|
Post by Koop on Apr 30, 2019 0:24:04 GMT -5
OK, I am giving this design thing another try. It is coming along slowly but steady. Here are two par 3 holes for you to see. 8th hole over the river 13th Hole Still lots to do and I have no time frame for completion yet. Just have 13 hole done, mostly.
|
|
|
Post by moxiematt on May 13, 2019 13:16:28 GMT -5
On the tee box for 13 I think adding some retaining walls would be a nice touch. Or elongating some of the slope. Looking nice overall. I really like the little areas with the carts
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 19, 2019 23:47:51 GMT -5
It's really hard to see the green contours from the video. That is something that could be a focal point of the hole designs.
I like the idea visually for the 8th hole but something about it falls a little flat as is. It feels like it needs something to catch your eye a bit more. Maybe it's just a little bit too low compared to the water? I think the 'barely rising out of the water' look might be what you're going for, but perhaps a little extra space to plant it up or make the water appear shallow in color / add some grass to make it a bit marsh-like could tie it together better? I don't want to recommend anything with the green itself as I don't think I saw it clearly enough from the video.
For hole 13 a retaining wall would be nice but that won't make the golf hole itself so much more interesting. LOOK beautiful retaining wall! but boring golf hole isn't really where you'd want to go with that. once again though I can't see the green contours and the depth perception seems kinda limited. Perhaps that has a little bit to do with the lighting but it looks like there's not that much going on aside from the mound off the bunker. You might want to look at what is around the hole and find a way to tie those features into your design? And from there you can tailor the contouring, bunker placement, etc. so that the hole plays strategically how you want it to until you have a hole that both looks and plays how you want it to.
Based on what I see there my idea would be something like this for the green: you have that hill in the background. I'm not sure what's over the hill but looking more at the hole itself it looks like things might feed downhill from back to front a bit. I think you can make the bunker on the left more of a low point / give it some depth and keep the cart path and terrain on the left side of the green where it is, and have the green complex feed from back right to front left a bit. That runs counter to the hump in the left side of the green by the bunker but it would work nicely with the current terrain setup. That bunker either way may need either a bit more depth to it with this design philosophy to make it 'pop' better visually. Exactly what you'd do with the contouring for this kind of design is up to you but if need be I / we could offer some ideas and perhaps sketch something out.
My thinking with the mound there is to turn that bunker into a nasty high-side miss, where hitting your ball in the bunker leaves you with a difficult shot to a green that runs away from you and towards the other side of the green, especially if you go past the hole with your errant tee shot. Perhaps this is what you're going for? I also see that the back part of the green appears to be its own small tier or that it's raised to funnel the ball back towards the middle a bit, which makes me think you might've had a similar idea in mind but weren't sure how to tie it all together. Going for such a look would mean raising up the cart path / tree area a bit so that the green is more more or less in a bowl-shaped area, something a bit similiar in concept to the Devils Cauldron par 3 at Banff. In essence, you want all your course features to meld together to create a seamless look, with one or two features here and there that draw the player's attention. If you're turning this into a high side miss I'm not sure adding a bunker on the right side of the green would work that well considering the hill there. I think putting a deeper low-side bunker between the green and a much taller hill would look out of place, so you may want to be a bit more subtle with you right side green defense. Perhaps it could be a little bit of a runoff area or a slightly different green shape to take advantage of the terrain? My green idea for this is to have the back of the green slope somewhat gently back to front, not really feeding the ball back onto the green but enough to make someone think twice about going long. Then the left side hump can cut into the green a little bit and meld into a part of the green that feeds the ball towards the front right slightly, then cap it off with a lower front right tier which will pull a ball in that's hit too firmly from the bunker, too short off the tee, and makes pin positions in the middle of the narrow green considerably more interesting. With a pin just 5-10ft from the start of said ridge section, do you play long and leave yourself a scary downhill putt? You don't want to go short because you'll have a tough putt from the lower section. I don't think such a design would be remotely penal either if the hole actually plays to that length from the back tee. With that in mind you might want to make the tier more definitive and perhaps include a subtle step from the back to the mack/middle and then have that section of the green also pitched slightly towards the front right. The bunker mound would feed seamlessly into that lower 'step' for the back half of the green. Cap that off with a punitive front bunker for people who go pin-hunting to a front pin and miss short. Perhaps this bunker can also feed around towards the front right of the green a bit as well? I think that would fit pretty well with the terrain and not present the awkward 'clash' that having a bunker similar to the left side one would, unless you consider eliminating the rightward slope in the green and perhaps lower the left side bunker a bit.
Consider trying to put yourself in the shoes of a famous golf architect whose style you pull some traits from (Tom doak, Jack Nicklaus, Alister Mackenzie, Donald Ross, etc.) or some of your favorite similar golf holes you have played in real life and think about what they would do given this starting canvas if you're at a loss for ideas, and when in doubt you can turn to the land features surrounding the hole to see if you find any inspiration from them.
I'm a novice designer myself btw so perhaps don't give toooo much weight to my feedback, although I'm reasonably well-versed when it comes to golf course architecture and have wanted to try my luck at making fictional courses in a video game for at least the past 10-15 years. My apologies for the ramble but hopefully it gives you some ideas about what you might want to aim for.
|
|
|
Post by Koop on May 20, 2019 9:05:40 GMT -5
I am far from done, with tons of planting to do, all of my bunkers are in place, but none have been sculpted. I have 18 hole laid out but not all have been sculpted either. And to be honest, I am no golf architect..... far from it. I just have fun.
I'll try and get more pic posted soon. Thanks for taking the time to give me your feedback.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 20, 2019 9:49:10 GMT -5
No problem. And sorry if I jumped the gun a bit with that one.
|
|