Post by skijedi on Feb 17, 2021 18:57:27 GMT -5
Red Spine Golf Club
Brian Holder aka SkiJedi
Welcome to Red Spine Golf Club, we hope you enjoy your stay.
Red Spine Golf Club was conceived as a conservatory space around a beautiful natural red spine of granite protruding from the surrounding forest. Care has been taken to work with the natural landscape, but provide a challenging round of golf.
Clubhouse
Spine of Red Granite
Spine Valley
Hole 3
Brian Holder aka SkiJedi
Welcome to Red Spine Golf Club, we hope you enjoy your stay.
Red Spine Golf Club was conceived as a conservatory space around a beautiful natural red spine of granite protruding from the surrounding forest. Care has been taken to work with the natural landscape, but provide a challenging round of golf.
Clubhouse
Spine of Red Granite
Spine Valley
Hole 3
Scorecard
There are currently 2 copies of this uploaded to the repository. I changed the weather from my design weather to my final weather, and thought it would over write the original... Nope.. Both are the same courses just different times of day. (New designer mistake I guess)
This is my first course on 2k21, and I welcome any feedback. I was maybe a bit over zealous with my first creation.. but ohh well, I learned a lot. I wanted a "natural" feeling course that could possibly be real, though of course it is fantasy. Sadly while my creeks ended up being what I envisioned, due to sight lines, you rarely get good views of them (of course that will depend on your shots). There are 2 potentially reachable par 4's depending on wind, and a true double dogleg par 5 (from the back tees at least). In my estimation hole 17 is the hardest, as any missed approach shot could end up off the cliff. Greens are in my opinion reasonable, not flat, but not overly penalizing for missed shots. My design philosophy is to make a round challenging, but not overly penalizing, so while you can't spray it all over, most holes won't destroy your round with missed shots. On this course I was going for a natural feel, I didn't get crazy planting, Most of the trees are actually the random plot trees. Only where I had specific trees I wanted to add to holes did I intervene, and then filling in around the course edges so you don't see too much empty plot through them. Of course all the grass is added (plant hog) and all the rock work is mine of course. I ran up to 99.8% just on all the grass and rocks and waterfalls I added. (sadly most waterfalls you can't see from standard positions, I think I have 13-15 total waterfalls). I wish the grass drawing distance was further, as I feel you loose it's impact, and not sure I would dedicate 50% of my plant meter to that much grass again... but again being my first course I was learning as I went.
Hole by Hole breakdown:
Hole 1 is a straightforward par 4, simple, with only one hazard, a good warm up hole. Pin placement back right is hardest as green is narrow in the back and guarded by a large tree.
Hole 2 is a short par 3, that has the smallest green on the course, birdies are possible, but holding the small green means chipping or recovering from the sand traps may be a standard second shot.
Hole 3 is a medium, but uphill par 4. The front tees may give the opportunity to cut the dog leg to the right of the large pine, otherwise, lay up and have an uphill shot to the largest green on the course.
Hole 4 is a double dogleg, true par 5. Only from the front tees could you possibly reach the green in 2. the layup area short of the large left bunker is relatively flat and gives a nice approach shot.
Hole 5 is all uphill, take that into account when planning your tee shot, as the bunkers protect different length tee shots. The fairway is uphill to the green, and doesnt always hold a tee shot if you are too close to the right edge.
Hole 6 is a downhill par 3, that has a narrow back left corner where pins are difficult to approach, without going off the side of the green. Don't take too much club, even though the lake make it look like a long shot.
Hole 7 is a reachable par 5, thanks to the downhill tee shot, but don't fade it into the water, or the trees. The layup area is free of bunkers so assures you of an easy approach.
Hole 8 might have you deciding what club to choose based on the wind, as the creek comes into play right in driving distance.
Hole 9 gives you a choice, do I drive past the bunker into a narrow fairway with water on the right, or lay up further from the green. The finish is uphill to the clubhouse
Hole 10, starting the back nine is a par 4 with water crossing for both your first and second shots. The second shot is shortest if you hug the water with your first shot, which helps as the green is on the smaller size based on the club you will be using.
