fernnn1g
Caddy
Posts: 17
TGCT Name: FERNNN1g
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Post by fernnn1g on Jan 1, 2021 21:16:36 GMT -5
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LucasEatWorld
Amateur Golfer
I'm not superstitious, but I am a little stitious.
Posts: 225
TGCT Name: LucasEatWorld
Tour: Platinum
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Post by LucasEatWorld on Jan 2, 2021 0:26:17 GMT -5
I've given you my quick thoughts before from your beta but the final product is even better. Love the additional planting you did and the clubhouse is ððŧ
Like I mentioned, the waterfall and creek features on 7 and 15 are very nice as is the planting you did to 17 green. I will say, if I had to nitpick anything, I noticed you put in some rock work on some of the fairways where the rough was raised a little bit, but then on 18 you didn't to the raised section. Seemed like a really good spot to do that. Overall though, good job. Definitely had a good time ððŧ
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Post by hallzballz6908 on Jan 2, 2021 1:39:00 GMT -5
Nice job man. Excellent visuals, great strategy, and just enough quirk to make this one really great. Keep up the good work ððŧ!
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Post by rob4590 on Jan 2, 2021 6:21:37 GMT -5
Very nice course Paul - lots of really good strategy decisions to be made.
Being really picky - a few little issues with some greenside bunker sculpting - but takes nothing away from a really enjoyable track.
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fernnn1g
Caddy
Posts: 17
TGCT Name: FERNNN1g
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Post by fernnn1g on Jan 2, 2021 13:22:12 GMT -5
Nice job man. Excellent visuals, great strategy, and just enough quirk to make this one really great. Keep up the good work ððŧ! thank you. any combination of wind/tees/pins will make replay much more satisfying.
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fernnn1g
Caddy
Posts: 17
TGCT Name: FERNNN1g
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Post by fernnn1g on Jan 2, 2021 13:34:42 GMT -5
Very nice course Paul - lots of really good strategy decisions to be made. Being really picky - a few little issues with some greenside bunker sculpting - but takes nothing away from a really enjoyable track. Thank you for the play through! I really tried to make this a "thinking" course without limiting your options off the tee. A player that has their tempo down will have no issues hitting driver off every single tee, but layups can offer better angles at some of the pins. I'm curious of some more detail of bunker sculpting issues, as I spent a considerable amount of time hitting poor shots during play-testing to make sure the bunkers were good, lol. Sometimes I feel like the game literally wont raise up land within a bunker, or sometimes you will randomly get those polygonal lines within them (which I tried to hide with some shadows). I'm trying to get up to the "tour worthy" level of course design, so any fine details that you (or anyone else for that matter) could share would really help! Thanks again for the feedback.
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fernnn1g
Caddy
Posts: 17
TGCT Name: FERNNN1g
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Post by fernnn1g on Jan 2, 2021 13:39:36 GMT -5
I've given you my quick thoughts before from your beta but the final product is even better. Love the additional planting you did and the clubhouse is ððŧ Like I mentioned, the waterfall and creek features on 7 and 15 are very nice as is the planting you did to 17 green. I will say, if I had to nitpick anything, I noticed you put in some rock work on some of the fairways where the rough was raised a little bit, but then on 18 you didn't to the raised section. Seemed like a really good spot to do that. Overall though, good job. Definitely had a good time ððŧ Always appreciate the feedback LucasEatWorld. It's funny that you mention the split on 18. So A: I'm at 97% plant meter, so some tough decision had to be made. B: I put in a rough rock line on 18, but if you missed the fairway and had to layup to that low fairway, if the ball ran out too close to the rocks, you literally could not advance the ball, so that idea was scrapped, and I made it just a grassy shelf, haha.
