|
Post by lessthanbread on Jan 29, 2020 13:57:34 GMT -5
I would like to start an in depth discussion on the plant meter and lag, two of our favorite things to contend with while designing.
For those who do not know: Plant Meter: The yellow/orange bar that fills the top of your designing screen as you add more objects Lag: Don't really know the technical explanation but it's the stuttering/momentary freezing of the screen as a golfer is playing a course
I want to talk about what items/planting styles cause the plant meter to fill and lag to occur and see how we can find interesting ways to mitigate these annoyances to expand the horizon for designers.
Many know that waterfalls are a big issue when it comes to plant meter and lag but what I want to know is, are all waterfalls the same? Meaning, does a very wide/tall waterfall cause the same plant meter increase/lag potential as a smaller waterfall (not talking about the high vs low falls, just referring to the sizing of the waterfall).
This question is also for planting too. Does a big tree/bush/rock cause the same plant meter increase/lag potential as a little tree/bush/rock?
And how about spacing of objects? It seems a lot of lag issues come from adding too many objects close together.
We can also talk about system differences. Xbox vs PS4 vs PC.
Let the love begin.
|
|
|
Post by sandsaver01 on Jan 29, 2020 15:53:50 GMT -5
I would like to start an in depth discussion on the plant meter and lag, two of our favorite things to contend with while designing. For those who do not know: Plant Meter: The yellow/orange bar that fills the top of your designing screen as you add more objects Lag: Don't really know the technical explanation but it's the stuttering/momentary freezing of the screen as a golfer is playing a course I want to talk about what items/planting styles cause the plant meter to fill and lag to occur and see how we can find interesting ways to mitigate these annoyances to expand the horizon for designers. Many know that waterfalls are a big issue when it comes to plant meter and lag but what I want to know is, are all waterfalls the same? Meaning, does a very wide/tall waterfall cause the same plant meter increase/lag potential as a smaller waterfall (not talking about the high vs low falls, just referring to the sizing of the waterfall). This question is also for planting too. Does a big tree/bush/rock cause the same plant meter increase/lag potential as a little tree/bush/rock? And how about spacing of objects? It seems a lot of lag issues come from adding too many objects close together. We can also talk about system differences. Xbox vs PS4 vs PC. Let the love begin. Interesting subject Joe. I have a feeling that the plant meter and lag are not totally connected, unless you get close to maxed out on the meter. I also wonder about the waterfall issue, but do not have an answer. I kind of think that things that move or move in the wind will use up more plant meter than things that do not, trees, grass, etc. use up more meter than houses. I may run a little test to try to check that out when I get some time.
|
|
|
Post by 15eicheltower9 on Jan 29, 2020 22:18:47 GMT -5
From what i've seen while rangering courses, plant meter and lag are not related. You can max out the meter and never have lag. It's all about what's loaded on the screen. Think about when you get stutter when using the scout cam, but it never affects your swing. You get the stutter because your at an angle where the most objects are loaded. Then you go back to the ball spot and some of those objects aren't loaded (rendered). Or some of those objects aren't animated or detailed anymore. Take a good look at a tree 400 yrds away. Its blotchy. It doesn't move. There's no visible texture to it. That tree won't affect lag as much as the one right next to you. Also keep in mind if the tree is buried and you can't see it, the game still loads it. So that counts.
Another thing i've noticed is animation affects lag more than the objects themselves. Trees, plants, water features, and even the flag are all animated. The more of them that are in the screen, the more the game has to load. So if you have a bunch of trees, plants, water features, the flag, and even spectators all right next to the green, expect stutter.
Collision properties are also a factor. Which i assume is why the game is horrible when it comes to trees. Hb sacraficed tree physics for animation. They were more concerned about aesthetics and couldn't make deflections work properly without lag issues, so they sacraficed.
Buildings are a good example of why lag and meter aren't related. Im assuming because of the collision properties, but if you try zooming in on a moderate sized skyline with a reasonable amount of buildings you'll notice stuttering. But after doing a quick test last week (for something completely different) you can place 250 buildings and its only around 5% of your plant meter. So collision effects are up there.
Im sure there's a ton more to it, and I think I have more to add, but I'm done pooping so... until next time.
|
|
|
Post by lessthanbread on Jan 30, 2020 0:32:28 GMT -5
Reading that last sentence made me forget about everything above it 15eicheltower9 hahahahaha!
|
|
|
Post by Oscar C on Jan 30, 2020 5:02:14 GMT -5
I’m on PC and I wonder if anyone else has this happen but my ball flight stutters at its peak. Not the swing but the actual ball flight will pause on its way down to the pin. Very odd.
|
|
|
Post by lessthanbread on Jan 30, 2020 9:43:17 GMT -5
I’m on PC and I wonder if anyone else has this happen but my ball flight stutters at its peak. Not the swing but the actual ball flight will pause on its way down to the pin. Very odd. This happens on every shot?
|
|
|
Post by Oscar C on Jan 30, 2020 15:17:11 GMT -5
I’m on PC and I wonder if anyone else has this happen but my ball flight stutters at its peak. Not the swing but the actual ball flight will pause on its way down to the pin. Very odd. This happens on every shot? every shot of length yep I’m pretty sure
|
|
|
Post by bruce on Jan 31, 2020 12:42:07 GMT -5
I've noticed more lag using the PS4 than on PC, which I only started using about a month ago. The most lag I see is when there are lots of visible trees or groups of trees and buildings. I mostly notice this on the PS4, a slight amount on the PC, but again that probably depends on what you have for a PC as well. As far as ball flight stutter I notice that too, but against seems as If its when you have sightline of a lot of trees.
|
|
|
Post by lessthanbread on Feb 4, 2020 10:02:48 GMT -5
I am starting to think the size of the object does matter for lag. I built a complex cascading waterfall thing on Mighty Oak that had tons (at least 20) of smaller scaled "high falls" in it and it didn't seem to affect lag much, although I know there was a little stutter around them sometimes, but nothing bad. And I've seen large scaled waterfalls that cause a lot of lag with it just being one or two placed falls.. But I'm sure all the surrounding objects play into that as well. I would like to start experimenting with this but I just don't have the time right now
|
|
|
Post by LocoOnTheSoco on Feb 5, 2020 18:18:56 GMT -5
I have 4.5 waterfalls on Whiterun, and zero lag complaints to date.
As a player, the biggest lag issues have ALWAYS been holes with too many multi-planted rock chunks. I don't think it's a coincidence they take up gobs of plant meter compared to trees or grass multi-planted. I'm referring to super tight chunks people use for walls around greens, etc.
Just a quick .02
|
|
|
Post by sandsaver01 on Feb 6, 2020 7:52:31 GMT -5
I have 4.5 waterfalls on Whiterun, and zero lag complaints to date. As a player, the biggest lag issues have ALWAYS been holes with too many multi-planted rock chunks. I don't think it's a coincidence they take up gobs of plant meter compared to trees or grass multi-planted. I'm referring to super tight chunks people use for walls around greens, etc. Just a quick .02 I concur. The only course I ever made that had severe lag was on my mini-golf design contest course, when I built a pond to receive a waterfall and covered the bottom with multiplant rocks. The lag was so bad I had to take them out!
|
|