|
Post by rchwallace on Dec 14, 2020 13:22:17 GMT -5
Hey Guys,
So... As anyone who has seen my posts knows I am a new designer, working on a real course. My question is... how much effort should I expend in developing and tuning the "facilities" like parking lots and the like. Obviously I cant get the "proper" club house in the game but, should I be placing the facility parking lots and things or is this not something that gets much exposure? I have played a few courses, one in particular, and it had a cut scene between holes which was often the parking lot, looked nice and all but I am just trying to figure out if it is worth delaying the release.
Thoughts?
Thanks
RCH
|
|
|
Post by lessthanbread on Dec 14, 2020 16:09:51 GMT -5
Most important thing is if it matters to you. 99% of people who will play it will only care about the course itself and the things they can see when preparing for their next shot.
Some people put a ton of effort in because it’s what they like doing and they make some really awesome stuff, others (like myself) put in little to no effort. For me it’s just not what I like designing and I’m not good at creating cool facilities.
Edit: missed the part about you designing a real course... that might be a little different since you’re trying to be as authentic as possible to the real thing. I would say then yeah, get as close as you can to the real facilities. Just my opinion
|
|
|
Post by sroel908 on Dec 14, 2020 16:22:51 GMT -5
For me, it's all personal preference when it comes to the "extras" of the courses you create.
For my RCR builds (which aren't all that many as I am fairly new at designing, too), I like to spend a fair amount of time on the clubhouse. Mostly because I enjoy doing it, and making it as close to the real deal is kind of fun. But if I can't get it perfectly as it is in real life, I don't stress about it, and won't take time away from making the on-course parts look authentic.
|
|
|
Post by HoneyBadgerHacker on Dec 14, 2020 17:11:51 GMT -5
This is one thing I am wanting to improve on as a designer. I think if you put in a lot of real hard work on your course you might as well try to do the same on the clubhouse and surrounding facilities like driving range. Like you mentioned you will see those things if you route your holes in and out of the clubhouse area. I think it’s very worth it to take at least a little time into it and would advise to do it before you build your first few holes as I have learned the hard way (want to make sure you have room).
|
|
|
Post by Violinguy69 on Dec 14, 2020 17:16:22 GMT -5
While you're playing, take note of the different views you get in between shots. I did this for Talking Rock, and made sure to have those areas a little extra pretty. Like behind the tee boxes. If no one will ever see it (not anywhere near the course), then you can go easy on details - this will save object meter also. But, if it's a real course, you'll want to put extra care into areas that are easily seen from anywhere on the course.
|
|
|
Post by rchwallace on Dec 15, 2020 15:49:52 GMT -5
Hey folks
Thanks for the replies and tips. I played a course last night with my son and it is a "developer" course I assume as it was fantastic with details everywhere, lots of things that I dont see in the builder. Having said that the more I get into it the more I think that since it is a RC I will endeavor to bring it to as much authenticity as possible.
Since it is my first course and I am looking for a little local player feedback I will likely "finish the playing aspects of the course" as my 'beta' and then spend the extra time from playing and seeing how it works in building the "nice to have items". I have started with a 'generic' clubhouse but have heard of guys working different buildings and stacking them or something in order to build a better or more realistic clubhouse, I hope that I can find something that will allow me to get close as what we have to choose from is just no where close to what is on the facility.
|
|
|
Post by sandsaver01 on Dec 16, 2020 6:41:17 GMT -5
Hey folks Thanks for the replies and tips. I played a course last night with my son and it is a "developer" course I assume as it was fantastic with details everywhere, lots of things that I dont see in the builder. Having said that the more I get into it the more I think that since it is a RC I will endeavor to bring it to as much authenticity as possible. Since it is my first course and I am looking for a little local player feedback I will likely "finish the playing aspects of the course" as my 'beta' and then spend the extra time from playing and seeing how it works in building the "nice to have items". I have started with a 'generic' clubhouse but have heard of guys working different buildings and stacking them or something in order to build a better or more realistic clubhouse, I hope that I can find something that will allow me to get close as what we have to choose from is just no where close to what is on the facility. I have done a lot of Lidar RCRs and I pride myself on getting the non-course areas replicated as exactly as I can to the actual course; clubhouses, roads, tennis courts, neighborhoods, etc. You definitely have to think outside the box when it comes to a lot of structures, merging various clubhouses and sheds to get something approximating what is there. Do all the planting and everything on the course itself first to make sure you have enough meter, and then add as much of the extras as you can. As Less than bread said in a post above, 99% of the people who play your course won't care about this stuff, but my pride in the job makes it worthwhile to me. On a non-RCR I would worry less about it.
|
|
|
Post by Koop on Dec 16, 2020 16:43:28 GMT -5
Not sure if this has been mentioned or not but what really sucks is that on consoles (PS4 & XB) the scout cam only shows you as far as the distance of your club so it makes it virtually worthless trying to look at all the cool stuff designers do. Maybe this might get addressed in an update? LOL, I know, wishful thinking!
|
|
|
Post by PicnicGuy / BobalooNOLA on Dec 16, 2020 21:11:07 GMT -5
TGC19's fly-bys were a great middle ground. Showed off the really adjacent stuff, but could be skipped easily enough.
|
|