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Post by mcbogga on May 20, 2016 8:27:14 GMT -5
It has to. It's just logic deduction. If current mechanic is kept as is ANY additional mode must per definition make the game easier no matter how hard it is.
But let's see. More variance is a good thing.
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Post by Deleted on May 20, 2016 8:33:10 GMT -5
If current swing mode causes less distance as was alluded to then it's straight away harder to shoot lower on current courses as current long par 4s won't be reachable without going to a more difficult swing mode. More difficult swing mode means more mistakes which means tougher to shoot low.
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Post by mcbogga on May 20, 2016 9:01:18 GMT -5
Yeah, but I think they can't change it... Look at all the b%&ing when they changed it to make it a bit more challenging... Imagine what wil happen when those people can't reach every par 5 in two shots...
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Post by Deleted on May 20, 2016 9:13:45 GMT -5
Yeah, but I think they can't change it... Look at all the b%&ing when they changed it to make it a bit more challenging... Imagine what wil happen when those people can't reach every par 5 in two shots... Probably just as much b%&ing as there is now with how painfully easy the game is. There's always b%&ing, that's what humans on the internet do best :-P But seriously, TGC2 they should introduce it into. Would make for a far better game. Beginners play on beginners length courses if they want to score well whilst us TGCT Pro players can play on longer courses whilst missing the odd fairway here and there. Win-Win.
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Post by ErixonStone on May 20, 2016 9:19:59 GMT -5
People will master the "harder" swing. Instead of being 265 off the tee, they'll be 280... 290? 300? Now, instead of a 195 yard 4I, they have a 180 yard 6I (or 160 yard 8I) to the pin.
I don't see players who play 10-20 rounds per week still struggling to master a mechanic executed with a controller stick.
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Post by boomboom on May 20, 2016 9:21:45 GMT -5
Not sure what this tells most people:
"From the beginning we have drawn plenty of inspiration from our favourite golf games of yesteryear, and always keeping in mind that at the end of the day the game needs to be a golf simulation but it also needs to be fun and relatively accessible, or there won’t be enough of an audience to justify us working on it."
But that tells me it's not about to get any harder anytime soon.
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Post by Deleted on May 20, 2016 9:25:18 GMT -5
People will master the "harder" swing. Instead of being 265 off the tee, they'll be 280... 290? 300? Now, instead of a 195 yard 4I, they have a 180 yard 6I (or 160 yard 8I) to the pin. I don't see players who play 10-20 rounds per week still struggling to master a mechanic executed with a controller stick. Fair point but whatever the hardest swing mode becomes it should be just that, HARDEST. Even the best players that use the hardest setting should find it nigh on impossible to master - think Bubba Watson, hits it long (306.7 yards driving distance on PGA stats - ranked 5th) but sprays it (58.12% accuracy ranked 131st). Some of the best players that are more prudent may elect to swing with a less difficult swing to hit the ball straighter, think Zach Johnson (282.9 yards - ranked 159th: 65.54% accuracy - ranked 38th). A Zach-type player could be on medium difficuly swing whilst a Bubba-type could be on hardest difficulty swing and they are still competing against each other. It's going to be tough to balance it but if done correctly it will be fantastic. www.pgatour.com/news/2015/02/03/300-60-club-best-drivers-on-pga-tour.htmlThe 300/60 club would be those players playing on hardest difficulty swing that manage to hit over 60% of fairways. The most accurate of the hardest swing players. Granted when you are hitting it that long then you most probably don't care if you are hitting the fairway or not as the added distance would compensate if its a short second shot to the green. All about risk/reward, me myself I would probably prefer the Zach Johnson-type 280/70 club, I'd take the 20 yards loss for 10% more fairways hit as I'm a conservative player that hates bogeys whilst others would prefer the 20 yards more length as they would hit more birdies no doubt but will also hit more bogeys as they would be in trouble more often. golfanalytics.wordpress.com/2014/09/30/is-distance-or-accuracy-preferable-off-the-tee/Hell, right now everyone is a member of the 280 yard club (265 yards with 15 yards rollout) and I'd suggest the best are members of the 280/90 club. Hitting it 280 yards off the tee with 90% success rate (on realistic sized fairways that's generous more like 99%). All this on courses that are shorter than the pros as they are adapted to our TGC golfers yardages means it's the equivalent of us hitting it as far as Bubba but with 90% success rate, so the best in this game are all like real life 300/90 club members...couple that with an easy flop game and we wonder why scores are low.
