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Post by ErixonStone on Nov 8, 2019 11:39:30 GMT -5
So, the oil did have some impact, but the effect is too small. I was, indeed, a little bit deeper on the lane on Shark than I was on Scorpion, but my breakpoint was still around the 7th board at 40 feet, when, in reality, that spot on the lane would be flooded. The breakpoint on Shark should be somewhere around the 10th board at 45 feet.
The Shark oil pattern puts oil as far as 48 feet down the lane with a dry area between the 9th and 11th boards. The target break point should be the dark board farthest down the lane, but I was consistently striking from 3 boards to the right of that. If the oil had the correct effect, once my ball slid outside 9, it would hook less until the pattern ended at 48 feet, resulting in a bad miss to the right. I should be leaving a bunch of 2-pins, buckets, and 2-8-10 splits.
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Post by mde8965 on Nov 8, 2019 13:28:10 GMT -5
So, the oil did have some impact, but the effect is too small. I was, indeed, a little bit deeper on the lane on Shark than I was on Scorpion, but my breakpoint was still around the 7th board at 40 feet, when, in reality, that spot on the lane would be flooded. The breakpoint on Shark should be somewhere around the 10th board at 45 feet. The Shark oil pattern puts oil as far as 48 feet down the lane with a dry area between the 9th and 11th boards. The target break point should be the dark board farthest down the lane, but I was consistently striking from 3 boards to the right of that. If the oil had the correct effect, once my ball slid outside 9, it would hook less until the pattern ended at 48 feet, resulting in a bad miss to the right. I should be leaving a bunch of 2-pins, buckets, and 2-8-10 splits. Well it’s good to hear it is having some impact. That’s a step in the right direction anyway. When I used to go to the WBC Nationals each year in the 90s they used to put down a reverse oil pattern where it was flooded from 15 out to the channel and bone dry from 15 in. The only folks that could score on that were the ones who put away their resin balls and broke out the shiny urethane equipment. That was in the days before they named the patterns. First time I went to that event I shot a 470 for a 3 game block. Yikes! Now they should work toward the oil patterns in this game affecting the shots fully like in real life. That is the only thing that will truly bring the scores down to reasonable levels
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Post by SweetTeeBag on Nov 8, 2019 17:24:00 GMT -5
So, the oil did have some impact, but the effect is too small. I was, indeed, a little bit deeper on the lane on Shark than I was on Scorpion, but my breakpoint was still around the 7th board at 40 feet, when, in reality, that spot on the lane would be flooded. The breakpoint on Shark should be somewhere around the 10th board at 45 feet. The Shark oil pattern puts oil as far as 48 feet down the lane with a dry area between the 9th and 11th boards. The target break point should be the dark board farthest down the lane, but I was consistently striking from 3 boards to the right of that. If the oil had the correct effect, once my ball slid outside 9, it would hook less until the pattern ended at 48 feet, resulting in a bad miss to the right. I should be leaving a bunch of 2-pins, buckets, and 2-8-10 splits. Is this on PC Patrick?
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Post by ErixonStone on Nov 8, 2019 17:56:08 GMT -5
Yes, I'm on PC.
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Post by Oscar C on Nov 8, 2019 21:43:35 GMT -5
Haha they fixed the camera on impact. I wonder if it bothered anyone else other than me lol
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Post by SweetTeeBag on Nov 9, 2019 8:21:51 GMT -5
Haha they fixed the camera on impact. I wonder if it bothered anyone else other than me lol Not on consoles. It is coming though. I watched Farsight's stream on Halloween and it will be happening in a future update.
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Post by lastchancehombre on Nov 12, 2019 14:46:30 GMT -5
Haha they fixed the camera on impact. I wonder if it bothered anyone else other than me lol Not on consoles. It is coming though. I watched Farsight's stream on Halloween and it will be happening in a future update. Yes it will, I did contact them about patch(s) for the consoles & they confirmed they'd be coming but no time table is available yet. Really like to see this thing improve on the sim side of things.
Back in the day on PS1 on of the funnest games the wife & I used to play as goofy as it looked was 10 Pin Alley. Looked pretty damn dumb but bowling physics were pretty spot on for that day & age.
The wife & I still pull it up on Her PS Vita when there's a power outage. And it IS difficult particularly on a tiny screen!
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Post by inflames47 on Nov 13, 2019 5:10:19 GMT -5
It's unfortunate this game is not co op / multiplayer with friends. Bought it before I realized that and returned it. Something the Dev's definitely plan on adding in the future. When they do it will be in my game list
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Post by lastchancehombre on Nov 19, 2019 11:20:30 GMT -5
Well the patch or patches hit the console version last night, at least Xbox. 2.23gb & I only had a couple minutes to take a look but noticed this added power meter (funky, better without it I thought) & the fact that now when you load your power you set your spin before your shot. Ok but now it seems that spin is just one level, max I think! (wtf?)
