dystemper
Weekend Golfer
[img src="https://i.imgur.com/kdJssxh.png?1" style="max-width:100%;"]
Posts: 85
TGCT Name: Charles Chapman
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Post by dystemper on Sept 12, 2019 14:44:29 GMT -5
How about 9 holes 2.5 hours and you have to live stream?
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Post by CiB0RG on Sept 12, 2019 14:44:33 GMT -5
I want to see a contest for the best 18 hole course made under 2 hours. Ha! I've always chucked around the idea of doing a single day design contest just to see what we get. In that idea I was thinking 8 hours or so just so the designers have time to lay down 18 holes and actually do some sculpting and minimal polish work. 2 hours would be a whole different ballgame but it would definitely be interesting. You'd need to know how to design fast just to make 18 playable holes in 2 hours let alone any detail work. I think I could build an 18 hole course in 2 hours but it would NOT be super pretty lol. But I agree I would like to see it just to see how much people can accomplish in such a short time.
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Post by cephyn on Sept 12, 2019 14:50:04 GMT -5
Wouldn't be worth my time, to be honest. But I'm also not very good. It would take me 2 hours to create 1 hole and completely finish it.
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Post by b101 on Sept 12, 2019 14:58:18 GMT -5
Agree. It would lead to horrible courses. Please don't.
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Post by CiB0RG on Sept 12, 2019 15:13:39 GMT -5
Wouldn't be worth my time, to be honest. But I'm also not very good. It would take me 2 hours to create 1 hole and completely finish it. The idea of it wouldn't really be to make a "good" course per say. It would be more of a strategic race to simply build anything playable. It would be a test for designers to see if they can come up with some good holes off the fly under an extremely limited time constraint. The courses after would likely just get scrapped or polished into better versions. You would have to finish each of the holes in under 7 minutes. It would definitely be an endurance test as well!
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Post by lessthanbread on Sept 12, 2019 15:14:44 GMT -5
I bet you could make a quality design from just strictly a playing aspect in a relatively short amount of time (maybe in 1 day if you went sun up to sun down and used a catheter). It's the time that goes into making the course look good that takes forever (planting, off-course sculpting, spline smoothing...)
But 2 hours? I might be able to make a playable 18-hole course in that amount of time. I'm just talking 18 tee boxes, fairways, and greens that are playable. No way I could make anything resembling a quality course in that time. I doubt many could.
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Post by CiB0RG on Sept 12, 2019 15:20:02 GMT -5
If you wanted to get real cheap with it... shared fairways, greens and hazards would cut down a lot of time from hole to hole. I definitely think 18 playable holes in 2 hours is possible. But every minute of those 2 hours you have to be CRANKING.
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Post by Oscar C on Sept 12, 2019 15:40:18 GMT -5
To speed up the speed challenge let it auto generate the course then "fix" it
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dystemper
Weekend Golfer
[img src="https://i.imgur.com/kdJssxh.png?1" style="max-width:100%;"]
Posts: 85
TGCT Name: Charles Chapman
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Post by dystemper on Sept 12, 2019 16:05:09 GMT -5
The goal is not to make a course up to your standard, but to make the best possible course with very limited time.
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Post by ErixonStone on Sept 12, 2019 18:05:24 GMT -5
I would not want to add such a blight to my already less-than-stellar portfolio.
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Post by b101 on Sept 13, 2019 15:20:56 GMT -5
So, we were discussing this on stream and suggested maybe trying 3 holes in 20 minutes. We agreed that time spent would start from the first edit to the plot, so looking around, changing settings etc was ok. This was my attempt:
Not disastrous, but it is seriously tough and there's just no time to rectify any errors (like the par three second)... Would love to see what properly good designers could do with this.
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mayday_golf83
TGCT Design Competition Directors
Posts: 2,279
TGCT Name: Jeremy Mayo
Tour: Elite
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Post by mayday_golf83 on Sept 13, 2019 15:32:25 GMT -5
I have contemplated a time challenge, but was thinking more of a 24-hour marathon. Say it takes 90 minutes to figure out the routing (60 if going from auto-gen) and takes roughly one hour per hole. That will leave somewhere in the neighborhood of 4-5 hours for planting & playtesting, which if you did say 8 a.m. to 8 a.m., would be in the wee hours of the night when fatigue is the greatest. It would be a test of focus and mental endurance while hopefully providing enough time to produce a competent, tour-worthy course -- sans the extra bells and whistles of a typical contest course. Of course, this would all be streamed for everyone to watch the torture progress from start to finish.
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Post by jwtexan on Sept 13, 2019 16:10:00 GMT -5
Maybe a time challenge competition will get me back in the designer haha. Have a serious lack of motivation lately for some reason.
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acesgalore
Amateur Golfer
Posts: 294
TGCT Name: Chris Hall - Gamer Tag: H4LLY9
Tour: CC-Pro
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Post by acesgalore on Sept 13, 2019 16:17:09 GMT -5
Maybe a time challenge competition will get me back in the designer haha. Have a serious lack of motivation lately for some reason. Over bridged?
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dystemper
Weekend Golfer
[img src="https://i.imgur.com/kdJssxh.png?1" style="max-width:100%;"]
Posts: 85
TGCT Name: Charles Chapman
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Post by dystemper on Sept 13, 2019 17:51:20 GMT -5
So, we were discussing this on stream and suggested maybe trying 3 holes in 20 minutes. We agreed that time spent would start from the first edit to the plot, so looking around, changing settings etc was ok. This was my attempt: Not disastrous, but it is seriously tough and there's just no time to rectify any errors (like the par three second)... Would love to see what properly good designers could do with this. Honestly, I thought that looked awesome. It was cool to see your strategy, I wonder how others would approach it?
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