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Post by Deleted on Oct 9, 2018 10:48:53 GMT -5
I've seen videos where players have shot feedback that resembles this: My feedback line always goes to the top of the circle. I tried replicating it in the driving range by flicking the stick or not moving the stick the whole way and would always get a very slow swing and 50 or so yards less distance. Is this caused by old worn in controllers or just something certain players can do? Someone I know that has feedback like that was told they would fail the API. No idea if it helps hit it straighter or is related, but should it be a red flag if you constantly have shots like that which might fail the API at some point? Screenshots were from someone who is now scoring better than Brad. Just curious how many get the same feedback.
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Post by Deleted on Oct 9, 2018 11:15:55 GMT -5
My swing will end at about the same spot as the two examples on the left in your examples as far as coming up short from the top of the circle. I don't think it has anything to do with a controller, but rather simply stopping the downswing (pushing forward of the analog) before it goes all the way to the end. I have swung like this in golf games for over 10 years now and anything else would feel "wrong" as it were. I am not decelerating near the end, which is why I don't get slow downswing but on rare occasion (I tend towards fasts mostly when I miss a perfect). So it's like I am ending my swing (analog push) before I physically am restricted by the physical end (plastic) of the top of my actual controller. Something like a compact swing I guess. I always come back to the bottom of the analog, though.
I'll play a bit and try to get some examples.
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Post by grinder12000 on Oct 9, 2018 11:25:52 GMT -5
Mine normally have a right jag at the very top - OR down the left side all the way with a sneeze in the middle. Nothing ever looks remotely like that. Why on earth would that fail API It's horrible (sorry) unless you are hitting -14s
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Post by Deleted on Oct 9, 2018 11:28:41 GMT -5
90% of my lines go all the way to the top as I make a firm motion to make the stick hit the top, but occasionally I'll flick short putts or the stick will accidentally slip on full swings and then I'll get a shortened line on the screen. I doubt there's anything sinister with this, it's likely just a reflection of how far up people move the stick on the downswing.
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Epiphanic
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TGCT Name: Nicholas Aakre
Tour: CC-Am/TST
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Post by Epiphanic on Oct 9, 2018 11:38:28 GMT -5
Most of my lines go all the way to the top, but sometimes I have something like your third picture on my PS4. It's not an old systemr though (less than a year old) and the controller is stock. I do flick forward so the stick goes forward and then goes back to neutral. I find when I do a sustained "push" forward, my swing is way too slow.
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Post by Deleted on Oct 9, 2018 11:58:13 GMT -5
My swing will end at about the same spot as the two examples on the left in your examples as far as coming up short from the top of the circle. I don't think it has anything to do with a controller, but rather simply stopping the downswing (pushing forward of the analog) before it goes all the way to the end. I have swung like this in golf games for over 10 years now and anything else would feel "wrong" as it were. I am not decelerating near the end, which is why I don't get slow downswing but on rare occasion (I tend towards fasts mostly when I miss a perfect). So it's like I am ending my swing (analog push) before I physically am restricted by the physical end (plastic) of the top of my actual controller. Something like a compact swing I guess. I always come back to the bottom of the analog, though.
I'll play a bit and try to get some examples.
Some examples:
So I have to modify my comments from above. While watching my thumb, I follow through (I actually rock the controller some backward as well as pushing the analog forward) pretty far. What I do and never really paid attention to is that I let go of the analog before my thumb or the controller stops moving.
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Post by SweetTeeBag on Oct 9, 2018 12:10:06 GMT -5
Mine normally have a right jag at the very top - OR down the left side all the way with a sneeze in the middle. Nothing ever looks remotely like that. Why on earth would that fail API It's horrible (sorry) unless you are hitting -14s The person in question is shooting crazy scores (not Chris). He is tearing up one of the societies and is beating Bradley Garcia and his handicap is better.
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Post by Deleted on Oct 9, 2018 12:16:18 GMT -5
Thanks Bob. Wasn't sure if it was common or not when you see players who were in web and euro last year now scoring -17 and beating Brad in single round society events. Guess we'll have to see if any players get flagged in q school that have very little follow through.
