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Post by XJ_Jagman on Mar 11, 2018 20:36:56 GMT -5
Has anyone had an issue with green slope changes after publishing? Some green slopes in design are changing to yellow once published. If those changes were not in the nine box block, I would not be too concerned. I've noticed changes with my recent beta course I published for testing. If you have had an issue, what is the fix? Suggestions? Thanks in advance.
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Post by jacobkessler on Mar 12, 2018 7:18:06 GMT -5
Unfortunately, that’s a known bug that they haven’t fixed.
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Post by XJ_Jagman on Mar 12, 2018 17:03:54 GMT -5
Oh... well that sucks.
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Post by jivesinator on Mar 12, 2018 17:22:36 GMT -5
Best way to combat it is to set the green speed to as fast as you think the greens would handle. If you're planning on having the greens play slick like Augusta, start in the 170s or 180s; if you think the course would play better as more of a country club or municipal course, start off in the 140s-160s, etc. Takes a bit of planning going into the design but once you want to change the speeds, the speed would only go down and the root of the bug is increasing the green speeds in the middle of a designed course.
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Post by XJ_Jagman on Mar 13, 2018 17:20:49 GMT -5
Thanks for the tips. I will consider that in the future in order to avoid the problem. One of the last things I did in the design was the final sculpting of the greens. In regard to the green speed in your post, I assume that is a CPU designer option? The PS4 green speeds are in the single digits, but I get the point.
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Post by jivesinator on Mar 14, 2018 6:45:53 GMT -5
Thanks for the tips. I will consider that in the future in order to avoid the problem. One of the last things I did in the design was the final sculpting of the greens. In regard to the green speed in your post, I assume that is a CPU designer option? The PS4 green speeds are in the single digits, but I get the point. The speeds I quoted are what you see while playing a round, what you edit in the designer is the 6.5-8.5 scale. So in my earlier post, 170’s to 180’s, or from 170 ft to 187 ft, are the top end of that scale, from a little over 8 to 8.5. I’m used to giving different green speeds by their appearance while in a round (thanks TGC1). If you want to see exactly how that scale affects the play, the playtest option shows the speed by the playing scale.
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Post by Violinguy69 on Mar 14, 2018 16:50:55 GMT -5
This glitch makes it very difficult to make tough greens. If you take a chance and have some yellow near the hole (not within 9sq ft though), you might wind up with that yellow right on the hole. This happened to me with Mt. Freedom. I playtested the @#$! out of that course, and when they wanted to use it on tour, I had to fix two greens.
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Post by XJ_Jagman on Mar 14, 2018 19:03:43 GMT -5
If you want to see exactly how that scale affects the play, the playtest option shows the speed by the playing scale. Thanks and the next question is what is the "playing scale" you are referring too?
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Post by jivesinator on Mar 14, 2018 20:52:33 GMT -5
That's how the green speed appears during a round. The number is the distance a ball would travel on a perfectly flat green at max power and it goes from 101 to 187 feet.
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Post by Violinguy69 on Mar 15, 2018 8:04:11 GMT -5
Unless you've memorized it, or have designed dozens of courses, you won't know how the green speed number (in the designer 6, 7, 7.5 etc) relates to speed while playing (101-187) until you play test. All the more reason to constantly be playtesting.
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Post by lajvol20 on Mar 15, 2018 9:37:42 GMT -5
I have also seen a pin that appears legal 9 times out of ten suddenly become illegal when you putt from a different place and the grid is drawn at a different angle.
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Post by XJ_Jagman on Mar 15, 2018 17:29:02 GMT -5
Wow the news just keeps getting better!
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