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Post by pingzing on May 4, 2019 3:42:12 GMT -5
Finally done with OSM, now ready to move on, but alas problems already.
Getting same error message as well for Tobacco Road when processing Lidar
Chad if you could help out with Code
Thanks
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Post by Deleted on May 4, 2019 22:56:34 GMT -5
did you download the metadata files? Some of the time they will have what you need. Sometimes it won't help but might as well give that a try first. You can find them when you 'check out.' For Jasna Polana it worked for me, for Canyata it didn't help.
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Post by pingzing on May 4, 2019 23:56:49 GMT -5
did you download the metadata files? Some of the time they will have what you need. Sometimes it won't help but might as well give that a try first. You can find them when you 'check out.' For Jasna Polana it worked for me, for Canyata it didn't help. I Got Chad to download las file from the other source, he has an account, i extracted the one big file and that`s all thats in the zip. I have no idea what else i need to get this going,will see if chad replies if not will just leave this here and see Thanks for reply mate
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Post by Deleted on May 5, 2019 1:35:51 GMT -5
Ok, so if you got the LAS with all the other parts then you probably need Chad to find the EPSG for you.
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Post by chadgolf on May 5, 2019 5:54:25 GMT -5
Try 2264
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Post by pingzing on May 10, 2019 23:52:37 GMT -5
That worked ok ,cheers chad, some greens didnt come out right,so will have to try get some pics of certain greens and modify them , no bunker islands either , wasted alot time tracing them out for nothing. Anyway that epsg code did the trick and got the process moving along ,so thanks chad
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Post by Deleted on May 11, 2019 1:17:13 GMT -5
are you sure the course aligned properly? Even if you check auto position and rotate or whatever that option is, sometimes it still won't line up quite right. If it's an alignment issue more so than a lidar data issue you may want to try adjusting the alignment values or perhaps moving the shapes in OSM and then reimporting. If it's a lidar issue then adjusting the greens is probably your best option.
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Post by chadgolf on May 13, 2019 18:17:42 GMT -5
Tobacco road bunker islands have been unsuccessful , i tried adding bunker islands in designer and cannot get them to appear Most of my bunkers have got way too many waypoints , many more than if i had them manually and its just too difficult to adjust them in designer, i cant even modify, delete any, or add them manually. the bunker islands are a main feature. I tried to add Bunker islands in game but they wont appear, when in desgner i can actually see the bunker islands splines inside the bunkers, but i cannot make them appear, maybe its unity code When i desgned this course in perfect golf designer. bunker islands worked if you used a naming code for them to appear inside unity So looks like i might have to give Tobacco Road a miss, this is not turned out how i imagined,. The bunkers have all been smoothed out as well which is not what i wanted., really wanted the real look with some sharper edges Maybe down the track your software might be able to achieve these extras features I can send you the file if you want or maybe you can have a look, its your software, you know it best, as i am at a standstill and might have to let this go seems like courses that are plain and simple work best, but anything other than that runs into complications think i have sent a few messages with no reply, up to you if you do,no matter to me Cheers mate for your lidar software,hopefully with some more updates will be better down the track I've replied to your thread here when you needed an EPSG. Your other questions are not specific and are more related to the designer in general. In general, the main advantage of the lidar is to get sculpting that you'd never be able to even approximate by hand. Getting it "close" by hand isn't even possible and it's our best guess of how the actual land is formed. The OpenStreetMap and spline import is more for convenience, those new for designing, and local courses where they will play the same but no one will ever seriously play so the level of polish required isn't needed. The limitations you're mentioning aren't because of lidar, they are because of HB and the designer. Just like trees are locked to themes, boreal has weird lips, you'll never see easy pot bunkers or island bunkers. There's been a lot of suggestions, but if you're seeking that level of detail, nothing is going to work other than doing every single feature by hand carefully. Expect to put 100 to 300 hours into the course and maybe find someone to share the work with so that you don't burn out. If there are improvements to the software that you'd like to see, it's entirely open software, licensed under Apache V2, and you can contribute or have someone contribute on your behalf. I only made the software because I don't have any patience for sculpting, it's never going to be perfect, but it's the best we have for now.
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Post by chadgolf on May 13, 2019 23:56:30 GMT -5
Hopefully this comment wasn't too argumentative. I pulled a muscle in my back last week and I'm on some strong medicine right now. Sorry that things aren't working out the way you want, but I'm sure if you posted for help in the main designer forum you might be able to find a partner to help you. Sometimes courses just don't seem to work for whatever reason, but it should be possible to do it the old fashioned way and get good results. - Chad
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Post by gamesdecent on May 14, 2019 9:06:15 GMT -5
Courses like this are why I don't bother importing the bunkers from OSM, especially waste bunkers. Easier to just do it by hand from scratch once the LIDAR sculpting is imported.
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Post by pingzing on May 15, 2019 3:20:44 GMT -5
Appreciate the reply chad,bspetty and ariel
Sorry for injuries chad, i am just getting over shoulder and knee, from downhill mountain biking,tough recoveries for sure
Ariel chimed in and gave me some help but i was too far into OSM but finally realised the short comings of Lidar Software and Hb Designer Learnt my lesson the hard way, wish i had found out earlier, would of saved me tons time, lesson learned there.
Wiil have to ponder what to do with this and time constraints, but love golf though, courses like this get me going,anything less not bothered with really.The Bunker islands were the main feature with this one. Both golf games i play use the unity engine, but the other game has lots more options in designer, go figure, so hb is lacking.Rather game play with tgc but not the designer.
Especially with splines, bunker lips and textures etc etc.given hb feedback with designer but goes by the wayside mostly Seems like i would have to go back into OSM and delete all the bunkers, process the course again then manually somehow try and do the waste/bunker islands, hb designer does not like bunker islands.
I always had a problem with hb who only let Norman have lidar privileges, while the working man struggle the hard way, typical Plant meter is a big problem here as well, even with my I7 it takes too long to save any changes to the course as you go with this lidar.
Ah bugger me, what to do?
Thanks boys for replies and help
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