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Post by ErixonStone on Aug 7, 2017 14:11:52 GMT -5
2nd time in a row I've had a green get completely f'd after publishing. I'm done. FYI, pin 1 on the 14th green is in the middle of yellow slope. I've seen a few designers complain about this behavior. I have a question: Is it that the sculpting on the green is slightly changed, or that one of the pins was moved to a location with more slope?
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Post by scarpacci on Aug 7, 2017 14:31:16 GMT -5
sculpting on the green is slightly changed
The first time, I thought maybe I could have changed something at the last second. I was sure I didn't, but you never know. The second time, no way I changed anything. It was the last pin set I checked before publishing, on top of all the previous test. 50+ courses without ever putting a pin on yellow slope, now 2 in a row. It really is the most frustrating thing.
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Post by Royce on Aug 8, 2017 20:05:00 GMT -5
Very worrisome if the sculpting gets unintentionally modified by the publish.
I see many instances of holes cut on solidly green beads in the designer that appear as yellow in playtesting, but this doesn't occur because the sculpting changes, it's just a different angle of calculation in the green beads and only occurs on slopes teetering on the edge (i.e. around approx 1.9% gradient) and can be fixed with patient sculpting & playtest, sculpt, playtest etc. This allows greens running at max green colored bead speed in the end.
I almost wish they'd do away with colors altogether and rely on the speed of the beads to show the slope (like TW'14 does), it would eliminate these type of issues but also make it much more challenging to create "fair" pin locations. Thinking out loud as I compose maybe an option would be to only show bead color in designer then display as white only upon publish? Just thinking out loud here lol
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Post by scarpacci on Aug 8, 2017 21:25:42 GMT -5
Very worrisome if the sculpting gets unintentionally modified by the publish. I see many instances of holes cut on solidly green beads in the designer that appear as yellow in playtesting, but this doesn't occur because the sculpting changes, it's just a different angle of calculation in the green beads and only occurs on slopes teetering on the edge (i.e. around approx 1.9% gradient) and can be fixed with patient sculpting & playtest, sculpt, playtest etc. This allows greens running at max green colored bead speed in the end. I almost wish they'd do away with colors altogether and rely on the speed of the beads to show the slope (like TW'14 does), it would eliminate these type of issues but also make it much more challenging to create "fair" pin locations. Thinking out loud as I compose maybe an option would be to only show bead color in designer then display as white only upon publish? Just thinking out loud here lol Yeah, the slope was nowhere near as severe in the unpublished version so I'm confident it was a matter of not checking the angle. I playtest the crap out my courses and check pins from all angles because of the issue you mentioned. After fixing the green in the newer version it does appear the pin wasn't in the original spot, but ErixonStone may have just put that thought into my head. I don't know, maybe I'm just slipping. Very real possibility, but I really find it odd it happened to me on my last 2 releases. Convinced of foul play. I know for sure I will be recording my play testing from now on.
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Post by Royce on Aug 8, 2017 21:34:51 GMT -5
Very worrisome if the sculpting gets unintentionally modified by the publish. I see many instances of holes cut on solidly green beads in the designer that appear as yellow in playtesting, but this doesn't occur because the sculpting changes, it's just a different angle of calculation in the green beads and only occurs on slopes teetering on the edge (i.e. around approx 1.9% gradient) and can be fixed with patient sculpting & playtest, sculpt, playtest etc. This allows greens running at max green colored bead speed in the end. I almost wish they'd do away with colors altogether and rely on the speed of the beads to show the slope (like TW'14 does), it would eliminate these type of issues but also make it much more challenging to create "fair" pin locations. Thinking out loud as I compose maybe an option would be to only show bead color in designer then display as white only upon publish? Just thinking out loud here lol Yeah, the slope was nowhere near as severe in the unpublished version so I'm confident it was a matter of not checking the angle. I playtest the crap out my courses and check pins from all angles because of the issue you mentioned. After fixing the green in the newer version it does appear the pin wasn't in the original spot, but ErixonStone may have just put that thought into my head. I don't know, maybe I'm just slipping. Very real possibility, but I really find it odd it happened to me on my last 2 releases. Convinced of foul play. I know for sure I will be recording my play testing from now on. Oh I trust you understand the grid that lies to you in the designer & playtest accordingl......what you describe really scares me when it comes time to publish. On the same lines of issues I've heard re courses being flattened out upon import from TGC1.
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Post by yeltzman on Aug 10, 2017 11:42:42 GMT -5
Yep someone just posted a video of yellow slope on a hole at Turnberry,no yellow in designer but on the video its severe really strange.. Just another problem for TGC2 really,alot of small bugs which really spoil the game.
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