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Post by sandsaver01 on Jan 25, 2020 16:34:23 GMT -5
It would look like the rest of the hills in the distance.
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Post by gamesdecent on Jan 25, 2020 18:17:01 GMT -5
I like the look of Sand Hills in real life when the grass is brown, it's what inspired the color scheme I chose for Wakanya (green - 2, fairway - 2, light rough - 2, heavy rough - 5, bunker - 2). I elected to go without light rough as well, but mainly to save time and effort lol. I think any long cut in the below pic that is green should be light rough, ideally, and leave the brown part as the heavy texture and the high draw distance brown grass.
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Post by sandsaver01 on Jan 26, 2020 8:21:21 GMT -5
I like the look of Sand Hills in real life when the grass is brown, it's what inspired the color scheme I chose for Wakanya (green - 2, fairway - 2, light rough - 2, heavy rough - 5, bunker - 2). I elected to go without light rough as well, but mainly to save time and effort lol. I think any long cut in the below pic that is green should be light rough, ideally, and leave the brown part as the heavy texture and the high draw distance brown grass. OK, Brian, I will give it a try. The only thing wrong (well two things actually) with doing what you say about the lt. rough is firstly I have already spent hours with the H. rough brush tracing around the lt. rough to avoid "the dreaded waves"; and secondly That will mean actually redrawing in with a Lt. rough brush in a lot of places where now have second texture. I will give it a try on a hole or two, but I may just remove lt. rough altogether. The color scheme is worth looking into as well. Thanks for the input!
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Post by sandsaver01 on Jan 26, 2020 9:34:10 GMT -5
Brian, I redid # in the manner you discussed, with a few texture changes. The -2 lt. rough texture is much too dark, IRL it is lighter that the fwy so I got the colors the way I wanted. I show a pic below, everybody tell me what you think. as far as effort (except for the wasted H rough scrolling lol) it is not disabling. I could go either way at this point. This will make the course easier to play than irl I think, because it looks like the actual texture of the rough surrounding the fairway is probably pretty punitive.
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scoll3
Amateur Golfer
Posts: 180
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Post by scoll3 on Jan 26, 2020 16:25:49 GMT -5
Brian, I redid # in the manner you discussed, with a few texture changes. The -2 lt. rough texture is much too dark, IRL it is lighter that the fwy so I got the colors the way I wanted. I show a pic below, everybody tell me what you think. as far as effort (except for the wasted H rough scrolling lol) it is not disabling. I could go either way at this point. This will make the course easier to play than irl I think, because it looks like the actual texture of the rough surrounding the fairway is probably pretty punitive. I think this looks great here... I think it’s worth the slight loss of difficulty given how nice that looks.
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Post by sandsaver01 on Feb 2, 2020 11:16:52 GMT -5
I have published a Sand Hills Golf Club beta for appraisal. Sand Hills Golf Club This course in Mullen, Nebraska in consistently ranked very high by most course review sites. Top 100 Golf Courses rank it #6 in North America and #10 worldwide. Designed by Bill Coore and Ben Crenshaw in 1995 on 8000 acres of rolling sand hills, it is a private course only open for 4 months out of the year. There are basically no plants on or around the course other than native grasses. The Lidar data I used to build this TGC2019 RCR is excellent. Scott Doyley had already traced all the golf features in OSM. There were very few artifacts, and little smoothing on greens and fairways was required. A few things you should know about this course as built by me: 1. You will notice no clubhouse, parking lot, roads, or driving range on the plot. This is because all of these are at least 750 yards away from the course. The only visible buildings are a combo starters shack/snack bar called Ben's Porch, and a couple of restrooms. 2. All the cart paths are sand, so I had to use bunker splines to emulate them and tried to flatten and smooth as best I could - please do not be too nit-picky. 3. If you look at pictures of the real course it seems that the rough just off the fairways is probably heavier than what we would call "light rough" in the game. For aesthetic reasons I decided to use Rough texture there instead. This will probably make it a little easier to play than IRL. 4. The course started out with 50% of the plant meter already used up despite heavy masking. Since EVERYTHING is covered in native grasses there was no way I would be able to plant as much as I would like to make it look like the real thing without maxing out the plant meter. I did the best I could. 5. I apologize for all the trees in the backdrop. The only theme with the rolling hills I wanted and the right textures was Countryside, hence the trees. Highlands had bare hills, but they are too steep, plus the ocean was a problem. If you give this a play, you should set the wind to no less than "Moderate". Wind is such a feature of play here, and comes from every direction, that the head pro adjusts the handicap slope and rating depending on the wind. Some pictures below: I certainly appreciate any useful comments or improvements.
