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Post by pablo on Sept 8, 2017 16:13:57 GMT -5
That's what I'm working on right now, plus lowering some fairways and redoing some tee boxes and fixing some bunkers. There's still plenty of bushes and grass, the grass just isn't, y'know, everywhere. My advice. Take the feedback and use it in future designs. Don't spend time fixing what's been done. You will learn far more going forward. Not looking back. I say this without actually reading the comments of your course or playing it yet. I say this solely based on these two posts. Good luck with your next project! This!!!! I'd take this as the first and most important lesson in any course designing contest. You can reload the course in the future when you have grown as a designer (and you will for sure)
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Post by jacobkessler on Sept 9, 2017 17:08:45 GMT -5
warhawk137 Good match man! Sad to see such a good course go, but I'm sure that you'll beat me next time! (If there is a next time, since I'm not really into the game right now...) Good luck in the next contest!
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Post by Deleted on Sept 9, 2017 17:09:37 GMT -5
Wow, I think that is the very first time this top 500 designer got through the first round. TY Judges for your time and effort and your comments. Rest assured all feedback is given consideration. LOL
Patience Hollow: I enjoyed this course very much. I like trees, I like needing to navigate and bend around them. Lord knows I have done plenty of courses where I let the trees get in the way. I say keep up the good work, do what you want, what you like, build it and they will eventually come to see your genius. Do not for a second let this set you back, I thought you had a winner here.
At the end of the day, you were up against an iconic course. A quote from my inbox if I may. "Steve2golf, I just wanted to say thanks for your great work on Erin Links.I live in the area of Erin Hills and must remark on your accuracy on the layout. I have a US Open yardage guide and checked each hole in TGC2 against the guide. Thanks much,"
That is pretty stiff competition and while it's quirky know, the pins can always change in a heartbeat.
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Post by misternic on Sept 9, 2017 23:44:40 GMT -5
Bring on the "the pelican"...
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Post by B.Smooth13 on Sept 10, 2017 0:02:29 GMT -5
I'm about to fall out of my seat laughing as I read through a specific set up comments, and just want to throw some humor into this 24-48 hour period of serious judgement: "Hole 13 - Hate the homes. Hate them. No trees...no break. Just homes" "Hole 14 - Please take comments on 13. Multiply them by 4 or 5. Take the paper on which you showed your work. Burn it. Eat the ashes. You will enjoy that more than I enjoy this hole." "Hole 15 - Also...who would buy these homes? No trees, no fences. It’s like… I keep expecting to see a nuclear power plant where all these people work and this is their assigned living space and golf course provided by the company." (my personal favorite...I can hear the exasperation in judge 1's voice "honestly...who would even want these?!" )
".. and those super fugly houses)" "...i think he used every house in the game" "...solid cc course if you can get through the funny looking houses everywhere." "Aengus has some contouring that blocks some of the best looking things on the course, kessler has houses." I've laughed so much my stomach hurts...I just can't pass up such an easy opportunity to give jacobkessler a hard time ...oh yea.... CONGRATULATIONS on advancing! Well done buddy, GL in the next round!
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Post by SAM on Sept 10, 2017 6:44:28 GMT -5
Many congratz Patrick & your Bearded Pelican links course... Knew it would be close & fully appreciate the judges comments as well as Griffs summing up - all valid points. I make highly detailed “fun to play” fictional golf courses. Often a little quirky with plenty of options off the tees they are not for the purists. My style leans toward visuals either natural or man made & holding the players interest from the 1st drive until the last putt. Like many of my followers I would much rather play one of my creations than grind out a result on a boring course that is near flawless but looks & plays the same for the most part all the way round... no frills, minimal with a bare bones outer plot. The judges may not have favoured Mandolin Walk but the community certainly do with almost 3,000 plays (as of writing) & a 4 star rating in game.... That'll ding dang do for me!! What I have to do now, moving forward, is try & reinvent myself (my style) when making competition courses - cull the quirkiness, the amount of split fairways, the unnatural shapes & oddities as well as a number of other minor aspects. I have a chance to do this immediately with the more relaxed, fun competition announced last week - "The Challenge Series" again run by @griff with The Club At Montecito. Good luck to ErixonStone & all the other designers in the rest of the shootout - I'll be following it to completion with interest.
