Hi all, new release is available at the project homepage:
chadrockey.github.io/TGC-Designer-Tools/The main features here are two new options on course import.
Adding water and especially sculpting around where water should be is difficult, so there's some changes.
Areas masked in BLUE in mask.png will no longer have holes in the terrain filled. This is to help not fill in areas that are marked as water on open street map, or that you manually paint in as blue. This leaves gaping holes in the terrain that rarely need any sculpting. No scultping = just drop in some water sheets and you're probably on your way.
If you want the old behavior, you can select "Fill holes under blue mask" and it will all be filled in.
And if you're really bad at sculpting and you have shallow water or something else AND you trust your OSM alignment and shapes, you can select "Remove All Terrain Under Blue Mask" and it will CREATE a big hole for you so you can get guaranteed easy water placement.
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I added default green speed to (5.0/Soft). Most real life courses aren't as firm as fast, and this helps beginners. If you care about green speed, you know where to change it.
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If you also really want to change every spline options and you find yourself editing every bunker width or green width, you can change these now with a configuration file per course. Ask on the tgctours forum if you need more assistance!
Hi Chad,
Can you confirm which Blue to use for the masking - I use Paint 3D and have no issues with the red mask by using the brightest red (think it's 255 on colour chart)
Please help as I need to mask a massive area on a links course (i.e. the sea front!)
Thanks!