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Post by bmckenzie69 on Dec 2, 2020 14:49:56 GMT -5
I have searched for a thread that offers some guidance on this, but have not found it. Are there any specific requirements for a course to not just be accepted, but to be used in an event? I am starting on a new course that I hope to make a little more challenging than my Rookie Competition course, and I plan to add tournament stuff and crowds to it. My goal is to create a tournament or tour worthy course. Would like to know up front if there are any objective criteria I need to meet, such as a blind tee shot, or certain number of tees, or certain length, etc. b101 Crazycanuck1985 ErixonStone
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Post by b101 on Dec 2, 2020 15:05:07 GMT -5
Nope, just make a very good course. I touch on it in the not approved vs approved video. It's really just more minor versions of the issues that differentiate Approved vs Not Approved.
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Post by ErixonStone on Dec 2, 2020 16:13:39 GMT -5
The course needs to stand out visually, and be interesting in strategy. It's such a subjective thing.
Solid technical execution is important, but once you meet that minimum threshold, it's all about interest.
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Post by mctrees02 on Dec 2, 2020 17:29:55 GMT -5
Once your course reaches solid technical execution and visual interest, it seems that a lot of "tour worthiness" is about whether or not the course sets up well to host an event. Much in the same way the US Open won't ever return to Myopia Hunt or the Open Championship to Prestwick, you'll likely need to have a course w/ enough length (preferably in at least 2 tee sets) to host an event.
Put another way, the PGA Tour doesn't go to the best golf course in a city, it goes to the course best equipped to host the event. If they only went to the best course, then they would go to Cypress over Pebble, Seminole over PGA National, or any number of courses over most of the TPC venues they choose to play at.
There are some wonderful courses being released as part of the dream team competition right now that will likely never see a tour event because a 6600yd par 72 turns into a pitch n putt for most players w/ a 295y driver.
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Post by virtualgolfer65 on Dec 3, 2020 22:30:32 GMT -5
I’m quite new to the PGA2K21/TGC designing world, but designed a lot under the old Jack Nicklaus and links systems. I suspect you’re asking if there are any specific criteria you need to make sure you follow to get a tour worthy course, but I think the more critical part is to simply design a great course that you like. Design it crazy like the BD courses, if that’s what you like or make them as close to real looking like Arctic Fury, b101c Canuck and others here. Chasing tour worthy is sort of like trying to become a high-level social media influencer. In both cases the key is to be who you are and let those who are attracted to that follow. I’m using the tools to design holes that I’d like to see played or I’d like to play myself in real life. Also, as a new designer to this platform I’m trying to really dig in and perfect the use of the tools for shaping and such. Keep designing the courses you have been, similar to the way you did for the contests and building your skills in the designer. Perhaps I’ll be the only one that plays my courses, and that’ll be OK, but even if millions play them, it won’t change the way I’m designing. It’ll be my vision brought to the canvas of the designer and that’s the real reward, not chasing some designation. OK off my soapbox.😀🏌️♂️👍🏻 I have searched for a thread that offers some guidance on this, but have not found it. Are there any specific requirements for a course to not just be accepted, but to be used in an event? I am starting on a new course that I hope to make a little more challenging than my Rookie Competition course, and I plan to add tournament stuff and crowds to it. My goal is to create a tournament or tour worthy course. Would like to know up front if there are any objective criteria I need to meet, such as a blind tee shot, or certain number of tees, or certain length, etc. b101 Crazycanuck1985 ErixonStone
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Post by Q on Dec 3, 2020 23:04:11 GMT -5
There are some wonderful courses being released as part of the dream team competition right now that will likely never see a tour event because a 6600yd par 72 turns into a pitch n putt for most players w/ a 295y driver. I think pretty much all the dream team courses will be on tour. Even the 6600 yard ones can end up on Beer League if they simply play too easy. As least from a ranger's perspective that's how it seems to work! However, If a course is ridiculously hard, it most likely won't get on tour (unless Plat players misbehave)
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Post by Violinguy69 on Dec 3, 2020 23:49:18 GMT -5
There are some wonderful courses being released as part of the dream team competition right now that will likely never see a tour event because a 6600yd par 72 turns into a pitch n putt for most players w/ a 295y driver. Maybe. I believe we all remember Muir Woods, which was a @#$%! at 6800 or so. For normal tour events, I think the sweet spot is in the 6900-7200 range. For pro events maybe more like 7000-7600.
My advice to getting a course on tour is simple: don't design it to be on tour. Build a great golf course first. Then pretty it up. You want 18 memorable holes that are challenging but not unfair. You want greens with plenty of yellow and red, just not right on the hole (yellow is ok now). You want to follow real life design principals as much as possible, but remember you are designing for a video game.
When you've got 18 good holes, then you can make your course pretty. Does it need to have eye candy all over the place? Nope. Does it need to be visually stunning? Not really. It does need to look both good and natural. Use as much of the object meter as you can. You've got more to work with than you think. Don't forget ball washers, coolers, and benches. Build an interesting clubhouse by not just using one of the stock ones. Put a few houses or sheds together to make something interesting. Just remember, at the end of the day, it's the golf that gets your course to the next level, not crazy rock sculptures or city skylines. Those things, when done well, add to an already good golf course.
I could type all night, but the one thing I would say to you is to build a good golf course first. Play some courses by the best designers. Your course doesn't have to be a masterpiece like an Arctic Fury course. It just has to be solid and high on the golf playing end of things.
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Post by mattf27 on Dec 5, 2020 11:38:46 GMT -5
Since I do a lot of the reviews for the site, figured I could chime in here. While I look at a lot of things, the question I usually fall back on is "Would I want to play this on tour?/Can I see this on tour?" Technical things should mostly be there (sculpting, surfacing etc.) but if it's not distracting and doesn't affect how it plays, it's not a deal breaker either. The visuals will have a little pull here as well. Every course doesn't need to be a wild cliffside masterpiece, but if your course is completely devoid of planting or is mostly just autogen plants, the visuals are probably not there. Then the biggest factor is playability. Hole designs that are interesting, strategic, and challenging are a big plus, but there also can't be too many awkward shots that don't make sense, or places where a portion of the field could get stuck. (Think 250+ yd carries off the tee, 200+ yard carries with no alternate routes for players who missed the fairway, etc). If I'm not engaged playing your course when I'm playing it, and can't remember what holes 1-3 were like on the teebox of hole 5, it's probably not making the cut. It's hard to really point to what someone should do to hit tour worthy, but designing a course specifically trying to "check the boxes" to get tour worthy is probably a terrible way to make courses. Making something you think is fun and interesting should be priority number 1, and tour worthiness should take a backseat. Those courses tend to be better than those designed with an end goal in mind.
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