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Post by Deleted on Sept 10, 2017 7:55:15 GMT -5
Many congratz Patrick & your Bearded Pelican links course... Knew it would be close & fully appreciate the judges comments as well as Griffs summing up - all valid points. I make highly detailed “fun to play” fictional golf courses. Often a little quirky with plenty of options off the tees they are not for the purists. My style leans toward visuals either natural or man made & holding the players interest from the 1st drive until the last putt. Like many of my followers I would much rather play one of my creations than grind out a result on a boring course that is near flawless but looks & plays the same for the most part all the way round... no frills, minimal with a bare bones outer plot. The judges may not have favoured Mandolin Walk but the community certainly do with almost 3,000 plays (as of writing) & a 4 star rating in game.... That'll ding dang do for me!! What I have to do now, moving forward, is try & reinvent myself (my style) when making competition courses - cull the quirkiness, the amount of split fairways, the unnatural shapes & oddities as well as a number of other minor aspects. I have a chance to do this immediately with the more relaxed, fun competition announced last week - "The Challenge Series" again run by @griff with The Club At Montecito. Good luck to ErixonStone & all the other designers in the rest of the shootout - I'll be following it to completion with interest. It had nothing at all to do with your course not appealing to the "purists", brother. If you look at all if the results you'll find that plenty of courses went out if the first round to more fictional feeling courses. The number of plays a course receives is also neither validation nor is it an indictment on whether said course is better or worse against another. Arctic Fury will trump almost everybody in plays, but while he's at the very top of eye candy he leaves a lot to be desired in the way his courses play...in my opinion (and many other designers'opinions as well) anyways. Eye candy is great, it helps refine the look of a course, the time that goes into it is much appreciated, but it will never win a designer a contest if the playability isn't equally as good. If you're just saying that the number of plays means you're happy with your course then that's cool...if it's a tongue in cheek statement leading to the thought that maybe you should have won based on that then it's VERY misplaced. I would also point out that there are autogens that have more plays than any of us...plays is not a valid measuring stick here. I think you've missed the point of what I was saying, Sam. You don't need to recreate your style...you need to refine it. It's really as simple as thinking about how to make people play angles and smoothing some things out here and there. Sometimes you accomplish that with split fairways, but in this case they really didn't work that way...and, just being honest, often times made no sense whether the course is going for a "real" feel or a "fictional" feel. Your visual ques are great...for the most part your layout is always well done...it's just in making different choices in how those work together in your course, not recreating your style. I don't mean this to be blunt or confrontational at all. It's just a little more in depth explanation since you dropped the idea that the judges are "purists" that only like courses that look and feel real... especially since only 1 of the judges dabbles with RCRs. The rest of us do fictional courses, so that comment doesn't fly. Anyways, as I said, solid course, Sam. Look forward to your course in the Challenge Series.
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Post by SAM on Sept 10, 2017 8:29:17 GMT -5
Sorry if I came across that way @griff it was not my intention, believe me!! It was more of a self "kick in the pants" ... or trying to justify the mistakes made by expressing what my personal tastes are when playing. In no way was it meant to be a dig at any of the judges. I reiterate:- "Fully appreciate the judges comments as well as your summing up." Absolutely spot on. I was so glad Reeb joined you when playing Mandolin on the critique broadcasts - to hear both your observations was priceless. Agreed too "reinvent my style" was probably the wrong choice of words & you said it better with the word "refine." Absolutely no way did I think I should have won & in support of that I backed Patrick to win in the prediction challenge. Again there is no bad feeling on my part whatsoever & I am indeed looking forward to the Challenge Series.
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Post by culallen on Sept 11, 2017 7:41:58 GMT -5
Patience Hollow Golf Club vs Erin Links
Judge #1I like Erin Links but it is not CC appropriate in places. Patience Hollow has some nice stuff...but it's a crap shoot of missing bridges, tees not in the tee box areas, trees planted by a wandering hobo with a grudge... Erin Links looks good even in the odd theme choice. The bunkers are fun, the greens are nasty but enjoyable, length is crazy long... But it's well done. Patience hollow has tree problems. You need to release the beavers from their cages or hire the first four guys you find wearing flannel to cut those suckers down. Then there is the missing bridge. Where in the world is Carmen Sandiego? My favorite is the tees that are in a straight line...but the teeing grounds are circles that kind of arc out to the right. What the salty poop nugget? Judge #2
Erin Links -- I'm a sucker for the winter theme (if this doesn't give away who the judge is...lol). Bunkers are nicely done.... Greens are iffy in spots in terms of difficulty, and length may be an issue for players clubs. Bordering on CC pro difficulty. Appreciate the realism here in keeping pins to what they had in the Open.. but if designer is taking liberty with the theme, I wish he did something with the pins to make them a little more cc friendly. Patience -- Saving errors here are going to hurt this course. Missing bridges and tees not on the teeing ground is hard to overlook. I know stuff that was fixed, but you know we have to go by what was presented here. I also think the trees here (placement wise) are an issue. Griff's Final Thoughts:I almost hate judging this one...not because the courses are bad, but because I don't think we got the full impact of this matchup. Steve did a very solid job with Erin...it's technically clean for the most part, plays smooth, but almost misses the difficulty factor for CC. What I do know about Steve is that he has his style and he's going to stick to it regardless of what others think..and that should be applauded. That doesn't mean that I agree with all of his choices, but you can't say that this isn't a very solid course. I do believe that the course would have greatly benefited from a change of theme, but that's a personal thing and not an indictment of the course. Culallen did some VERY nice things with Patience Hollow, and there are some fantastic ideas/concepts going on there. Obviously some of the trees are offputting, but it's a minor thing in the end. The hardest thing about this one is that it felt like he just ran out of time for cleanup...which he did. As one other judge stated, we know what he was going for and may really love the idea, but it doesn't mean we can't overlook its lack of finish...we can only judge what is pout in front of us. It's unfortunate that he had issues with the publishing and time as it would have been a very fun matchup to judge based on the merit of course design versus judging based on technical things. Culallen: please keep joining the contests, man. This was a setback that just got away in the very end, but you have a course with VERY solid bones that could have been a real threat in this contest. This should in no way be considered a negative experience...it's just part of the learning curve and evolution of design contests. I honestly look forward to courses you publish in the future, and sincerely hope you come back for the Invicta. That being said, we can't rightfully vote your course through over Steve's with such glaring lack of finish. It happens, but many thanks for the time and effort you put forth to get this one out...I know it wasn't easy. Erin Links advances Congrats steve2golf! Very well deserved. I'm looking forward to how you do in the coming rounds. Thanks for the comments, gents! It was a lot of fun to be a part of the contest. I look forward to the Invicta! I'll definitely be a part of that. I'd ask that you all give my finished product course a play or two when I publish it later this week. I think I'm finally over my designer hangover enough to get back in there and get to work. Congrats to all the winners!
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