Post by aprincey on Mar 11, 2022 19:32:53 GMT -5
Hello all,
This is my first post, but I’ve been lurking around the site and following the design comps for 2k21. Some absolutely stunning submissions and tons of real quality work being done around here. Congrats to all the dedicated designers, on all levels. Well done, people! As a side note, I discovered Quorra Central Base(fantasy submission)by reading on here, wow, what a imaginative masterpiece of its own! I even played a round in the sim, and it was fantastic. This year’s Nebudkanezzar looks every bit as impressive and it on level all its own. I’m getting sidetracked.....
Anyway, I’m a simulator player/designer and obviously still use TGC2019 as a result. How difficult is it to port ‘19 courses to 2k21? Lots of rework required, which themes port best, etc? Can sim software files be ported to standard video game platform? The reason I ask, is that I’ve recently designed a fictional course of my own on ‘19 and have no real platform to advertise, save for this site and Reddit, and I much prefer the forum here. I’ve done Lidar and RCRs in the past, so the designer is not new to me. I’ve been reading and researching lots of the great ideas on here and have incorporated many of the concepts and “looks” in my very first fictional adaptation. I’ve read lots of the WIP critiques and tried to avoid the major noob pitfalls.
At the end of the day, this place here generates a good amount of buzz/appreciation for the countless hours it requires to design, and I’d like some feedback if possible. I’m fully done with the routing, the course is fully designed for playability, but still have some micro-planting & micro-sculpting left. All major objects and trees are in, just the finer details and finishing touches need to be addressed.
Anyone with TGC2019 simulation can find my WIP under HRbeta2. The course will be named Horseshoe Ridge when all said and done(aptly named due to large cliff formation hole 10 & back nine). I’d say it’s about 90% complete at this point. There are some blind shots, and a few things most pro designers would throw red flags at, but nothing bordering on unrealistic. Another note, it was designed with simulation as the end goal, so it may not suit console play as well(too easy???), I’m not sure yet.
Thanks!
This is my first post, but I’ve been lurking around the site and following the design comps for 2k21. Some absolutely stunning submissions and tons of real quality work being done around here. Congrats to all the dedicated designers, on all levels. Well done, people! As a side note, I discovered Quorra Central Base(fantasy submission)by reading on here, wow, what a imaginative masterpiece of its own! I even played a round in the sim, and it was fantastic. This year’s Nebudkanezzar looks every bit as impressive and it on level all its own. I’m getting sidetracked.....
Anyway, I’m a simulator player/designer and obviously still use TGC2019 as a result. How difficult is it to port ‘19 courses to 2k21? Lots of rework required, which themes port best, etc? Can sim software files be ported to standard video game platform? The reason I ask, is that I’ve recently designed a fictional course of my own on ‘19 and have no real platform to advertise, save for this site and Reddit, and I much prefer the forum here. I’ve done Lidar and RCRs in the past, so the designer is not new to me. I’ve been reading and researching lots of the great ideas on here and have incorporated many of the concepts and “looks” in my very first fictional adaptation. I’ve read lots of the WIP critiques and tried to avoid the major noob pitfalls.
At the end of the day, this place here generates a good amount of buzz/appreciation for the countless hours it requires to design, and I’d like some feedback if possible. I’m fully done with the routing, the course is fully designed for playability, but still have some micro-planting & micro-sculpting left. All major objects and trees are in, just the finer details and finishing touches need to be addressed.
Anyone with TGC2019 simulation can find my WIP under HRbeta2. The course will be named Horseshoe Ridge when all said and done(aptly named due to large cliff formation hole 10 & back nine). I’d say it’s about 90% complete at this point. There are some blind shots, and a few things most pro designers would throw red flags at, but nothing bordering on unrealistic. Another note, it was designed with simulation as the end goal, so it may not suit console play as well(too easy???), I’m not sure yet.
Thanks!