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Post by Terry Grayson on Mar 3, 2019 17:56:32 GMT -5
When I used to design back in PGA2000 days I always wanted to do this course
So I spent over 10 hours on two days to trace every inch of this course in Open Street Map (luckily it was completely blank), and then pulled in the lidar information and created the course file
Hope I can do it justice... Plenty of video and pictures available at that link above
Wish me luck, I am afraid Ill need it ha ha ha ha
This tool by the way is amazing, some of the bunkers just fit absolutely perfect in this plot....
Pic of my tracing I spent SO MUCH time on and one of the overhead of the plot
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Post by B.Smooth13 on Mar 4, 2019 9:04:29 GMT -5
Went into OSM and looked at the tracing work you did for this course - bravo sir. I know how long it took me to do Pasa, and yours looks a lot cleaner. Great tip on holding down spacebar btw, that's a big one. Another simple tip, if you haven't found it, for anything you're tracing that's a perfect circle - once you've placed the area waypoints, righ-click on the area and there's a circle icon which makes that area a perfect circle. There's one for square/rectangle, too, so I assume that works the same, also. Everyone but me has already probably found that lol but just in case.
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Post by Terry Grayson on Mar 4, 2019 14:30:01 GMT -5
Appreciate it bud It was such a time consuming project somewhere around 2 hours saturday night and about 8 yesterday
thanks for the tip on circle rectangle also
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Post by Terry Grayson on Mar 4, 2019 19:51:50 GMT -5
So I started over because I found a crease around hole two running right through the middle of the green and it cut off hole 3 tee box I increased the plot a bit and also added the few trees aligning the course automatically.. (ill change them but they are in right spot) Still amazes me how this lidar and stuff works together... This is hole two at purgatory.. the only thing I have done is add the water where it goes, nothing else yet
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Post by Terry Grayson on Mar 4, 2019 22:29:48 GMT -5
I just noticed something I thought i would share Maybe you already realized it but just in case I created a folder for the course where I put all my files (Lidar , course file, etc) Once I exported the course it was like 9.2 mb as is.. Nothing done at this point Tonight I flattened some tee boxes and dropped the water where it is supposed to be.. did minimum smoothing here and there where it wouldn't effect the course too much I just checked my courses folder and it is 7.1 mb now Not sure why but I tripled checked and thats what they both show.... the plant meter upon first export was about half way, it hasnt moved yet, so not sure how Ive saved 2mb with just a few things? chadgolf any ideas ??
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reebdoog
TGCT Design Competition Directors
Posts: 2,742
TGCT Name: Brian Jeffords
Tour: CC-Pro
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Post by reebdoog on Mar 4, 2019 23:01:50 GMT -5
sounds like it's creating WAY more "points" or "vertices" than are necessary and that's eating it up. That' a layperson's guess... Each of those points is eating up memory. When you modified the terrain the triangles created in the mesh were larger or less defined with fewer points...thus saving space. Maybe?
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Post by chadgolf on Mar 4, 2019 23:55:10 GMT -5
I just noticed something I thought i would share Maybe you already realized it but just in case I created a folder for the course where I put all my files (Lidar , course file, etc) Once I exported the course it was like 9.2 mb as is.. Nothing done at this point Tonight I flattened some tee boxes and dropped the water where it is supposed to be.. did minimum smoothing here and there where it wouldn't effect the course too much I just checked my courses folder and it is 7.1 mb now Not sure why but I tripled checked and thats what they both show.... the plant meter upon first export was about half way, it hasnt moved yet, so not sure how Ive saved 2mb with just a few things? chadgolf any ideas ?? Because of the floating point precision. It's unclear when this happens, but sometimes the game chops out of a lot of unneeded digits in every number. So you can go from 47.000000000000001 to 47.0000 and you haven't really lost anything. I haven't pinned down when the game does this, but it seems to do it before publishing at least. I was thinking about doing the reverse to the game and setting the number precision to what I know is needed, but then the game will bump it back up and cause the opposite reaction. sounds like it's creating WAY more "points" or "vertices" than are necessary and that's eating it up. That' a layperson's guess... Each of those points is eating up memory. When you modified the terrain the triangles created in the mesh were larger or less defined with fewer points...thus saving space. Maybe? We're not working with vertices. If only we were so lucky.
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reebdoog
TGCT Design Competition Directors
Posts: 2,742
TGCT Name: Brian Jeffords
Tour: CC-Pro
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Post by reebdoog on Mar 4, 2019 23:58:48 GMT -5
Gotcha. Thanks for clearing that up! I was just kinda guessing. I was thinking that way based on how the ground morphs when sculpting and how it makes hard edges.
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Deleted
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Post by Deleted on Mar 5, 2019 10:21:25 GMT -5
I just played Terry’s Purgatory file privately, and it has blown me away!!! The nuanced sculpting that LIDAR can do on the fairways and greens is something we could never replicate completely on our own. This has totally peaked my interest in doing an RCR of a local course!
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Deleted
Deleted Member
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Post by Deleted on Mar 5, 2019 11:13:17 GMT -5
I've found myself placing less points on the OSM since smoothing the splines does that for you. Any intricate work will, of course, need more data points, but basic arcs, circles work just fine with less.
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Post by SmilingGoats on Mar 5, 2019 17:02:58 GMT -5
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Post by Terry Grayson on Mar 6, 2019 9:49:40 GMT -5
Awesome Jeff
With the way the plant meter is nearly half full I am so afraid I am not going to be able to plant this one efficiently
Also the wonderful jagged bunker look, I traced those dang near perfect in OSM but then the architect of course smooths those
and I have yet to find a way to get a brush small enough to make them look right in this game...
Im still trying though
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Post by rhino4life on Mar 6, 2019 15:23:28 GMT -5
I have actually played this course. It is so beautiful and I cannot believe this tool can do all this. Just caught this on Whats Going On..... Since I do not have a PC it looks like designing by hand on console for me will die like the dinosaur.
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Post by Terry Grayson on Mar 6, 2019 22:18:47 GMT -5
So I have been plugging away at this one
Moving back and forth across the plot and due to the planting meter being over half way trying to strategically plant some high grasses... as I was working along the hills between the six tees on 12 this view caught my eye...
Still not close to finished but thought id share a pic of where this goat ranch is...
This hole is called "Valley of the Kings"
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Post by Terry Grayson on Mar 6, 2019 22:45:48 GMT -5
One more
I tried to get the right angle of hole four "The Siren" to show just how good this lidar stuff is...
I have yet to get the brushes to do anything remotely close to these bunker edges but Im still trying
Look closely at the mounds and sculpting I have touched this hole minimally
EDIT going to rotate the sun like the actual pic gimme a minute
OK its right now lol
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