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Post by Trashman351 on Jan 2, 2021 20:15:09 GMT -5
Very well done. I really enjoyed the hole layouts and fairway designs. Provided some really good strategy off the tee. Very nicely done planting, a few rogue grasses here and there, but could of been the look, you never know with things like that. Overall, very well done course. Congratulations
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Post by rob4590 on Jan 3, 2021 3:40:47 GMT -5
Very nice course Paul - lots of really good strategy decisions to be made. Being really picky - a few little issues with some greenside bunker sculpting - but takes nothing away from a really enjoyable track. Thank you for the play through! I really tried to make this a "thinking" course without limiting your options off the tee. A player that has their tempo down will have no issues hitting driver off every single tee, but layups can offer better angles at some of the pins. I'm curious of some more detail of bunker sculpting issues, as I spent a considerable amount of time hitting poor shots during play-testing to make sure the bunkers were good, lol. Sometimes I feel like the game literally wont raise up land within a bunker, or sometimes you will randomly get those polygonal lines within them (which I tried to hide with some shadows). I'm trying to get up to the "tour worthy" level of course design, so any fine details that you (or anyone else for that matter) could share would really help! Thanks again for the feedback.
It is very close to Tour Worthy - literally just those few bunkers that stopped it. The issue with those was still quite minor - for me, a bunker that has a sloped sand face should also have a base - so if viewed from the side, it should resemble: \_
A few of yours didn't have the base (just the face slope only) - so were \ only - just needed to flatten out a bit of the base. Some were beside greens, a couple were behind the green - so that brings its own issues as you are then trying to balance that with still making them visible. Just my opinion - so feel free to ignore.
And btw - not getting tour worthy designation doesn't mean you won't get a slot on a tour......
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fernnn1g
Caddy
Posts: 17
TGCT Name: FERNNN1g
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Post by fernnn1g on Jan 4, 2021 11:46:46 GMT -5
Thank you for the play through! I really tried to make this a "thinking" course without limiting your options off the tee. A player that has their tempo down will have no issues hitting driver off every single tee, but layups can offer better angles at some of the pins. I'm curious of some more detail of bunker sculpting issues, as I spent a considerable amount of time hitting poor shots during play-testing to make sure the bunkers were good, lol. Sometimes I feel like the game literally wont raise up land within a bunker, or sometimes you will randomly get those polygonal lines within them (which I tried to hide with some shadows). I'm trying to get up to the "tour worthy" level of course design, so any fine details that you (or anyone else for that matter) could share would really help! Thanks again for the feedback. It is very close to Tour Worthy - literally just those few bunkers that stopped it. The issue with those was still quite minor - for me, a bunker that has a sloped sand face should also have a base - so if viewed from the side, it should resemble: \_
A few of yours didn't have the base (just the face slope only) - so were \ only - just needed to flatten out a bit of the base. Some were beside greens, a couple were behind the green - so that brings its own issues as you are then trying to balance that with still making them visible. Just my opinion - so feel free to ignore. And btw - not getting tour worthy designation doesn't mean you won't get a slot on a tour......
Thanks again for the input. Hope everyone enjoys their round should they give it a play.
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fernnn1g
Caddy
Posts: 17
TGCT Name: FERNNN1g
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Post by fernnn1g on Jan 4, 2021 14:31:54 GMT -5
Very well done. I really enjoyed the hole layouts and fairway designs. Provided some really good strategy off the tee. Very nicely done planting, a few rogue grasses here and there, but could of been the look, you never know with things like that. Overall, very well done course. Congratulations Thanks Trashman351. Some of the rogue plants were more just meant to fill space and make it not look so empty, haha
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Post by Cottyuk on Jan 17, 2021 5:26:51 GMT -5
fernnn1g - I had a play of this today and I really enjoyed my round! The atmosphere you created, and elevation changes really gave it that authentic look and feel. Well done!
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fernnn1g
Caddy
Posts: 17
TGCT Name: FERNNN1g
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Post by fernnn1g on Jan 20, 2021 3:06:19 GMT -5
fernnn1g - I had a play of this today and I really enjoyed my round! The atmosphere you created, and elevation changes really gave it that authentic look and feel. Well done! Thanks Cottyuk. Glad you had a good time. This was definitely a challenge and my first time using any of the "tournament" objects. I tried to make it feel like it was somewhere you could actually play. Appreciate the Feedback!
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