JamieShreds
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Steam: JamieShreds
Posts: 9
TGCT Name: JamieShreds
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Post by JamieShreds on Feb 9, 2015 6:07:49 GMT -5
Greetings everyone. I'm just curious as to how people are calculating crosswinds and winds blowing at 10 o'clock, 2 o'clock, 4 o'clock, and 7 o'clock?
Any tips would be greatly appreciated.
I was always under the impression that crosswinds cancelled out you just account for direction
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Deleted
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Post by Deleted on Feb 9, 2015 6:17:21 GMT -5
i just do it by feel, and im often wrong but i will say this, if its at like a 45 degree angle (1:30, 4:30, 7:30, 10:30 on the clock) i will take about half of that wind off if it was head or tail winds, and then just adjust for the left/right variable using the same scale. everything in between that, is just an educated guess.
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Post by Brionne on Feb 9, 2015 10:05:40 GMT -5
Just like Taste mentioned...
I divide the quadrants of the wind direction into 4.. eg: 4 segments between West and North. So we will have from North as the starting point.. North (100% strength full head wind), North North West (75% strength), North West (50% strength in the middle), North West West (25% Strength), and finally West (0% side wind). The same can be done with a tail wind
If the wind is in the middle of North and West (NW 8mph), I adjust my wind calculation by half as if it were a full on head wind. Which would mean the wind is 4mph. If the wind was NNW 8mph, I adjust to 3 quarters strengh, being 6mph, etc.
This method may not be 100% correct, but works extremely well for me.
Adjusting for side wind strengths I use the draw/fade options. That takes quite a while to get used to and figure out. Experiment with it.
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JamieShreds
Caddy
Steam: JamieShreds
Posts: 9
TGCT Name: JamieShreds
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Post by JamieShreds on Feb 9, 2015 13:51:49 GMT -5
Awesome!!! Thank you both for the detailed responses. I will definitely be able to make better sense of it all now!
Keep em' straight and out of the beach!
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Post by bentfivewood on Feb 9, 2015 15:31:30 GMT -5
Consider drift to be a function of the amount of time a ball spends in the air combined with the speed of the wind. If we consider the wind in the game to be more or less a constant, then those actions that cause your ball to be in the air longer (added loft or negative elevation change) will result in greater drift. If there is lower loft and/or you are hitting the ball to an elevation higher than the one you shoot from. The effect will be less.
Loft/de-lofting changes drift, as does the club you select based on default lofts. Hitting to higher and lower elevations also changes drift.
So now the goal is for some intrepid TGC player to go out and figure out a formula for drift.
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Post by bentfivewood on Feb 9, 2015 15:43:00 GMT -5
To answer the question of how I do it currently though, I do it by "clicks" with some adjustments for feel. Generally aiming 2 clicks of the d-pad in the opposite direction of the wind for every mph of wind. A click is just a quick press of the d-pad to the left or right. I add or subtract clicks from that based in the club I'm using and changes in elevation or loft. I do not have it down to a science by any means. It gets more complicated when you factor in wind at odd angles.
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Post by misternic on Feb 9, 2015 16:26:00 GMT -5
you guys factor for wind? Dang... I hit and hope... sometimes I push or pull by accident and it works out.
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Post by Brighttail on Feb 9, 2015 19:51:47 GMT -5
Many of the top folks have a formula for everything. Elevation changes divide by 3. Headwind multiple wind speed by 1.5-2.0 and add yardage. For left/right, click 1-2 clicks for every MPH of wind, adding or subtracting for more lofted clubs, ect. Putting right or left breaks, click so many depending how fast the slope markers move over the grid... and them up, subtract any for multiple breaks then add/subtract depending uphill/downhill.
There are a tonne of variables and on one shot there can be a half dozen or more variables that need to be taken into consideration, but the nice thing about formulas, is if you got the right one, just plug in the numbers and hit it straightish.
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Post by coruler2 on Feb 9, 2015 23:03:40 GMT -5
I typically go by feel, but I do some rough calculations in my head too. Still proud to never have used a calculator in the game
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Post by Brighttail on Feb 9, 2015 23:09:30 GMT -5
I will remind folks that wind calculations regardless how perfect mean shite when the ball squirts off the club head 1-5 degrees without reason, one way or the other. Just played a round, par 3, 160 yards, 0 wing. Hit perfect shot, was pin high but 9 feet to the right of the pin and that was with some break back towards the cup. Had it been flat i would have been about 13 feet away.
Absolutely stupid.
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JamieShreds
Caddy
Steam: JamieShreds
Posts: 9
TGCT Name: JamieShreds
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Post by JamieShreds on Feb 10, 2015 5:53:25 GMT -5
Interesting stuff indeed. I'm definitely trying to use a percentile method, but I'm thinking I'm not accounting enough for club/shot selection as I am usually 5-7 yards away from the pin. I've come to the realization that I cannot control how hard I actually hit the ball with any consistency, so I'm using the loft chart + percentages to try and dial it all in. I'm definitely using the magic 3 number for elevation as well.
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