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Post by adamhill413 on Mar 17, 2016 19:07:20 GMT -5
One reserve spot please! Course on Tour: Shougleith Tournament Links
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Post by drlowdon on Mar 17, 2016 19:07:33 GMT -5
Add me to the reserve list if there is still space.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 17, 2016 19:12:21 GMT -5
Well, I think I will sit this one out.
Not enough time to create an Olympic class course. .. actually, I have a good start to one on the burners ... but no.
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Post by Crazycanuck1985 on Mar 17, 2016 20:22:57 GMT -5
Contestants and waitlist updated in OP. Get to work everyone!
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Post by scarpacci on Mar 17, 2016 20:25:35 GMT -5
If nothing else, at least this contest got us Reebdoog back!
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Post by misternic on Mar 17, 2016 21:02:57 GMT -5
Let me know if you get room on this. Add me to the waiting list.
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Post by tastegw on Mar 17, 2016 23:26:53 GMT -5
I'll take a spot on waiting list
Mckee hosted
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Post by tastegw on Mar 17, 2016 23:29:57 GMT -5
Btw, can we get an official list of "tricked up" things, this seems to be a grey area as some say this is tricked, and others say that is tricked.
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Post by Crazycanuck1985 on Mar 17, 2016 23:44:14 GMT -5
Btw, can we get an official list of "tricked up" things, this seems to be a grey area as some say this is tricked, and others say that is tricked. Good idea. This is a grey area but here are some examples of what I consider "tricked up". This is open to discussion by everyone of course. The Obvious- pins on yellow/red slopes - fairways that are severely sloped that just dump perfect drives into the rough - unnatural placement of hazards (trees) solely for the purpose of being in the way. I'm all for shot shaping around hazards when appropriate, but sticking a tree in front of the tee just because is what I mean. The not-so-obvious- tucking pins on EVERY hole. When pins are tucked, there should be an appropriate bail out area that gives the golfer a 20+ foot putt. - length: making the course ridiculously long just for the sake of it being long. We don't want to be hitting driver/long iron into greens on every hole. - not all courses need to be firm/fast. Difficulty can be achieved without this...it's just harder. That's all I'm going to list for now. We have all designed courses that have made it on tour and have played courses we find to be "artificially difficult". Difficulty is hard to achieve in video game golf courses. Everyone has their different opinion.
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Post by tastegw on Mar 18, 2016 0:21:32 GMT -5
Here are some things that have been called tricks on some of my courses: These are things that I don't agree with)
Forced layups ( even on short holes ) Fairway bunkers (that promote course management) No first cut (even if the fairway was generous) Small greens Large greens Hard greens (hard as in firm) Slow greens True blind shots ( not the sloppy kind where designer ignored things) Reverse camber (spell check) Size deception (making something look larger or smaller than it really is via contrast vs another object or thing)
Now I'll post things that I view as tricks:
When combined with firm settings, forward kicks at front of green when landing in center of green is a bad shot, landing before the forward kick will leave you short. Excessive front to back sloping ( front is higher than back) 15 yards or fewer recommended landing zones off the drive on longer holes Greens that reject all shots but a perfect shot Greens that allow/force a ball that landed in the center of it to roll off into a hazard, especially a water hazard. Out of bounds placed too close to the playing area. Forced carries with no reasonable bail out areas Cosmetic hazards in field of play (fences, stakes, rakes, etc)( not talking about outside the confines of a hole) Tree placements that REQUIRE the golfer to shot shape in order to hit recommended club off the tee box, not the risk/reward variety. Excessive overhanging trees that gobble up balls and drops them in hazards and rough. Greens elevated too much so that chip shots are no longer an option when just a few feet away from fringe Bowl edged greens the reject all shots not near the center Greens with more yellow red than green grid lines Excessive pins near red grids when hole is above the red. Greens designed where the golfer is better off hitting a full 8 iron vs a full wedge by manipulating the pin location vs backspin (Crawford mines hole 5 I think is my example) Forced layups when next shot is a max club(3wood) 100+ foot drops used more than a few times And everything Canuck said
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Post by pyates on Mar 18, 2016 3:55:11 GMT -5
Two solid list of tricks there. Can't say I disagree about any of it. Can't currently decide whether to go firm/fast or not... as Canuck said, medium firmness greens can be tough and in some ways it is harder to do, but then again creating a firm/fast course that everyone agrees is fair is pretty tough also . A few mentioned the timeframe... I'd prefer a couple weeks more personally, I am not the fastest designer, but I'll manage I'm sure
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Post by Audentior on Mar 18, 2016 5:39:37 GMT -5
Really looking forward to this contest! 10 cracking designers!
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Post by drlowdon on Mar 18, 2016 6:35:42 GMT -5
Two solid list of tricks there. Can't say I disagree about any of it. Can't currently decide whether to go firm/fast or not... as Canuck said, medium firmness greens can be tough and in some ways it is harder to do, but then again creating a firm/fast course that everyone agrees is fair is pretty tough also . A few mentioned the timeframe... I'd prefer a couple weeks more personally, I am not the fastest designer, but I'll manage I'm sure I've had the same dilemma, generally easier to make a course difficult with firm greens but it does limit you design wise a little bit if you want to ensure it still plays fair. I just hope six weeks is enough time to get it done (and that others decide to drop out so I can get in!)
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Post by pyates on Mar 18, 2016 6:46:04 GMT -5
Two solid list of tricks there. Can't say I disagree about any of it. Can't currently decide whether to go firm/fast or not... as Canuck said, medium firmness greens can be tough and in some ways it is harder to do, but then again creating a firm/fast course that everyone agrees is fair is pretty tough also . A few mentioned the timeframe... I'd prefer a couple weeks more personally, I am not the fastest designer, but I'll manage I'm sure I've had the same dilemma, generally easier to make a course difficult with firm greens but it does limit you design wise a little bit if you want to ensure it still plays fair. I just hope six weeks is enough time to get it done (and that others decide to drop out so I can get in!) Yeah, I guess the sweet spot I'll aim for is 2 firm pin positions and 2 medium pin positions per green. For me, most of the time is taken up with starting. I can take weeks to settle on a style to go with, I don't like producing something that looks like anything others have produced but I also want it to look good... it's getting harder and harder to find that :-D. Fortunately I think I have something settled on, I'll just have to go for it I hope for your sake you get your chance... passed experienced suggests producing a course on the wait list isn't a waste of time. But the small number of committed designers might make drop outs less likely
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Post by drivert on Mar 18, 2016 7:10:06 GMT -5
That filled up quick thats what playing the division too much will do for you......
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