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Post by Deleted on Jun 15, 2016 12:39:29 GMT -5
A choice system would be great with benefits/disadvantages for each, like described by Patrick. Maybe you have to work your way up to the harder swings as your build your character? Surely that wouldn't work with the tours though.
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Post by theduke21 on Jun 15, 2016 13:03:02 GMT -5
I think people may be overthinking the distance a lot anyway. I'm guessing the medium to hard transition won't be any more than 10 yards for a club. So, I personally think all of the pro tours should have the hardest difficulty. It'll make the golf itself way more realistic and penalizing. Anyone that is good enough to be on the pro tours shouldn't be complaining about possible hitting the ball offline because it should be happening way more. I'm thinking the pro tours can use difficult and the rest will be on medium.
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Post by Deleted on Jun 15, 2016 13:04:32 GMT -5
I think people may be overthinking the distance a lot anyway. I'm guessing the medium to hard transition won't be any more than 10 yards for a club. So, I personally think all of the pro tours should have the hardest difficulty. It'll make the golf itself way more realistic and penalizing. Anyone that is good enough to be on the pro tours shouldn't be complaining about possible hitting the ball offline because it should be happening way more. I'm thinking the pro tours can use difficult and the rest will be on medium. Bravo. Most people can hit straightish all the time anyway and a few don't go more than a couple of pixels offline so i don't see it being big problem for most
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Post by NCFCRulz on Jun 15, 2016 13:15:08 GMT -5
I have a feeling a few people will be moving over to PC if the next consoles are not up to scratch. The next consoles are 4-5 years away as of yet. These micky mouse consoles that come in the end of this year are purely for money. Tgctours 2 will run fine on consoles out now imo
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Post by Deleted on Jun 15, 2016 13:16:45 GMT -5
Here are some stats I have kept playing with the hard swing: GC at Hunter Meadows (my own course) Score: 74, 64% FIR, 61% GIR Little Brook Manor (2x): both times I shot 63 with 69% FIR and 94% GIR Tobacco Dunes: Shot 70 with 69% FIR and 56% GIR Zewina Golf Club: Shot 77 with 7% FIR and 33% GIR Not sure what the hell happened here. LOL I need to play this course again. I must have been half asleep or something. That's my excuse and I am sticking with it. Again, please remember this is a pre-alpha build so alot can and probably will change. Do not make your final decisions on the game based on this post. I just wanted to post for you guys what I have experienced so far. Sounds promising. Must be a tough balancing issue but I have faith in HB. It would be interesting to see what scores you can shoot on the same courses using the easy swing. It will be great to be able to play on realistic sized fairways with fairly realistic outcomes.
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Post by yaters on Jun 15, 2016 13:20:16 GMT -5
I will jump in very quick to post my experience so far with the new build. Keep in mind that all of this can change as it is probably 6-7+ months away from release! And it most likely will after the closed beta and the feedback that is received from that. I am posting all that I know at this moment so I don't want to make this into a Q&A thread. We will have our live stream on Monday and Anthony will be able to answer way more than I can. So I have been playing the new build for the last 2-3 weeks. Keep in mind that it is a pre-alpha build so some things aren't working and also will be changed for sure, i.e. the flop shot. The flop is still the same at the moment. Chipping has already been changed. The chip shot goes higher and farther so you can actually use it from 5-6 yards off the green and it will not get slogged up in the rough. The LW chip currently flies 12 yards, so shorter chips will need to be dialed in with touch. There are 3 current swings basically easy, medium and hard. All clubs, not just driver, are part of this swing. Just listing the driver distance here but all clubs are effected. Easy = 240 yd carry. Medium = 265 yd carry. Hard = 280 yd carry. I have almost exclusively played on the hard setting as AK would like my feedback on that swing. The tempo element is most felt here of course. Gone are the percentages and replaced by two elements of feedback. Backswing and Follow Through. Each one gives you feedback such as Perfect, too slow, sluggish, too quick, etc. On the hardest swing, you absolutely cannot hold the club at the top. If you don't find the perfect tempo, your shot will go offline alot. Same goes for the cone. If you miss the straight line, you are going offline... alot. Prepare to miss fairways and greens. And I am not talking only when missing the cone. You can easily be in the cone but not a straight line and your shot will be wayward. 