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Post by Violinguy69 on Mar 15, 2018 12:51:54 GMT -5
I have always found that I make the best greens when I start with really crazy elevation first and then mold that to have four good hole locations. It's always easier (not just with greens) to have existing elevation that you then sculpt, rather than starting flat and working the elevation into a golf course. See below for a cool example of making a green. The "before" imagesI honestly did not try and make the green look like this. It just sort of happened while trying to get the stream and surrounding mounds to look right. Adding this type of elevation on greens on purpose works too. After about an hour of flattening/raising/lowering all within the existing contours, I got the green below. The "after" imagesNow I have a severe green that is also fair and legal (for TGCTours purposes anyway). BTW, I set the speed at about 160 so I don't get too much roll out. And a view while playing. Hope this helps someone make an excellent green somewhere. Remember, if you're gonna make an omelette, you gotta break some eggs.
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Post by Deleted on Mar 15, 2018 15:04:38 GMT -5
Really good post, thanks for sharing!
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Post by rjwils30 on Mar 15, 2018 21:58:42 GMT -5
Thanks for posting! I would subscribe to the same approach. Always come up with some wild ideas when the land informs the design.
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