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Post by Doume6307 on Nov 24, 2023 10:33:54 GMT -5
Hi,
As I am working on the Lidar version of Evian Resort course, I'm facing a problem of full memory.
At the fist import, the memory was at 34%, then it reached 68% after the work you can see on my Evian thread
Now the gauge is full and no more planting is possible, since I'm only at the 2nd hole refining.
I've tried to delete some spline plantings, as I faced the same problem with Estate Heights and had some good results, but no way this time.
Then I tried to delete some trees and it came that when I deleted a little bunch of them, I got 2% less memory (see picture below). I'm surprised as if deleting about 20 trees is equal to 2% memory, then I cannot expect to plant more trees and the course needs that.
I'm sure 20 trees are not worth 2% of memory. There must be something else wrong in my course. Any clue?
Thank you
Dominique
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Post by mmallahan on Nov 24, 2023 11:05:14 GMT -5
I’ve never done a LiDAR course but my suggestion would be to delete all trees and turn autogen trees all the way up and then remove what you don’t want. Then manually plant the few trees that give you the tree line you need from the player perspective to match the look of the course IRL. So you are using way less meter and all the trees that are filler are just autogen.
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Post by yeltzman on Nov 24, 2023 11:13:54 GMT -5
I always thought Memory is the amount of different items you got on the course, say 40-50 different trees houses rocks etc, and objects is the amount you planted....but i might be wrong there is seems different every course i have designed in Lidar.My English is not great but i think you may have used too many different trees or houses or building etc....and not the planting of them because i thought once you used one tree etc it did not move the memory meter when you used it again.i have only ever got close once in designing on memory was on lytham with about 40 different trees and loads of different houses and it hit 98%.
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Post by blindwolfgolf on Nov 24, 2023 12:19:08 GMT -5
I always thought Memory is the amount of different items you got on the course, say 40-50 different trees houses rocks etc, and objects is the amount you planted....but i might be wrong there is seems different every course i have designed in Lidar.My English is not great but i think you may have used too many different trees or houses or building etc....and not the planting of them because i thought once you used one tree etc it did not move the memory meter when you used it again.i have only ever got close once in designing on memory was on lytham with about 40 different trees and loads of different houses and it hit 98%. Believe this is correct as it’s a limit on the number of unique objects used in game. After I finish basic sculpting & surfacing I usually try to test plant the a few areas that have different looks & try to get my clubhouse area mostly built or at least get the objects in the designer that I will use to build it. Usually end up sacrificing some range objects or different types of cars in the parking lot if I think it’s going to be an issue.
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Post by Doume6307 on Nov 24, 2023 12:29:09 GMT -5
I always thought Memory is the amount of different items you got on the course, say 40-50 different trees houses rocks etc, and objects is the amount you planted....but i might be wrong there is seems different every course i have designed in Lidar.My English is not great but i think you may have used too many different trees or houses or building etc....and not the planting of them because i thought once you used one tree etc it did not move the memory meter when you used it again.i have only ever got close once in designing on memory was on lytham with about 40 different trees and loads of different houses and it hit 98%. Yep, it must be that.
In fact I tried to stick at every tree shape and thus I'm using a lot of different ones (around 100), lot of houses, stones and weeds too.
The course being rather heavy tree-lined with a strong variety, I will have to abandon the idea of sticking to each tree look. Rather sad, but maybe with 2K25...
Dominique
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Post by yeltzman on Nov 24, 2023 13:08:11 GMT -5
You should be ok now then as long as you don't use new items just stick with what you have used it shouldn't move.
My biggest problem with 2k23 is the object meter and especially doing links courses it imports at anything from 30 to 50% does not leave you a lot really.Lidar and 2k23 seems a lot better on flatter type of courses hope you can get to finish the course how you want to.
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Post by metatropic on Nov 24, 2023 17:11:45 GMT -5
I always thought Memory is the amount of different items you got on the course, say 40-50 different trees houses rocks etc, and objects is the amount you planted....but i might be wrong there is seems different every course i have designed in Lidar.My English is not great but i think you may have used too many different trees or houses or building etc....and not the planting of them because i thought once you used one tree etc it did not move the memory meter when you used it again.i have only ever got close once in designing on memory was on lytham with about 40 different trees and loads of different houses and it hit 98%. Yep, it must be that.
In fact I tried to stick at every tree shape and thus I'm using a lot of different ones (around 100), lot of houses, stones and weeds too.
The course being rather heavy tree-lined with a strong variety, I will have to abandon the idea of sticking to each tree look. Rather sad, but maybe with 2K25...
Dominique
If you want more variety without breaking the memory meter try combining trees together to create new ones. I only like about 30 or 40 of the trees in the game anyway…Likewise only a few rocks are any good; you can combine 3 or 4 rock shapes to create endless variety…
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Post by mmallahan on Nov 24, 2023 18:35:37 GMT -5
Yep, it must be that.
In fact I tried to stick at every tree shape and thus I'm using a lot of different ones (around 100), lot of houses, stones and weeds too.
The course being rather heavy tree-lined with a strong variety, I will have to abandon the idea of sticking to each tree look. Rather sad, but maybe with 2K25...
Dominique
If you want more variety without breaking the memory meter try combining trees together to create new ones. I only like about 30 or 40 of the trees in the game anyway…Likewise only a few rocks are any good; you can combine 3 or 4 rock shapes to create endless variety… Exactly. I discovered combining a burnt orange tree with a green tree to create a fall tree in the middle of changing colors and it opened up so many other ideas. You could probably use 10 different trees and plant a whole course and not have one look the same.
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Post by Doume6307 on Nov 25, 2023 4:14:40 GMT -5
Thank you all,
As I said, the course is kind of a botany garden with lots of trees species and shapes. I'll really have to simplify and it's a shame in some way (for the look at least).
I think the trees available in the game are somehow badly chosen as many tree shapes are not available (fin high polars, multi-trunks ans so on). You can build some with two or more joined but it often looks odd imo.
As for an example, it will be impossible to render this :
Dominique
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Post by Doume6307 on Nov 26, 2023 4:14:29 GMT -5
Waiting for better times, this will be quite the best I can do with current trees :
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Post by dmoney4797 on Nov 28, 2023 11:02:56 GMT -5
I'm working on a LiDar based course that happens to be on an island. In an effort to lower the converted plot of land to the natural water level I used the "Shift Elevation" button in Chad's tool. Specifically I dropped it 15 yards. After saving the course and bringing it up in the designer the amount of memory used had dropped by ~20%!!!
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Post by gamesdecent on Nov 29, 2023 11:52:34 GMT -5
I'm working on a LiDar based course that happens to be on an island. In an effort to lower the converted plot of land to the natural water level I used the "Shift Elevation" button in Chad's tool. Specifically I dropped it 15 yards. After saving the course and bringing it up in the designer the amount of memory used had dropped by ~20%!!! Every sculpt also costs a tiny fraction of memory, and LIDAR importing does a ton of it, so my guess is by lowering the plot, anything in that 15 yard range that you lowered is now effectively underground and doesn't have to be sculpted in the game, which is a huge savings on a LIDAR plot. Doume6307 as others have said, each new object placed increases the memory meter. Also, spline planting anything will run up the object meter much much faster than individually planting them or even multiplanting them. If you individually plant some things and then select them, copy and paste them to use again elsewhere, it will increase the file size but the object meter will essentially stay the same.
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