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Post by jeffreyb on Feb 2, 2020 13:00:28 GMT -5
Will definitely give this a run,.... as soon as my kid is off of that Xbox 😂
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scoll3
Amateur Golfer
Posts: 180
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Post by scoll3 on Feb 3, 2020 19:11:02 GMT -5
Wow this course is incredible... really well done sandsaver01! The lighting, fescue, and atmosphere is great, especially considering the limitations of the object meter and the limited backgrounds available.
I only had two notes on the first two holes:
Hole 1- the grass plantings over the bunker in the left rough up by the green looks a little awkward since it’s all in a thin row... maybe expand it out or something
Hole 2- I think there’s a tiny bunker in front of fairway on tee shot that’s not there in game
Seriously this course is really good, thank you so much for your time and work!
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Post by jwtexan on Feb 3, 2020 20:48:18 GMT -5
Jack the entire plot up with the skinniest square on raise. Go up like 100 feet. Tree problem solved. Highly recommend saving before attempting this lol but if you do it right it should come off pretty well unless some holes are right up on the plot edge. Then probably not a great idea
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Post by sandsaver01 on Feb 4, 2020 7:54:04 GMT -5
Jack the entire plot up with the skinniest square on raise. Go up like 100 feet. Tree problem solved. Highly recommend saving before attempting this lol but if you do it right it should come off pretty well unless some holes are right up on the plot edge. Then probably not a great idea JW would you try this with the Blue or Red brush? You really cannot cover the whole 2500 yard square with one brush so what about the joins? Holes are pretty 100 yards from the edge. I might give it a try and see whats what.
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Post by Riotous on Feb 4, 2020 8:06:53 GMT -5
Red brush or you’ll lose all your existing contouring
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Post by sandsaver01 on Feb 4, 2020 8:12:59 GMT -5
Wow this course is incredible... really well done sandsaver01! The lighting, fescue, and atmosphere is great, especially considering the limitations of the object meter and the limited backgrounds available. I only had two notes on the first two holes: Hole 1- the grass plantings over the bunker in the left rough up by the green looks a little awkward since it’s all in a thin row... maybe expand it out or something You are right Scoll, I was worried about the meter on the early holes so I may have skimped on grass - fixed now.Hole 2- I think there’s a tiny bunker in front of fairway on tee shot that’s not there in game Right again! Scott must have missed that one when he traced the OSM - fixed.
Seriously this course is really good, thank you so much for your time and work! Thanks for the look-see Scoll, I depend on you and others like you to help me make these RCRs better.
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Post by sandsaver01 on Feb 4, 2020 8:20:16 GMT -5
Red brush or you’ll lose all your existing contouring Tried it. Unfortunately it only raises the parts of the plot that didn't come in via Lidar. I guess that method only works on non-lidar builds. Thanks anyway for the suggestion.
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Post by Riotous on Feb 4, 2020 8:30:35 GMT -5
Shame it didn’t work because it was a good idea, I’ve never used LiDAR but someone else might be able to help. Good luck with the course
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Post by jwtexan on Feb 4, 2020 8:44:10 GMT -5
Dang it lidar!
Oh well it was worth a shot. Try the blue brush? The skinny square on the last page covers just about the entire plot though when you blow it up
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