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Post by Deleted on Apr 29, 2018 7:00:42 GMT -5
As a new designer I have learnt a fair bit by stuffing things up, and im sure a lot of the designers are the same.
During my first course design i had the intention to write down all the things that i did that didn't work out properly to share on here so that new designers can avoid it.
As I progressed through i forgot most of them however i would like to share some below and welcome any additions from the experienced designers to assist anyone starting off as its awful to spend hours only to realise you may have to start over....
So here goes:-
1. While you CAN flatten your whole plot it is NOT a good idea to Flatten and then Lower the plot - it will limit the amount of Lower sculpting you can do without making water appear
2. Do NOT replace the base Heavy Rough Texture using the brushes at the start as it will stop auto-generated trees grass rocks etc from appearing if you use them. You can change the base colour of your Heavy Rough at the start but do not use Create Textures to replace the base until after the Auto Gen is applied, and even then you have to go around trees grass rocks etc or they disappear.
Moe's additions - (Thanks Moe) Don’t lay heavy rough till the very end!!! Dont do sculpting at the start you’ll end up doing it again Don’t have you course near a corner as if someone zooms out it looks shite Don’t hit delete when meaning to hit edit 🤬 Dont forget to play test Don’t try do it alone ask for help look up vids streams etc. Don’t do heavy planting till the end you’ll fill your bar and have to do a shag load of deleting Don’t try to have a helipad underwater it doesn’t work (that’s the newest one) Most important don’t let criticism make you quit. Take it learn from it and get better.
Please add more - Note this thread is for issues that are Major mistakes that cause grief later in the design process not so much tips on how to design a course better.
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Post by Moe Slorkman on Apr 29, 2018 14:47:14 GMT -5
Where to start!!!!!
Personally as a free styled planner if you want to slap down holes with out an architectural degree this is my method and for new designers IMO this is the easiest way to leave your course with flow and a natural feel (yet I do contradictory stuff for fun)
Get an idea Rough sculpt the plot Zero everything Add 18 holes using the terrain (you’ll just have a red line) Draw out feature points with distance tool Then lay in this order Tee box Additional tee boxes Green (have fringe style picked and do straight after laying green) Bunkers Mark tree line with distance marker Fairway light rough
Don’t lay heavy rough till the very end!!! Dont do sculpting at the start you’ll end up doing it again Don’t have you course near a corner as if someone zooms out it looks shite Don’t hit delete when meaning to hit edit 🤬 Dont forget to play test Don’t try do it alone ask for help look up vids streams etc. Don’t use tropical it’s sh%$ I’m sure there’s a host of ones I’ve forgotten about that I’ve done!!!!
Oh don’t do heavy planting till the end you’ll fill your bar and have to do a shag load of deleting
Don’t try to have a helipad underwater it doesn’t work (that’s the newest one)
Don’t have your tee boxes resemble anal beeds or any other kinky after midnight stuff isn’t that right Justin.
Most important don’t let criticism make you quit. Take it learn from it and get better or just don’t give a flying @!$# and design it how you want it 👍🏻.
surprised I kept most of this on topic.
Maybe work updating the OP with everyone’s actual donts great thread idea sir 😎
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Post by TreeWood on Apr 29, 2018 17:40:59 GMT -5
Until you really get to grips with understanding the relationship between water table, base topography layer, and topsoil layer, it’s probably best to avoid using the red brushes when sculpting.
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Post by Moe Slorkman on Apr 30, 2018 1:26:38 GMT -5
Until you really get to grips with understanding the relationship between water table, base topography layer, and topsoil layer, it’s probably best to avoid using the red brushes when sculpting. Very good one!!!
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Post by rob4590 on Apr 30, 2018 2:15:03 GMT -5
Don't put your waypoints down, then change the routing of the fairway - and then don't bother to move the bloody waypoints to the proper (new) fairway, so your golfer automatically gets aimed 50 yards into the frigging trees.....
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Post by coggin66 on Apr 30, 2018 2:33:40 GMT -5
Don't expect to beat Reebdoog in a design comp!
