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Post by ballysacorn4 on Sept 28, 2020 23:39:35 GMT -5
Do we all design from back tee for placement of hazards etc or from the back 2 tee positions? now we have the choice for different tees in tournaments etc
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Post by Violinguy69 on Sept 29, 2020 9:34:23 GMT -5
I'm pretty sure most guys design from the tips only, with a few exceptions. With the new game, designers need to make sure they take an extra look at all the forward tees. For me, I always design from the tips, but I always play a few test rounds from the first tee up from the back. I rarely play from the forward tees, but I suppose that has to change now.
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Post by bmckenzie69 on Sept 29, 2020 16:31:29 GMT -5
It was easy in 2019 because there were three sets of clubs with three defined distances. I did practice designs with three sets of tees, keeping that in mind. With 2K21, the lengths vary quite a bit, more like real golf. Now I am designing for tees that work with my clubs, 286 yard driver, and am considering added the tips a few yards farther back for those with length optimized clubs, and forward tees for shorter more user friendly clubs. I am trying to be strategic with each set of tees, but it is tough. It makes it more interesting in my opinion because the trouble has to be at varied distances.
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Post by 15eicheltower9 on Sept 29, 2020 18:33:49 GMT -5
In 2019 I don't think I ever playtested anything but the back tees (shut it, mayday_golf83). Maybe on occasion in the designer, by accident. I just moved the forward tees to pro and beginner distances. In 2k21 its a whole new ballgame though. Being able to change tees for each round of a tournament and also the range of clubs available make it a bit more interesting. I will probably take more care in offering different angles and lengths for tee shots. Evangelist played really well at q-school with 4 different tees, and it added interest.
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Post by PicnicGuy / BobalooNOLA on Sept 29, 2020 21:40:07 GMT -5
Mainly the backs here, trying to place hazards in the 260-300 yd range. I'll add another set of tees as much for appearance as anything, although I've changed angles to the fairway as well. Unless I want my courses cluttered with trouble for a hundred yard stretch, no way to guard all landing zones. Players will be teeing it up from the front with the longest clubs at the easiest difficulty. I don't design worrying about them.
Fwiw, I hit a driver listed at 267 when playing Masters to have any hope. I'll go with a longer driver when playing Pro, though.
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mayday_golf83
TGCT Design Competition Directors
Posts: 2,279
TGCT Name: Jeremy Mayo
Tour: Elite
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Post by mayday_golf83 on Sept 29, 2020 22:10:47 GMT -5
In 2019 I don't think I ever playtested anything but the back tees (shut it, mayday_golf83). Really!?!? I never would have guessed! 🤣
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Post by lessthanbread on Oct 1, 2020 9:57:30 GMT -5
I always design from the back tees. I have a pretty good idea of where my other tees will go but I don't actually add them until all my fairways and greens are laid. I only play test each tee at the very end before publishing as I'm checking each pin.
Playtesting itself is very interesting in this game because club distances vary so much. I actually have all the longest clubs in my bag so my driver carries 295. Have to keep that in mind when designing. One thing that's nice is you can you hit specific percentages so if I want to play test my driver carrying 280, all I have to do is dial the distance back a bit and swing away.
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Post by ErixonStone on Oct 2, 2020 12:48:16 GMT -5
For Dawkins Harbour, I designed the course around the 2nd tee set and then added a back tee set. Everyone played the course from the back tees, and the course played like trash.
With a wider array of players, clubs and distances, I'm probably going to use the strategy that was used on Evangelist - tees at similar distances, but placed at different angles to the fairway/green.
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