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Post by rjwils30 on Feb 25, 2018 21:16:28 GMT -5
There’s a great podcast out there called “The Fried Egg Podcast” There’s a whole bunch of eprisodes but some really good ones with Tom Doak and Bill Coore. Check it out if you want to listen to some golf architecture stuff.
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Post by mattf27 on Feb 26, 2018 10:01:46 GMT -5
The Fried Egg in general is a good resource for those looking to design or are just interested in architecture. I believe they've got a little intro guide to architecture.
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Post by B.Smooth13 on Feb 27, 2018 8:11:02 GMT -5
Ditto. Stumbled across their website a few weeks back searching for some background/reading on template holes, and - other than the damn popups that happen on every page trying to get you to subscribe to their email list - it's a pretty cool source for some more in-depth course architecture info. Didn't know they had a podcast, will definitely have to check that out, thanks for the tip!
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Post by theclv24 on Feb 27, 2018 10:50:03 GMT -5
I listen to a lot of podcasts, so when I first started listening to this one I was pretty down on Andy's hosting skills. It's grown on me, though, and I would now consider it one of the more anticipated podcasts on my subscription list. I'm shocked that Tom Doak has so much to talk about, but apparently he can go on forever with the number of episodes they are releasing.
Edit: I would also highly recommend The Golfer's Journal for reading material, and their accompanying podcast. Andy contributes to TGJ a bit, and so does DJ Piehowski (sp?) from No Laying Up. In general some of the personalities from NLU, Fried Egg, and TGJ all seem to be ending up on the same places and collaborating on a lot of material.
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Post by Deleted on Feb 27, 2018 15:36:15 GMT -5
Thanks for pointing this one out, I just subscribed and started listening to some of them. I'm bummed by the sound issues they have (particularly volume differences between host and caller), as even my podcast sounds more highly produced than this one, but his content is great!
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Post by staypuft39 on Feb 27, 2018 15:56:41 GMT -5
I'm still mad at Doak for speaking ill of golf video games. Something along the line of them "killing" golf. Was in the first episode, I think.
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Post by Deleted on Feb 27, 2018 16:48:51 GMT -5
Well, I would respectfully disagree, since going on a weekend golf trip and playing El Pistolero and Reverend Green would be one of the best 36-hole Saturdays I could ever think of!
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Post by ErixonStone on Feb 27, 2018 16:54:40 GMT -5
I also would disagree with Doak on that one. Video game golf doesn't remotely replace real golf; instead it maintains my interest in real golf.
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Post by rjwils30 on Feb 27, 2018 21:05:41 GMT -5
It’s a funny comment when you consider that many, if not most of the great architecturally relevant courses are private and essentially impossible to play for 99% of golfers. Many of toms ideals of golf centre on the enjoyment of golf and golf architecture for all. Even though it’s virtual, I think this platform allows for many of the things that he promotes through his books and his work to be spread to a greater audience. The work that I’ve done in the golf club relies heavily on what I have read in his books and having played pacific dunes and it’s kind of cool that his ideas are finding a second life in the virtual world. It’s actually fascinating seeing how many of the same debates that happen in real life golf architecture still apply to virtual golf. I love the game and find it’s a great outlet for those who not only want to study courses but make them as well.
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Post by PithyDoctorG on Feb 28, 2018 9:52:30 GMT -5
It’s a funny comment when you consider that many, if not most of the great architecturally relevant courses are private and essentially impossible to play for 99% of golfers. Many of toms ideals of golf centre on the enjoyment of golf and golf architecture for all. Even though it’s virtual, I think this platform allows for many of the things that he promotes through his books and his work to be spread to a greater audience. The work that I’ve done in the golf club relies heavily on what I have read in his books and having played pacific dunes and it’s kind of cool that his ideas are finding a second life in the virtual world. It’s actually fascinating seeing how many of the same debates that happen in real life golf architecture still apply to virtual golf. I love the game and find it’s a great outlet for those who not only want to study courses but make them as well. Agreed. It's also impossibly difficult to get into the real course design business! I know Doak's book gets lots of love around here (for good reason). I would also recommend Geoff Shackelford's Grounds for Golf. Geoff's a great writer and I think his treatise is a bit less technical and more entertaining to read than Anatomy. It has plenty of expository diagrams and includes a chapter on "Armchair Design" (I think we're all "armchair" designers in a way). www.amazon.com/Grounds-Golf-History-Fundamentals-Course/dp/031227808X/ref=sr_1_1?ie=UTF8&qid=1519829213&sr=8-1&keywords=grounds+for+golf+shackelford
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Post by mattf27 on Feb 28, 2018 11:14:36 GMT -5
I wouldn't be even remotely as interested in course architecture if it wasn't for this game/community, so I definitely don't agree with him there. Besides, I probably wouldn't even know who he is without this place. XD
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Post by theclv24 on Feb 28, 2018 11:52:37 GMT -5
I listened to that first Doak pod, and I remember Andy calling out TGC by name, "I think it's called The Golf Club", but I don't remember Tom talking bad about it. I thought I remembered him giving more of a "That's not for me" vibe. Was he possibly talking about simulator golf and virtual golf im general being bad for the number of rounds played at an actual course? Unfortunately I'm not motivated enough to go back and listen.
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Post by staypuft39 on Feb 28, 2018 12:12:29 GMT -5
I listened to that first Doak pod, and I remember Andy calling out TGC by name, "I think it's called The Golf Club", but I don't remember Tom talking bad about it. I thought I remembered him giving more of a "That's not for me" vibe. Was he possibly talking about simulator golf and virtual golf im general being bad for the number of rounds played at an actual course? Unfortunately I'm not motivated enough to go back and listen. Of course I had to go back and listen now, ha ha. Andy: Have you played the course design game "The Golf Club"? Doak: I tried a course design program 15-20 years ago, I'm scared of it. At some point it won't just put golf course architects out of business, if they're really good at it, they might put GOLF out of business. Andy: It might grow the game too... Doak: ...It might. I think, in listening, he means that once already established architects can get 3D models of their land imported into a program, they will just design at home on a VR headset instead of on the site, which would be bad. So he's thinking bad if pro's start using it...I'm sure he's probably not referring to Joe Average like us...but still. Screw you, Doak
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Post by theclv24 on Feb 28, 2018 12:32:07 GMT -5
Now that I see that, it does actually ring a bell. That also means my recollection is subpar, but then again I already knew that.
I think it's a combination of a typical person who is technology averse being scared of it, and Tom's overall stubbornness in general. I think it's far more likely to grow the game than to hurt the game, and far more likely still to not have an impact in one direction or the other.
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Post by XJ_Jagman on Mar 1, 2018 7:42:41 GMT -5
Funny, I found that site just the other day while digging around and it is a nice resource. Another good site for designers is Golf Course Architecture. In the regard to killing the real game, I can't imagine that would actually occur. BUT, I have found myself spending more and more time designing in TGC2 when I should maybe be at the driving range practicing my real game... uh oh, he may be on to something
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