Hole 11 is a beautiful, but difficult long par 3. Pin placement on the front edge of the green is hardest, as missing the putt long from the main green area may roll off the front edge of the green back into the fairway. There is a large layup area if you prefer a safer shot to the right of the green, which then would have you pitch up to the green to try to 1 putt for a par.
Hole 12 is a long uphill par 5. From the rear tees, only a tailwind would enable you to reach the green in 2. The layup area is quite a bit short of the green but is mostly flat leaving an easier approach than the fairway immediately in front of the green. Everything to the right is bad on the 2nd shot, as it falls into the creek, or a bunker. This is the first hole near the course's namesake Red Spine. A shot left into the rocks could end up anywhere.
Hole 13 is a very uphill par 3, that requires at least 1 club higher than the distance indicates. A false front means anything short won't hold the green, and any putt back towards the tees should be warry of rolling off and down the fairway.
Hole 14 is the first of the 2 holes that truly interact with the Red Spine. This one heads up over a saddle in the spine, and then back down to a green perched on a cliff. The Granite can deflect your ball about anywhere on the tee shot, and any miss off the green could end up down the cliff. While not "out of bounds" shots up the cliff are nearly impossible, and an unplayable lie penalty may need to be taken if you miss the green. Though bunkers may keep balls from falling all the way down the cliff.
Hole 15 follows the Red Spine, and may be a reachable par 4 if the wind is right. It will require some shot shaping as the green is angled, so it is a risk reward shot worth considering. Otherwise laying up short of the boulders into the fairway leaves a relatively straight forward approach from a flat area.
Hole 16 is a long, but very downhill par 5. Reachable by getting a good roll off your tee shot, and a hybrid or long iron for a 2nd, birdies and eagles are not out of the question, and a great 2nd might lead to better still! The green is not large and has enough undulations that long putts are to be avoided if possible.
Hole 17 following the scoring possibilities on the last hole, is potentially the hardest hole on the course. A Long par 4, with a small landing area framed by 3 bunkers, leaves a long shot to a green with cliffs all around it. a bunker will capture any shots that barely roll off the back of the green, but any longer and you loose a ball to the lake. From front tee locations, driving past the right bunker, or even cutting the corner with a larger landing area is the best play.
Hole 18 is a reachable par 4, but a very risky precise shot is required. The layup zone is friendly, and ensures a a good chance at birdie.
Thanks for checking out my course. Again its my first course in PGA 2k21, any feedback would be great. I hope you like it.
Here is a plot overview if you're interested:
This is my first course on 2k21, and I welcome any feedback. I was maybe a bit over zealous with my first creation.. but ohh well, I learned a lot. I wanted a "natural" feeling course that could possibly be real, though of course it is fantasy. Sadly while my creeks ended up being what I envisioned, due to sight lines, you rarely get good views of them (of course that will depend on your shots). There are 2 potentially reachable par 4's depending on wind, and a true double dogleg par 5 (from the back tees at least). In my estimation hole 17 is the hardest, as any missed approach shot could end up off the cliff. Greens are in my opinion reasonable, not flat, but not overly penalizing for missed shots. My design philosophy is to make a round challenging, but not overly penalizing, so while you can't spray it all over, most holes won't destroy your round with missed shots. On this course I was going for a natural feel, I didn't get crazy planting, Most of the trees are actually the random plot trees. Only where I had specific trees I wanted to add to holes did I intervene, and then filling in around the course edges so you don't see too much empty plot through them. Of course all the grass is added (plant hog) and all the rock work is mine of course. I ran up to 99.8% just on all the grass and rocks and waterfalls I added. (sadly most waterfalls you can't see from standard positions, I think I have 13-15 total waterfalls). I wish the grass drawing distance was further, as I feel you loose it's impact, and not sure I would dedicate 50% of my plant meter to that much grass again... but again being my first course I was learning as I went.
Hole by Hole breakdown:
Hole 1 is a straightforward par 4, simple, with only one hazard, a good warm up hole. Pin placement back right is hardest as green is narrow in the back and guarded by a large tree.
