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Post by Han on Mar 15, 2019 14:58:39 GMT -5
I dunno if it has already been asked / answered anywhere (I couldn't find it if it has) but is it possible to import multiple LIDAR maps onto the same TGC plot providing there is enough actual area available ? Just wondering for a potential future project I have in mind
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Post by jacobkessler on Mar 15, 2019 15:07:15 GMT -5
Yes, it’s definitely possible, but keep in mind that every lidar map will take up a ton of data- some plots of singular real life courses begin on the verge of publish-able
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Post by gamesdecent on Mar 15, 2019 15:14:39 GMT -5
So you could theoretically get LIDAR/OSM data from 18 different courses, import them one at a time, mask it down to a single hole, and then shift/rotate them into place on the plot, and eventually end up with an export of a LIDAR course of your favorite 18 holes?
Is that what we're getting at?
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Post by Han on Mar 15, 2019 15:40:56 GMT -5
So you could theoretically get LIDAR/OSM data from 18 different courses, import them one at a time, mask it down to a single hole, and then shift/rotate them into place on the plot, and eventually end up with an export of a LIDAR course of your favorite 18 holes? Is that what we're getting at? We have a winner ! Or well, something along those lines anyway
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Post by chadgolf on Mar 15, 2019 16:23:48 GMT -5
So you could theoretically get LIDAR/OSM data from 18 different courses, import them one at a time, mask it down to a single hole, and then shift/rotate them into place on the plot, and eventually end up with an export of a LIDAR course of your favorite 18 holes? Is that what we're getting at? Yes should be pretty easy using the combine courses button. You could even do this with fictional courses/holes. Canuck's Best anyone?
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Post by jacobkessler on Mar 15, 2019 16:33:12 GMT -5
So you could theoretically get LIDAR/OSM data from 18 different courses, import them one at a time, mask it down to a single hole, and then shift/rotate them into place on the plot, and eventually end up with an export of a LIDAR course of your favorite 18 holes? Is that what we're getting at? Yes should be pretty easy using the combine courses button. You could even do this with fictional courses/holes. Canuck's Best anyone? Speaking of fictional courses, this could be the wrong thread, but there’s a fictional course where the preview doesn’t show up when I import it. My idea was to use this to create a mini-map of the course. Any thoughts?
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Post by chadgolf on Mar 15, 2019 16:37:49 GMT -5
Speaking of fictional courses, this could be the wrong thread, but there’s a fictional course where the preview doesn’t show up when I import it. My idea was to use this to create a mini-map of the course. Any thoughts? Can you check with the newest release? chadrockey.github.io/TGC-Designer-Tools/I found a bug for clv or someone where it's possible for the game to generate zero point splines, which I wasn't expecting. That's been patched. If you still have issues, PM me with a dropbox/Google drive link to your course and I'll look into it. The preview feature is just for fun, but it is nice to kinda see the course outside of game.
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Post by B.Smooth13 on Mar 15, 2019 17:00:08 GMT -5
Speaking of fictional courses, this could be the wrong thread, but there’s a fictional course where the preview doesn’t show up when I import it. My idea was to use this to create a mini-map of the course. Any thoughts? Can you check with the newest release? chadrockey.github.io/TGC-Designer-Tools/I found a bug for clv or someone where it's possible for the game to generate zero point splines, which I wasn't expecting. That's been patched.If you still have issues, PM me with a dropbox/Google drive link to your course and I'll look into it. The preview feature is just for fun, but it is nice to kinda see the course outside of game. All bunkers that I had on Nicklaus GC were imported at 0 width. Some I'd make the 1.7 min, some I left at 0 depending on how they looked, but they were definitely all brought in at default 0 - which I found odd, too lol.
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Post by chadgolf on Mar 15, 2019 17:23:54 GMT -5
All bunkers that I had on Nicklaus GC were imported at 0 width. Some I'd make the 1.7 min, some I left at 0 depending on how they looked, but they were definitely all brought in at default 0 - which I found odd, too lol. Yes, there's some 'illegal' values that I can set that aren't available in the designers. I thought 1.7 METERS was way too wide for bunkers and is a horrible default. This is why so many people still prefer brushes for bunkers. Bunkers and splines are probably not a great combination still, but in order to reflect the shape from OSM as best as possible, I use the 0 width and then leave it up for the designer. ------- I don't think I can fix the bunkers as they exist right now, but if you want to know the challenge I conquered on fairways, greens, teeboxes, this is what splines are: I think all splines start life as a cart path. The width value is the value in meters, so the minimum width ANYTHING can be is 1.7 meters or about 6 feet width. So now, take a cart path, and bend it around in a circle. There's nothing on the inside, but you have a circle of cartpath that's 1.7 meters wide. If you were to look at this in game, the spline lines are in the CENTER of the cart path. Now imagine you want to take this circle of cartpath and turn it into a green. So you can change the surface of the ring to putting green. Now you have say, 100 feet measured across the spline points. Adding in the 3 extra feet on each side, your 100 foot wide circle is now 106 feet wide!!! In the tool, I do a ton of contour trigonometry to shift the splines around so this 'cartpath' effect isn't visible and you green ends up exactly 100 feet wide like you want. -------- NOW, take your cartpath and REALLY twist it up so that the center of the cart path makes the shape of your bunker. As you can image, with 3 FEET extra both inside and outside, the shape isn't really going to be close to want you want. For areas where the bunker has a 'finger' and isn't 6 feet wide, this isn't possible at all. That's why I override the width to the funky 0.0 meter value, so that we can even make an attempt to get complex bunker shapes from splines. But, if you have a really signature bunker, you'll probably have to use brushes.
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