Post by arielatom on Jan 1, 2020 17:12:21 GMT -5
Does anyone know how the Lidar courses are created on the PS4? I haven't found a way using the PS4 design tools to implement Lidar. I assumed that the TGC 2019 had cross-platform capability from all of the Lidar courses that I found on the PS4.
So, I spent numerous hours going through Chad's tutorial to create a Lidar course of a local course on the PC version and finally got a workable version to publish. I was definitely disappointed when my published course did not show up in my PS4 course search. You know what they say about assuming.
I prefer the game play of the PS4 compared to a PC. I'd appreciate any guidance on how Lidar courses are created on the PS4. Thanks.
There is no reason it should not show up on PS4. Perhaps it was a matter of seconds after publish? But it's not supposed to be that way. All courses are cross-platform.
kvand "Ok. So I’m realizing how under privileged I am using counsel for this game (PS4). Now with the Lidar possibilities I am looking at getting the PC version. I do not have a gaming computer and would like to avoid having to get one. I looked through the requirements for the PC game. The one concern I have is the processor. My laptop (yes laptop) is an Asus and has an intel (R) core (TM) i5-5200 CPU @2.20 GHz 2.19GHz. Is that sufficient? Any feedback would be appreciated. "
The CPU is probably good enough. It might have to run at near full capacity, but since most laptop CPUs nowadays have decently high turbo speeds . However, cooling, RAM and GPU are probably more important. Cooling is really important since it ensures proper operating temperatures without having to throttle back performance as much. I'm not sure how much current generation IGPs have improved, but any computer without a separate GPU (also highly recommended, ideally nvidia 1050 equivalent or better to run reasonably high graphics settings) will share the RAM between CPU and IGP, which most likely makes the RAM bottleneck even worse. I saw around 6-6.5GB RAM usage plus another 3.3GB on 'standby' (whatever that means) when working on my fictional course yesterday (nothing else open besides Steam and TGC), and that went up to around 7.5GB when streaming. That's with a separate GPU (nvidia mobile 1060 with the smaller 3GB dedicated RAM, there's also a 6GB version), so the 6.5GB was for everything other than graphics.
Combine the two and you're looking at somewhere around 7-10GB RAM usage most likely depending on how resource-heavy IGPs can be. So ideally, you want minimum 8GB of RAM for everything minus GPU, and probably a little more (perhaps an 'uneven' 12GB setup?) for machines with IGPs. That said, I haven't been able to test out the difference between these two so I am unable to say how significant or not of a bottleneck this could be.
To give you an idea, my 'craptop' (a typical entry level Dell Inspiron) has a decent processor, intel i5 7500U or something like that, IGP, 8GB RAM and takes roughly 4x as long per click as my 'good' laptop (MSI GP62MVR or something like that), i7 6700HQ processor 16GB RAM, GTX1060 GPU. Furthermore, the Dell is an extremely lightweight, very slim computer not much more than 0.5in thick and its cooling is horrible: after just few seconds it starts throttling components and will occasionally crash to prevent damaging the computer from overheating. The MSI has two fans, a lot of extra copper to carry heat away, and plenty of vents in the case itself. The Dell will get close to burning me if I have it on my lap while actively using Google Earth, the MSI I could keep on my lap all day running TGC and be fine. With a fresh LiDAR import, the Dell is around 10-12 seconds per click, and the MSI is 2.5-4s. A brand new fictional file is around 3-4s on the Dell and 0.5s or less on the MSI.
While I was able to run things just fine on my Dell despite it taking forever, it's probably around 50% faster on the MSI. those 7 second loading time differences for LiDAR stuff add up pretty quickly, and if anything I'm fortunate I had a more powerful computer lying around.
I know it's a long reply but I hope it's at least somewhat helpful. the TL: DR version is that cooling, graphics power and RAM are more important than CPU is for this game.