I only looked at it for a few minutes so I'll have to take a more thorough look at it this eve. They did however include making you reset your mark frame to frame so that's a plus. Oil issues I hadn't noticed yet.
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Post by SweetTeeBag on Nov 19, 2019 17:51:17 GMT -5
Well the patch or patches hit the console version last night, at least Xbox. 2.23gb & I only had a couple minutes to take a look but noticed this added power meter (funky, better without it I thought) & the fact that now when you load your power you set your spin before your shot. Ok but now it seems that spin is just one level, max I think! (wtf?)
I only looked at it for a few minutes so I'll have to take a more thorough look at it this eve. They did however include making you reset your mark frame to frame so that's a plus. Oil issues I hadn't noticed yet.
Didn't see this on PS4 tonight so hopefully soon.
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Post by lastchancehombre on Nov 19, 2019 19:35:40 GMT -5
Well the patch or patches hit the console version last night, at least Xbox. 2.23gb & I only had a couple minutes to take a look but noticed this added power meter (funky, better without it I thought) & the fact that now when you load your power you set your spin before your shot. Ok but now it seems that spin is just one level, max I think! (wtf?)
I only looked at it for a few minutes so I'll have to take a more thorough look at it this eve. They did however include making you reset your mark frame to frame so that's a plus. Oil issues I hadn't noticed yet.
Didn't see this on PS4 tonight so hopefully soon. It's coming I'm sure but I'll tell ya on 1 hand some things have improved on the sim side & on the other hand seems like they tweaked the ability to control the amount of spin unless I'm missing something. Push the left stick to the side & I get 3 arrows period with the ball I'm using! Spare ball gets 2...period!
Like I said unless I'm missing something that'd be a bit screwed up!
However bowled 3 games earlier mostly testing the newer technique & only once broke 200. You can & will still roll some high scores but it's certainly not as simplistic as it was when the game would put you back in the same spot frame after frame. Your bowler stays in the same spot it seems but you have to set your aim each time, cool!
Still unsure about oil except it does seem the different patterns have a slight effect...I think.
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Post by gdog on Nov 19, 2019 22:50:24 GMT -5
With the spin pre shot. On pc at least you can feather the stick which will let you put 1 or 2 bars of hook on instead of full. I usually just adjust my throw for max hook though as feathering the stick to only get a little hook is tough to replicate consistently.
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Post by ErixonStone on Nov 19, 2019 22:55:41 GMT -5
The oil patterns are pretty good overall, and they play pretty close to real life. So far, my only knock is that the oil on Shark isn't quite heavy enough in the area from 40-44 feet which allows you to swing a little too far to the right.
So far, the biggest complaint about the game play is that all the balls hook in the same way; there isn't a ball that has a grittier surface that starts to hook earlier and more gradually and one that has polish that hooks later and more sharply. I don't see a good reason to have an arsenal of balls. Even 13 pound balls have plenty of striking power - I shot 300 with the Concrete ball.
The single-player mode is fairly robust, although it would be nice to have seasons and stuff, but the online content is sorely lacking and the biggest need for improvement. There need to be online leagues (like TGC's societies) and tournaments that model something like the Underground Bowling Alliance.
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Post by lastchancehombre on Nov 19, 2019 23:56:01 GMT -5
With the spin pre shot. On pc at least you can feather the stick which will let you put 1 or 2 bars of hook on instead of full. I usually just adjust my throw for max hook though as feathering the stick to only get a little hook is tough to replicate consistently. Well on Xbox there's no feathering for spin, it's either max or none. The Concrete ball for instance pre patch I was use to 3-4 bars as the ball was released. It would depend on how hard you'd throw it. Now, loading spin before release & the same ball is max'd at 3 bars. Like the spare ball I use, forget what it's called, it's red, you get just 2 bars etc.
Overall it's slightly more difficult (sim mode) than it was before the patch so they're heading in the right direction.
I agree with Erixon though, sorely lacking in the online department but it is a cheapy so for now let's hope they continue to get some good input & keep expanding/tweaking it.
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Post by gdog on Nov 20, 2019 0:19:19 GMT -5
Yeah this is because you got 3 patches in one. Hook was decreased for all balls in patch 1 on pc. You'll get higher hooking balls later on. Strange you cant just lightly hold the stick for less than max hook. Maybe its tougher on lower hook balls. Anyway like i say. Its useless anyways. Just play for max hook for more consistent results. Hopefully they do add better online in first quarter. They briefly mention it here steamcommunity.com/app/1126990/discussions/0/1697221074199096031/
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