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Post by uniformplum9784 on Sept 25, 2015 10:14:03 GMT -5
The idea of these tours are awesome and could be really fun but, some adjustments are definitely needed. Some of these courses are just ignorant, and the pin locations would not be legal in real golf on almost every course. If you don't have time to put in 5+ practice rounds you stand no chance. Also, the green speeds/ course spec should be mandatory to stay constant throughout the whole tournament.
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Post by r0nrun on Sept 25, 2015 11:01:05 GMT -5
The idea of these tours are awesome and could be really fun but, some adjustments are definitely needed. Some of these courses are just ignorant, and the pin locations would not be legal in real golf on almost every course. If you don't have time to put in 5+ practice rounds you stand no chance. Also, the green speeds/ course spec should be mandatory to stay constant throughout the whole tournament. If you wanna compete in any sport you got to practise the odd thing with video games is that you can drink while doing it... so why complain cheers
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Post by Pubknight on Sept 25, 2015 12:48:27 GMT -5
Also, the green speeds/ course spec should be mandatory to stay constant throughout the whole tournament. Why? That's one of the things I think designers are doing right. Pro golf (and web.com is pro golf) greens will typically get faster and faster through a tournament as the course dries out. Throw some rain in there and it softens it up/slows it down. It's actually quite realistic. I do think some designers overdo it (i.e. a 166 speed green yesterday shouldn't go to 101 today because of rain), but conceptually it is sound. Anything that makes players think on their feet and react as opposed to just memorizing should be encouraged.
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Post by uniformplum9784 on Sept 25, 2015 13:38:53 GMT -5
Bc not everyone has the time to sit and practice the game 24/7 but still enjoy the competition but want it to be fair and worth their time. I agree, on it "kinda" being realistic. The difference is in real life you can see the differences of the green speed. You can see moisture in the green, going with/against the grain in a putt. On a video game, you cannot.
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Post by uniformplum9784 on Sept 25, 2015 13:42:34 GMT -5
Yes, a course may dry out, but Saturday this week for example, it rains, and then Sunday the greens are lighting! This is the first time I've gotten aggravated with the inconsistency of a course. Don't always like the courses, but that's life/golf.. No biggie there. But, there needs to be the real life concepts you explained, just realistic is the problem we're running in to. Biggest problem is the pin placements are illegal in real golf. If we're striving to be realistic, it needs to be in all facets of the game.
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Post by nevadaballin on Sept 25, 2015 15:57:40 GMT -5
Bc not everyone has the time to sit and practice the game 24/7 but still enjoy the competition but want it to be fair and worth their time. I agree, on it "kinda" being realistic. The difference is in real life you can see the differences of the green speed. You can see moisture in the green, going with/against the grain in a putt. On a video game, you cannot. I'm one of those people who has not have a lot of time to practice lately due to work schedule. But that's on me, not others who can find the time. It isn't like I don't know how to play the game so I don't feel disadvantaged in that respect. I do make it a point to play one round on a course for the sake of getting familiar with the layout (not worrying about score). If there isn't time for just one practice round then I feel for ya, that's a tough daily schedule you have. Certainly can't expect others to practice less because you (or myself) don't have the time that they have. As for course conditions, they are what they are - everyone plays the same conditions each round (except this week with the wind and the update coming out lol). It doesn't matter to me if it makes real world sense or not as far as what the firmness/speeds are from day to day, we all play the same for each round. It's as much a level playing field as we can ask for.
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Post by nevadaballin on Sept 25, 2015 16:00:14 GMT -5
Yes, a course may dry out, but Saturday this week for example, it rains, and then Sunday the greens are lighting! This is the first time I've gotten aggravated with the inconsistency of a course. Don't always like the courses, but that's life/golf.. No biggie there. But, there needs to be the real life concepts you explained, just realistic is the problem we're running in to. Biggest problem is the pin placements are illegal in real golf. If we're striving to be realistic, it needs to be in all facets of the game. What is an illegal pin placement? Like in a rulebook, what does it say is illegal?
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Post by uniformplum9784 on Sept 25, 2015 16:43:12 GMT -5
I agree with all your statements. In no way am I saying people should practice less bc I can't play more. To me, they way the courses are playing it is aided to the person who can sit and play practice rds and learn the greens/nuances of each course, where you or I do not have that luxury. It shouldn't be that way. It should be based off of your ability to play the game. There is no need for 15-20 mph wind every rd! I'm from Oklahoma, one of the windiest places on Earth and it isn't like that every rd I play. As for the rules of pin placement, don't hold me to this, I believe it is if you drop a ball, arm straight out chest high and the ball rolls more than 3-4ft, it cannot be placed there and must be 6 ft on the green from the fringe.
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Post by Deleted on Sept 25, 2015 18:07:26 GMT -5
I wish the pause menu would show us the course conditions...
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Post by Morgan-esque on Sept 25, 2015 18:47:34 GMT -5
Yeah it would be nice to know the green speeds and firmness per round, and fairway firmness. All you get from the game is green speed I think?
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Post by nevadaballin on Sept 25, 2015 19:39:20 GMT -5
I wish the pause menu would show us the course conditions... They could easily put the actual dials on the hole overhead view somewhere for easy access
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Post by mcbogga on Sept 26, 2015 4:29:58 GMT -5
But - it only takes one hole to figure them out, so limited value IMO. And I think most designers are far too nice with pins for tour set ups. The play-off courses in the Euro have been quite good, but overall it can be tightened up.
It's actually what many designers overlook - they make a beautiful course and then sets it with meh pins.
Nothing wrong with having practice and mapping the course pay off - that's how golf works.
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Post by bentfivewood on Sept 26, 2015 12:19:50 GMT -5
It only takes being on the first tee to know what the speeds are. Scott D. Can tell you the approximate numbers but generally when you switch to putter the higher the number for max distance, the faster the greens are. Again, the I'm not sure what all of the approximate distances are but they are available elsewhere in these forums. I'll see if I can find them or maybe Doyley will post them here.
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Post by Deleted on Sept 26, 2015 12:29:49 GMT -5
187 feet for your putter =fastest green speeds
That one I do know.
I guess someone could experiment in the GNCD to get what 9, 10, 11, 12, 1, 2, and 3 oclock on the meter equals in terms of feet your putter shows.
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Post by nevadaballin on Sept 26, 2015 13:17:26 GMT -5
I agree with all your statements. In no way am I saying people should practice less bc I can't play more. To me, they way the courses are playing it is aided to the person who can sit and play practice rds and learn the greens/nuances of each course, where you or I do not have that luxury. It shouldn't be that way. It should be based off of your ability to play the game. This sounds very contradictive to me. Everyone does play based on their ability. Some people are better than others, whether it's because they practice more or they are just naturally better. Why shouldn't it be that way? No one is being gifted anything. If they practice, then they are putting in the work to play well. If they are naturally better, well F those people
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