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Post by lessthanbread on Apr 13, 2020 15:29:03 GMT -5
Okay, need opinions on this because I feel like I beat myself up too much over it and am limiting myself as a designer doing it. How big of a deal do you guys think tree shadows on greens is? Early in my designing, I read someone say a critique about a course was that there were shadows on the greens and it kind of stuck with me as something to avoid doing. What's the consensus? I personally don't think they should matter because you're going to get shadows on greens in real life
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Post by 15eicheltower9 on Apr 13, 2020 16:18:34 GMT -5
I'm not against them, but i wouldn't black it out entirely. The game does a decent job with shadows and the animation, so if it's a tree try and make sure there's enough light where you can distinguish that it's a tree making the shadow. It creates a cool look especially in windy conditions. I missed on that opportunity with my last one and it still bugs me. Careful with lag though, i've seen chugging around greens where there was a lot of animation.
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laladiesman
Amateur Golfer
Posts: 267
TGCT Name: David Paul
Tour: Platinum
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Post by laladiesman on Apr 13, 2020 17:25:51 GMT -5
I voted fine but with conditions. Don’t mind evergreens and palms so much but leafy trees in high winds can be a bit much. If I can’t see the hole or read the break from 40 feet that’s on me. I just don’t like being inside 15-20 and guessing. Not to mention my eyes going funky. But that is age related not gameplay. I noticed you are a reviewer and I am just about to publish my first ever design and took advice from a tutorial which advised against it. And in a boreal theme I felt handcuffed a couple of times keeping them out of the way. I ended up with a course that was not 100% creative. I bent some things to please the reviewers. In the end I should have just stuck with my gut and listened to the criticism when it fails approval. I think it is a fine course and very playable just not up to par with what I see on TGCT. Was supposed to publish yesterday but read that most reviewers only get through a few holes and my designs got better as I went first course and all. Redoing 2-4. Sorry off topic now. Will try to put pics up today in unpublished thread.
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Post by lessthanbread on Apr 13, 2020 18:13:59 GMT -5
I voted fine but with conditions. Don’t mind evergreens and palms so much but leafy trees in high winds can be a bit much. If I can’t see the hole or read the break from 40 feet that’s on me. I just don’t like being inside 15-20 and guessing. Not to mention my eyes going funky. But that is age related not gameplay. I noticed you are a reviewer and I am just about to publish my first ever design and took advice from a tutorial which advised against it. And in a boreal theme I felt handcuffed a couple of times keeping them out of the way. I ended up with a course that was not 100% creative. I bent some things to please the reviewers. In the end I should have just stuck with my gut and listened to the criticism when it fails approval. I think it is a fine course and very playable just not up to par with what I see on TGCT. Was supposed to publish yesterday but read that most reviewers only get through a few holes and my designs got better as I went first course and all. Redoing 2-4. Sorry off topic now. Will try to put pics up today in unpublished thread. I certainly hope a fellow reviewer would not pay any attention to whether there are shadows on your greens or not when reviewing for TGC Tours. This question is posed purely for aesthetic reasons and very nit picky aspects of course design. Should have no effect on a course getting accepted or rejected. Now, if the object creating the shadow is too close and could effect actual gameplay, that’s another story
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Post by b101 on Apr 14, 2020 11:24:44 GMT -5
Meh. If you have it in mind that you don’t want it being an issue and you playtest with that in mind, you’ll be fine. Marlette did ok with a few
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Post by Royce on Apr 14, 2020 11:33:14 GMT -5
No issue with shadowy greens for me, trees are where they are and happen to cast shadows at various points of the day. That said hb_shauna could have done a far better job with how shadows look on the greens, either a limitation of the Unity engine or limitation of his brain function.
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Post by lessthanbread on Apr 14, 2020 12:53:17 GMT -5
No issue with shadowy greens for me, trees are where they are and happen to cast shadows at various points of the day. That said hb_shauna could have done a far better job with how shadows look on the greens, either a limitation of the Unity engine or limitation of his brain function. Yeah I think anything that’s not in direct sunlight is far too dark when displayed. That’s kind of why I tend to avoid shadows. One because I thought I was supposed to avoid them and two because it can be distracting because of how dark it gets
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Post by Violinguy69 on Apr 16, 2020 12:08:36 GMT -5
Shadows on greens are generally no problem as long as the shadow is mostly or completely solid. I've played a few courses lately (Delta is the worst) where a single tree makes lots of polka-dot type shadows that make it near impossible to read greens, especially in the wind. Designers don't need to abandon shadows, but they should make an effort to make courses that are not migraine-inducing with the shadows.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 17, 2020 22:26:29 GMT -5
...or when they make it almost impossible to see the green from the tee or fairway when that result is unintended.
Also, shadows around the edges aren't as big a deal. Generally speaking if you playtest and are not thinking 'oh gosh those shadows on the greens aren't helping the visual aspect at all and make the green really tough to read,' it's not a big issue.
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Post by PicnicGuy / BobalooNOLA on Apr 18, 2020 10:16:35 GMT -5
Definitely not a 'set in stone' thing. I usually just tweak my geography to change the most egregious ones if I really like the planting positions of the arboreal offenders.
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