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Post by Deleted on Oct 9, 2018 12:34:59 GMT -5
Thanks Bob. Wasn't sure if it was common or not when you see players who were in web and euro last year now scoring -17 and beating Brad in single round society events. Guess we'll have to see if any players get flagged in q school that have very little follow through. To be fair the skill aspect of the game has shifted significantly in that tempo is now 80% of the shot execution whereas it was more like 50% in TGC2. I'm fully expecting to see a reshuffle among the top 50 players because of that - players who were great at hitting it straight but had tempo issues will be a bit worse TGC2019, and those who had great rhythm but struggled to hit straight will play a lot better in the new game. The top 10 will probably still be world class because knowledge is more important than execution, but the new tempo focus suits some players more than others, so it's far from crazy that a TG2 Euro player last year is now smashing TGC2019.
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Post by GW_Hope on Oct 9, 2018 12:41:45 GMT -5
Lofting penalties will add to the precision element though. Should equalize things
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Post by Deleted on Oct 9, 2018 12:56:39 GMT -5
Lofting penalties will add to the precision element though. Should equalize things The new penalty makes no difference unless you add a ton of loft, which is a high-risk approach anyway. I doubt more than 5% of players will be regularly lofting up above the next club. 230+ yard shots, yes it can wonkify things if you add a lot of loft which you often need to, but those are the shots where you don't need ultra-precision anyway. For par 3s and 4s, if your tempo is on point you could have been a relatively weak player in TGC2 and can smash the new game. If they beef up the rough penalty it'll make things a lot more interesting - my FIR in the new game is way down on TGC2 because I'm max-lofting and fast-ing my drives like a maniac, because there's zero concern about going into the rough. If the new update makes it more punishing I'll definitely have to chill on the max lofting off the tee lol
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Post by SweetTeeBag on Oct 9, 2018 13:02:07 GMT -5
Lofting penalties will add to the precision element though. Should equalize things The new penalty makes no difference unless you add a ton of loft, which is a high-risk approach anyway. I doubt more than 5% of players will be regularly lofting up above the next club. 230+ yard shots, yes it can wonkify things if you add a lot of loft which you often need to, but those are the shots where you don't need ultra-precision anyway. For par 3s and 4s, if your tempo is on point you could have been a relatively weak player in TGC2 and can smash the new game. If they beef up the rough penalty it'll make things a lot more interesting - my FIR in the new game is way down on TGC2 because I'm max-lofting and fast-ing my drives like a maniac, because there's zero concern about going into the rough. If the new update makes it more punishing I'll definitely have to chill on the max lofting off the tee lol BTW love the updated avatar from TGC2 to 2019.
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Post by alexandre on Oct 9, 2018 13:16:48 GMT -5
I learned to take a relatively straightforward swing most of the time. Using an Original Xbox Controller. After learning the technique, I went to TGC2 to use it. The ball leaves the left or right several times (but inside the cone). I imagine that despite seeing directly in the TGC 2019, it is not straight.
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Post by Deleted on Oct 9, 2018 13:21:13 GMT -5
btw on the subject of players coming out of nowhere shooting crazy scores, there's a guy on PC who I don't believe has been on TGCT, and whose name I never saw on PC with TGC2, who has absolutely unreal stats. The most shocking is a long putt stat of 42%+ over a large sample size. Average 18-hole score is around -12.5 since the game came out. 93% scrambling. Nobody else on PC comes anywhere near this guy, and I doubt anybody on any other platforms can compete with his stats either. It'll be interesting to see if he joins TGCT that's for sure.
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Post by zzfr33b1rdzz on Oct 9, 2018 13:43:50 GMT -5
Mine normally have a right jag at the very top - OR down the left side all the way with a sneeze in the middle. Nothing ever looks remotely like that. Why on earth would that fail API It's horrible (sorry) unless you are hitting -14s XB1, mine occasionally will have a small jag to the right at the very top, but always to the top, with exception of the putter. I also don't just use my thumb while holding the controller, I tend to take my right hand free of the controller (holding with left) and perform the swing using the right stick. This is just the way I've always done it, as I believe the natural arc motion of the thumb alone on the stick can cause unwanted right- side motion. Though I'd also have to say I've never really tried it, habit I guess..
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