3-4 times farther off line that what you see in TGC1. I was playing a hole that had water on the edge of the right side of the green. I honestly felt myself concentrating harder to get the tempo right and make a straight swing because I knew there was a good chance I was going in the water if I didn't do it. I haven't felt that worry in TGC1. Here are some stats I have kept playing with the hard swing: GC at Hunter Meadows (my own course) Score: 74, 64% FIR, 61% GIR Little Brook Manor (2x): both times I shot 63 with 69% FIR and 94% GIR Tobacco Dunes: Shot 70 with 69% FIR and 56% GIR Zewina Golf Club: Shot 77 with 7% FIR and 33% GIR Not sure what the hell happened here. LOL I need to play this course again. I must have been half asleep or something. That's my excuse and I am sticking with it. Again, please remember this is a pre-alpha build so alot can and probably will change. Do not make your final decisions on the game based on this post. I just wanted to post for you guys what I have experienced so far. Thanks for posting this!
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Post by hershalcrustofsk on Jun 15, 2016 14:20:49 GMT -5
I will jump in very quick to post my experience so far with the new build. Keep in mind that all of this can change as it is probably 6-7+ months away from release! And it most likely will after the closed beta and the feedback that is received from that. I am posting all that I know at this moment so I don't want to make this into a Q&A thread. We will have our live stream on Monday and Anthony will be able to answer way more than I can. So I have been playing the new build for the last 2-3 weeks. Keep in mind that it is a pre-alpha build so some things aren't working and also will be changed for sure, i.e. the flop shot. The flop is still the same at the moment. Chipping has already been changed. The chip shot goes higher and farther so you can actually use it from 5-6 yards off the green and it will not get slogged up in the rough. The LW chip currently flies 12 yards, so shorter chips will need to be dialed in with touch. There are 3 current swings basically easy, medium and hard. All clubs, not just driver, are part of this swing. Just listing the driver distance here but all clubs are effected. Easy = 240 yd carry. Medium = 265 yd carry. Hard = 280 yd carry. I have almost exclusively played on the hard setting as AK would like my feedback on that swing. The tempo element is most felt here of course. Gone are the percentages and replaced by two elements of feedback. Backswing and Follow Through. Each one gives you feedback such as Perfect, too slow, sluggish, too quick, etc. On the hardest swing, you absolutely cannot hold the club at the top. If you don't find the perfect tempo, your shot will go offline alot. Same goes for the cone. If you miss the straight line, you are going offline... alot. Prepare to miss fairways and greens. And I am not talking only when missing the cone. You can easily be in the cone but not a straight line and your shot will be wayward. 3-4 times farther off line that what you see in TGC1. I was playing a hole that had water on the edge of the right side of the green. I honestly felt myself concentrating harder to get the tempo right and make a straight swing because I knew there was a good chance I was going in the water if I didn't do it. I haven't felt that worry in TGC1. Here are some stats I have kept playing with the hard swing: GC at Hunter Meadows (my own course) Score: 74, 64% FIR, 61% GIR Little Brook Manor (2x): both times I shot 63 with 69% FIR and 94% GIR Tobacco Dunes: Shot 70 with 69% FIR and 56% GIR Zewina Golf Club: Shot 77 with 7% FIR and 33% GIR Not sure what the hell happened here. LOL I need to play this course again. I must have been half asleep or something. That's my excuse and I am sticking with it. Again, please remember this is a pre-alpha build so alot can and probably will change. Do not make your final decisions on the game based on this post. I just wanted to post for you guys what I have experienced so far. I'm hard right now, sorry TMI? Love the sounds of this, can't wait to see how it all shakes down. Appreciate you coming on here and posting this.