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Post by blackaces13 on May 20, 2016 15:53:17 GMT -5
It'll never be balanced though. The best players will all be playing on the same difficulty setting if there are more than one to choose from. Most likely, it'll be those who can master the longest (hardest) setting. This is how video games work.
I also think tighter swing mechanic constraints will just encourage straight shooting and rigged controllers, which would really suck.
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Post by Brighttail on May 20, 2016 16:41:53 GMT -5
It'll never be balanced though. The best players will all be playing on the same difficulty setting if there are more than one to choose from. Most likely, it'll be those who can master the longest (hardest) setting. This is how video games work. I also think tighter swing mechanic constraints will just encourage straight shooting and rigged controllers, which would really suck. Let it encourage whatever you want, on the TGCT they can spot these straight-swing cheats. It is very easy to do because no human can ever get anywhere near the perfect swing as these programs can.
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Post by mcbogga on May 20, 2016 21:26:52 GMT -5
I really like your idea - Oz. Just don't see HB implementing it like that given their track record and level of golf understanding.
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Post by joegolferg on May 24, 2016 7:29:42 GMT -5
Well, just briefly looked at the thread. Might be the nail in the coffin for me to quit if true. Without even trying it first?
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Post by dh-nufc on May 25, 2016 7:00:12 GMT -5
I like your idea too Luke but I still think that no matter how hard you make it a certain percentage of people will master it. The only way to change that would be increase the margin of randomness. I know people wouldn't like that idea but I don't see how else you can do it. Basically on the harder setting your landing area would be a 10-20 yard area for driving(Much less for approach shots)
My alternative idea would be to give two options for swing difficulty, one harder than the other but with the same outcome. In other words a perfect swing in hard mode would give the same result in easy mode. Then you force the harder difficulty when creating the tour/tournament. TGCT could even have a tier using the easier difficulty for new players.
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Post by Deleted on May 25, 2016 10:51:49 GMT -5
I consider myself an average player on the Euro tour, 64-65 scoring, 80 or so money rank, 130 WGR. I don't invest much time at this juncture trying to get better, and occasionally put together decent rounds. I can't see myself playing this game on a harder level and shooting par or worse. The top players will still be the top players no matter what mechanical swing changes they make. Only works if highest ranked players have to use harder swing and lower ranked get easy or medium. Then we will see the tour be competitive top to bottom. Otherwise this is a change that makes the game less fun for the vast majority of tour players.
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Post by mcbogga on May 25, 2016 11:30:12 GMT -5
Multiple modes is what most people seem to want - but not HBs "philosophy" since it would create some terrible divide in the player community.
I say make a mode where shot dispersion mimics real life tour level play.
Brownie - maybe it would mean that we can move away from tricked up video-game courses and enjoy more realistic play on the great RCRs that are out there.
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Post by dh-nufc on May 25, 2016 13:18:08 GMT -5
Multiple modes is what most people seem to want - but not HBs "philosophy" since it would create some terrible divide in the player community. I say make a mode where shot dispersion mimics real life tour level play. Brownie - maybe it would mean that we can move away from tricked up video-game courses and enjoy more realistic play on the great RCRs that are out there. We need to ask HB why swing difficulty options are any different to no grid and other features used onthe TST. Surely if they are okay as options then a swing option should be too.
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