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Post by bruce on Oct 21, 2019 13:55:56 GMT -5
Presently working on a real course that hops over a paved road and then comes back. Should it be showed, and If it does , how do you go about making a paved road for cars ?
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Post by jwtexan on Oct 21, 2019 14:27:43 GMT -5
Typically for streets people just make a cart path a bit wider. Choose the surface style you want by pressing y when selecting the cart path. Go as crazy as you like. In the end folks really just want good golf.
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Post by lessthanbread on Oct 21, 2019 15:43:37 GMT -5
To make lanes, I've used the long brick wall and sunk it into the ground so only the white top is showing. Kind of passes for painted lanes...
I'd say if you have the desire, absolutely go for it. Add lanes, cars, street signs... a few goats in the middle of the road never hurt anyone... It's important to provide an immersive environment for your golfers but like Tex said, people will be more focused on how your course plays.
A wise man once said: "Great visuals will get a lot of people to play your course one time. Great golf will bring them back for rounds 2, 3, and 4."
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Post by ErixonStone on Oct 21, 2019 16:12:36 GMT -5
Go for all the details. Don't take shortcuts. The off-course detail is what people will remember if you do it great.
For example: The town at Oceanic or the graveyard at Ottaberry: these details matter.
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Post by Deleted on Oct 21, 2019 18:35:42 GMT -5
It really depends on the person. I know people who play 'eye candy first' courses over and over again, but I play them once and if the golf isn't that good, I don't come back. In the end, it's always golf course first and environment second, but as long as the course is what you want it to be then why not have some fun with it too?
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Post by bruce on Oct 22, 2019 8:52:35 GMT -5
I'm going to look at images of the course and see Ifs its actually visible, also have to figure when and where the ocean will be visible as well. Sounds like it will take a bit longer than I thought. At least I have the correct fairway widths as well. I may actually make the fairways just a bit narrower as the overhead visuals I can't barely tell the fairway from the light rough.
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Post by csugolfer60 on Oct 22, 2019 9:37:56 GMT -5
Use the same principles that game and level designers use when designing for other types of games -
Detail put into a feature should be proportional to two things -
1.) The amount of attention that a player will put into viewing the feature, and
2.) The distance a player will view the feature from during the normal course of play.
Basically, the closer a player is and the more you want it noticed, the more detail you’ll want to put into it.
This is pretty obvious in things like the features of the hole itself, but it becomes a more “artistic” decision when you start designing aesthetic features around the edges of the hole and course.
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