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Post by ErixonStone on Jun 15, 2016 14:20:59 GMT -5
I think people may be overthinking the distance a lot anyway. I'm guessing the medium to hard transition won't be any more than 10 yards for a club. So, I personally think all of the pro tours should have the hardest difficulty. It'll make the golf itself way more realistic and penalizing. Anyone that is good enough to be on the pro tours shouldn't be complaining about possible hitting the ball offline because it should be happening way more. I'm thinking the pro tours can use difficult and the rest will be on medium. If someone wants to play like Colt Knost, then let him. He may hit every fairway, but might not be able to reach some greens while other players have a mid iron in. Consider this: The "easy" swing drive carries 240 yards. That's about 10% shorter than today's TGC golfer hits. The "hard" swing drive carries 280 yards - about 6% longer than today's TGC golfer. Take a moderately-long par 4 of 450 yards. Ignore elevation and wind for a moment. An "easy" drive of 240 yards, plus maybe 10 yards for rollout will leave the "easy swinger" 200 yards from the pin. Considering a 10% loss in power, he now has to hit 5W (225 yards - 22.5 = 202.5) to reach the pin. Maybe he can hit 3I if the greens are firm (-10% on a 3I would carry 187 yards). The "hard" swing golfer can carry 280 and with rollout, get to 295 yards on the drive, leaving just 155 to the pin. A standard 8I would carry 153 yards for the "hard" swing golfer. Which would you rather use? The best players are going to be the ones that can master the "hard" swing to boom out long drives and hit fairways with some consistency. And the ones that can putt.
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Post by theduke21 on Jun 15, 2016 14:26:26 GMT -5
I think people may be overthinking the distance a lot anyway. I'm guessing the medium to hard transition won't be any more than 10 yards for a club. So, I personally think all of the pro tours should have the hardest difficulty. It'll make the golf itself way more realistic and penalizing. Anyone that is good enough to be on the pro tours shouldn't be complaining about possible hitting the ball offline because it should be happening way more. I'm thinking the pro tours can use difficult and the rest will be on medium. If someone wants to play like Colt Knost, then let him. He may hit every fairway, but might not be able to reach some greens while other players have a mid iron in. Consider this: The "easy" swing drive carries 240 yards. That's about 10% shorter than today's TGC golfer hits. The "hard" swing drive carries 280 yards - about 6% longer than today's TGC golfer. Take a moderately-long par 4 of 450 yards. Ignore elevation and wind for a moment. An "easy" drive of 240 yards, plus maybe 10 yards for rollout will leave the "easy swinger" 200 yards from the pin. Considering a 10% loss in power, he now has to hit 5W (225 yards - 22.5 = 202.5) to reach the pin. Maybe he can hit 3I if the greens are firm (-10% on a 3I would carry 187 yards). The "hard" swing golfer can carry 280 and with rollout, get to 295 yards on the drive, leaving just 155 to the pin. A standard 8I would carry 153 yards for the "hard" swing golfer. Which would you rather use? The best players are going to be the ones that can master the "hard" swing to boom out long drives and hit fairways with some consistency. And the ones that can putt. I guess I don't mind if someone wants to use easy, but I would have a problem with being able to change the setting mid round. It just doesn't work like that in real golf.
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Post by NCFCRulz on Jun 15, 2016 14:36:33 GMT -5
Keith this is what you guys do that others don't. You ask Ea for guidance on what may be coming and they won't say because they are scared they will say something then develop it a different way and criticise them.
If you come out like you have and said this is what we are looking at but make it clear there are no guarantees then people really appreciate that and that is what HB Studios do that alot of the bigger companies don't which I know myself nd I'm sure alot of others truly appreciate and mean we can fully support your development of the game because you are keeping up appeased even though things may change.