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reebdoog
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Post by reebdoog on Apr 30, 2018 6:48:36 GMT -5
Don’t touch me
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Post by jacobkessler on Apr 30, 2018 7:36:46 GMT -5
1. While you CAN flatten your whole plot it is NOT a good idea to Flatten and then Lower the plot - it will limit the amount of Lower sculpting you can do without making water appear 2. Do NOT replace the base Heavy Rough Texture using the brushes at the start as it will stop auto-generated trees grass rocks etc from appearing if you use them. You can change the base colour of your Heavy Rough at the start but do not use Create Textures to replace the base until after the Auto Gen is applied, and even then you have to go around trees grass rocks etc or they disappear. Moe's additions - (Thanks Moe)Don’t lay heavy rough till the very end!!! Dont do sculpting at the start you’ll end up doing it again Don’t have you course near a corner as if someone zooms out it looks shite Don’t hit delete when meaning to hit edit 🤬 Dont forget to play testDon’t try do it alone ask for help look up vids streams etc. Don’t do heavy planting till the end you’ll fill your bar and have to do a shag load of deleting Don’t try to have a helipad underwater it doesn’t work (that’s the newest one) Most important don’t let criticism make you quit. Take it learn from it and get better. Please add more - Note this thread is for issues that are Major mistakes that cause grief later in the design process not so much tips on how to design a course better. This. As both a reviewer and ranger I see so many courses that look good but play like sh!t. IMO at least, playability should come first.
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Post by ErixonStone on Apr 30, 2018 7:39:36 GMT -5
Until you really get to grips with understanding the relationship between water table, base topography layer, and topsoil layer, it’s probably best to avoid using the red brushes when sculpting. I would say this: Do Use the SCULPT tools (red brushes) to raise your entire plot above the water table before creating any surfaces. Then, do use the LANDSCAPE tools (blue brushes) to build your plot with lakes, rivers and ponds however you want. Doing this will help prevent instances where you need to use the red brushes later to fix areas on which you cannot lay fairway or green.
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Post by Violinguy69 on May 1, 2018 7:50:50 GMT -5
DO NOT plant grass near the area of play on the largest area setting and the largest density setting. Lots of grass causes lag. If you want lots of grass, so be it, but turn the density down at least one notch (Dpad-left) when using the multi-object planting tool. Also, keep grass objects out of areas that will never see the light of day in order to keep your object meter down.
DO NOT forget to smooth (flatten - fuzzy brush) the borders of your green and fairways. There are countless courses that have greens that fall off in all directions for no other reason then the designer didn't smooth that area. It's one thing to have a green fall off on purpose (Pinehurst #2 anyone?), but most people can tell the difference between design and laziness. Same with fairways.
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Post by jacobkessler on May 1, 2018 7:52:35 GMT -5
Don’t place a hundred houses over 4 holes. Just don’t.
But in all seriousness, there are some really good tips in here for new designers
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Post by Deleted on May 1, 2018 8:14:04 GMT -5
DO NOT plant grass near the area of play on the largest area setting and the largest density setting. Lots of grass causes lag. If you want lots of grass, so be it, but turn the density down at least one notch (Dpad-left) when using the multi-object planting tool. Also, keep grass objects out of areas that will never see the light of day in order to keep your object meter down. DO NOT forget to smooth (flatten - fuzzy brush) the borders of your green and fairways. There are countless courses that have greens that fall off in all directions for no other reason then the designer didn't smooth that area. It's one thing to have a green fall off on purpose (Pinehurst #2 anyone?), but most people can tell the difference between design and laziness. Same with fairways. I think I know what you are saying but explain the smoothing bit like I’m 5 years old for me please? You have laid the green and the fairway edging but you smooth it with flatten fuzzy at 0.0 anyway?
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Post by ErixonStone on May 1, 2018 8:45:29 GMT -5
You have laid the green and the fairway edging but you smooth it with flatten fuzzy at 0.0 anyway? Yes, exactly this. Sometimes, if you just lay down the surface, you get a weird transition where the edge of the fairway just drops off. This happens because the designer auto-levels the fairway and greens, but not the rough or heavy rough.
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Post by Deleted on May 1, 2018 8:59:44 GMT -5
You have laid the green and the fairway edging but you smooth it with flatten fuzzy at 0.0 anyway? Yes, exactly this. Sometimes, if you just lay down the surface, you get a weird transition where the edge of the fairway just drops off. This happens because the designer auto-levels the fairway and greens, but not the rough or heavy rough. hmmm ok. Interesting. Not sure I’ve seen it but it’s orobably on my course
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Post by Violinguy69 on May 1, 2018 9:07:03 GMT -5
Yes, if you do zero landscaping and just put down fairway or green, it auto-levels leaving some strange transitions into the rough. Usually it has a bunched up look like wrinkles in fabric. If not addressed, it will cause balls to do some strange things near these edges. Usually, it makes greens and FW drop off in all directions meaning a decent shot down either side of the FW might just roll into the rough, which angers players to the point of actual murderous thoughts.
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