't like accuracy and prefer players hitting intentionaly oustide the cone
|
|