Wp
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Post by NCFCRulz on Jun 15, 2016 14:37:10 GMT -5
Keith this is what you guys do that others don't. You ask Ea for guidance on what may be coming and they won't say because they are scared they will say something then develop it a different way and criticise them. If you come out like you have and said this is what we are looking at but make it clear there are no guarantees then people really appreciate that and that is what HB Studios do that alot of the bigger companies don't which I know myself nd I'm sure alot of others truly appreciate and mean we can fully support your development of the game because you are keeping up appeased even though things may change. Wp Just read that back... Needs to be more than 1 sentence lol
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Post by nocturnal on Jun 15, 2016 14:53:24 GMT -5
The only reason anyone would need/want to choose a hard swing option from the fairway would be for more ball spin. (except for long par 5's) That's why the pros choose to hit a more lofted club harder than a less lofted club at a normal strength....but this increases the chance for less accurate shot. If ball spin isn't increased with the harder swing option, it would seem pointless to choose the harder swing on approaches.
I wish that tempo and swing angle were the only ways to regulate distance and fade/draw from club to club. No more loft/deloft or fade/draw grid.
Me personally, I want a harder swing regardless of distance lost or gained. Our current swing is too easy. It's too easy to pin hunt, or on fast/firm courses to hit your target landing area.
I suck at real golf but I don't have the option of grabbing an "easy swing club" out of my bag a guaranteeing myself a accurate, straight shot with less distance. EVERY shot should be easier to miss hit I see the pros miss hit wedges and short irons and miss the greens or land in hazards, (Spieth at Augusta)
I may be in the minority here, but I just want more a realistic golf experience.
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Post by Deleted on Jun 15, 2016 15:13:57 GMT -5
Just played Little Brook Manor 3 times for sh%$s and giggles.
1st time with 5w as my driver and only irons for approaches: 56 2nd time with 3w as my driver and only 5w/irons for approaches: 56 3rd time with driver/woods on hardest setting and no aids: 56
Haha, 56 each time. A course like this would have a low slope rating as the course is so short (under 6000 yards) there is barely any advantage to the longer hitter and the greens are so receptive, slow and flat there is barely and advantage to the accurate approach player or skilled putter. I did have eagle chances on the last round and probably would have shot 4 shots better with aids.
I hope course designers don't just automatically think long = tough when designing though. Yes, it is one way of making it tougher but using crazy length on every hole means it will only cater to the bombers on the hardest setting. Imagine if a real life tournament was only catered to Bubba Watson/Dustin Johnson/JB Holmes types of players. A nice short accuracy driven course can be tough too and the players on medium setting could compete with the bombers if they play well.
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Post by HeMan1202 on Jun 15, 2016 17:04:11 GMT -5
Just played Little Brook Manor 3 times for sh%$s and giggles. 1st time with 5w as my driver and only irons for approaches: 56 2nd time with 3w as my driver and only 5w/irons for approaches: 56 3rd time with driver/woods on hardest setting and no aids: 56 Haha, 56 each time. A course like this would have a low slope rating as the course is so short (under 6000 yards) there is barely any advantage to the longer hitter and the greens are so receptive, slow and flat there is barely and advantage to the accurate approach player or skilled putter. I did have eagle chances on the last round and probably would have shot 4 shots better with aids. I hope course designers don't just automatically think long = tough when designing though. Yes, it is one way of making it tougher but using crazy length on every hole means it will only cater to the bombers on the hardest setting. Imagine if a real life tournament was only catered to Bubba Watson/Dustin Johnson/JB Holmes types of players. A nice short accuracy driven course can be tough too and the players on medium setting could compete with the bombers if they play well. That is exactly what many many courses did when they "Tiger-proofed" them.
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Post by Deleted on Jun 15, 2016 17:11:14 GMT -5
True. But it should be possible to make hard and mediums play against each other. For arguments sake lets say medium is the short end of the pga stick (Donald/Furyk/Poulter) and hard is probably top end (bubba/DJ/Rory). They compete against each other with obvious advantages/disadvantages for both. Easy however should not really be able to compete with them both really as that is too far off distance wise. Easy is really for beginners.
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