Hole 2 is a short par 3, that has the smallest green on the course, birdies are possible, but holding the small green means chipping or recovering from the sand traps may be a standard second shot.
Hole 3 is a medium, but uphill par 4. The front tees may give the opportunity to cut the dog leg to the right of the large pine, otherwise, lay up and have an uphill shot to the largest green on the course.
Hole 4 is a double dogleg, true par 5. Only from the front tees could you possibly reach the green in 2. the layup area short of the large left bunker is relatively flat and gives a nice approach shot.
Hole 5 is all uphill, take that into account when planning your tee shot, as the bunkers protect different length tee shots. The fairway is uphill to the green, and doesnt always hold a tee shot if you are too close to the right edge.
Hole 6 is a downhill par 3, that has a narrow back left corner where pins are difficult to approach, without going off the side of the green. Don't take too much club, even though the lake make it look like a long shot.
Hole 7 is a reachable par 5, thanks to the downhill tee shot, but don't fade it into the water, or the trees. The layup area is free of bunkers so assures you of an easy approach.
Hole 8 might have you deciding what club to choose based on the wind, as the creek comes into play right in driving distance.
Hole 9 gives you a choice, do I drive past the bunker into a narrow fairway with water on the right, or lay up further from the green. The finish is uphill to the clubhouse
Hole 10, starting the back nine is a par 4 with water crossing for both your first and second shots. The second shot is shortest if you hug the water with your first shot, which helps as the green is on the smaller size based on the club you will be using.
Hole 11 is a beautiful, but difficult long par 3. Pin placement on the front edge of the green is hardest, as missing the putt long from the main green area may roll off the front edge of the green back into the fairway. There is a large layup area if you prefer a safer shot to the right of the green, which then would have you pitch up to the green to try to 1 putt for a par.
Hole 12 is a long uphill par 5. From the rear tees, only a tailwind would enable you to reach the green in 2. The layup area is quite a bit short of the green but is mostly flat leaving an easier approach than the fairway immediately in front of the green. Everything to the right is bad on the 2nd shot, as it falls into the creek, or a bunker. This is the first hole near the course's namesake Red Spine. A shot left into the rocks could end up anywhere.
Hole 13 is a very uphill par 3, that requires at least 1 club higher than the distance indicates. A false front means anything short won't hold the green, and any putt back towards the tees should be warry of rolling off and down the fairway.
Hole 14 is the first of the 2 holes that truly interact with the Red Spine. This one heads up over a saddle in the spine, and then back down to a green perched on a cliff. The Granite can deflect your ball about anywhere on the tee shot, and any miss off the green could end up down the cliff. While not "out of bounds" shots up the cliff are nearly impossible, and an unplayable lie penalty may need to be taken if you miss the green. Though bunkers may keep balls from falling all the way down the cliff.
Hole 15 follows the Red Spine, and may be a reachable par 4 if the wind is right. It will require some shot shaping as the green is angled, so it is a risk reward shot worth considering. Otherwise laying up short of the boulders into the fairway leaves a relatively straight forward approach from a flat area.
Hole 16 is a long, but very downhill par 5. Reachable by getting a good roll off your tee shot, and a hybrid or long iron for a 2nd, birdies and eagles are not out of the question, and a great 2nd might lead to better still! The green is not large and has enough undulations that long putts are to be avoided if possible.
Hole 17 following the scoring possibilities on the last hole, is potentially the hardest hole on the course. A Long par 4, with a small landing area framed by 3 bunkers, leaves a long shot to a green with cliffs all around it. a bunker will capture any shots that barely roll off the back of the green, but any longer and you loose a ball to the lake. From front tee locations, driving past the right bunker, or even cutting the corner with a larger landing area is the best play.
Hole 18 is a reachable par 4, but a very risky precise shot is required. The layup zone is friendly, and ensures a a good chance at birdie.
Thanks for checking out my course. Again its my first course in PGA 2k21, any feedback would be great. I hope you like it.
Here is a plot overview if you're interested:
Enjoy your round!