Also, can anyone give me the hex# for the bright red in MSPaint so I can match it in Paint3D? The red I'm using is ec1c24 and my mask still isn't working. This LIDAR data only used about 30% of the object meter though, so it seems like the quality of the LIDAR data has an affect on how many sculpts are used.
Can you update to the latest trial version? 0.2.1?
chadrockey.github.io/TGC-Designer-Tools/I've added support for both reds (they are the same in Paint and Paint3D). Technically any 50% red and up should work, but I've expanded the range from 80% red to 50% red. There was ultimately no reason not to and it'll save some users headaches.
I think you're running into that I used to leave "Low Resolution Background Terrain" defaulted. I'm trying to automatically create a pseudo background based on the real one, but it's just creating a lot of user error for those who are used to doing everything the hard way.
It does use some of the resource meter and I plan on using it since I personally can't use the sculpting tools at all, but I've made it default to off.
I picked this one because it has some very substantial elevation changes and the pictures look incredible.
The fact that LIDAR can pull in bunker sculpting this accurate is amazing to me:
BUT, it looks like my OSM traces are all about 10 yards off in the same direction. You can see in this pic from behind the green that the green should be closer to the bunker and the big slope in the center of the green should actually be the fairway runoff just off that side of the green:
So is there a way to shift the OSM data separately from the LIDAR data to kind of bump it over so it's in the correct place?
Yes, there are two options. In the Import Heightmap tab, you'll see two number boxes for West->East Shift and South->North Shift. If you've already figured out your offset, I recommend writing it down and using it every time you run OSM import.
However, if you're trying to figure out what the offset is, then you can go to the "Tools" tag and you'll see two similar boxes. Here you have two options, you can either shift the ground underneath everything OR try to shift all features on top of the terrain. I recommend shifting the terrain since that's one type to move rather than potentially hundreds of trees, objects, buildings, splines, etc.
I'd recommend importing your course, then start bumping the numbers until you think they are aligned. So start at 0.5, then try 1.0, then try 2.0, then 3.0, then maybe 3.25, then maybe 3.35 and so on.
For sanity, I'd recommend you going in the following loop:
Set West->East and South->North to what you want
Import heightmap and OSM in third tab
Export course and view in game
Repeat
If you want to get exact and try measuring, these boxes are in METERS. The underlying game engine uses meters and the exact values aren't important, just that it looks like it lines up.