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Post by Deleted on Dec 9, 2019 12:36:45 GMT -5
OK, maybe just make the driver a bit harder to hit straight. TGC2 driving was definitely much tougher. Are you USING a mouse? No? Ok then. I'd be lucky to break 100 on this game with a mouse. I used to be a mouse 3 clicker and PS move user before TGC. Though I use mouse for all FPS games,quite fond of my Razer Deathadder🖱️😊
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Post by JosiaDB on Dec 9, 2019 12:42:11 GMT -5
I tried using a mouse one time to see if I could get used to it. I never really used a controller much till this game, half my tempo problems I think come from that.
Art Vandelay I don't know how you do it. I couldn't even come close!
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Post by jeffbdvs on Dec 9, 2019 12:52:20 GMT -5
I actually made my character look like my girlfriend at the time. Not as perverted as it sounds. It might be chauvinist but I do prefer looking at women over males anyways. Even in a video game character way. My son and I started playing the new Lara Croft Tomb Raider game on PS4. He handles controller duties and I help with puzzle solving and “that’s a bad idea” warnings. Her character is easy on the eyes compared to the male characters in the game, but it’s still just a video game avatar and remains completely disconnected from any immersion felt from the outstanding environment in the game. After a while, I don’t even notice her until the unbearably long cut scenes.
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Post by LKeet6 on Dec 9, 2019 12:58:03 GMT -5
For any that are using it, I had a few moments so I added rule 6 and slightly revised the other one to say intentional on the badge.
I didn't have enough room to say short flick and make it look right (to me!) so I just put flick in parenthesis, I think everyone knows what we are talking about there.
and if you aren't using it, feel free to, just remember I'm not a professional at this! I just play around with it for myself, and don't mind if anyone else uses it!
Dude, I'm SO sorry to point this out, but just saying "tempo" is still not quite right! Fast is allowed! So the word "slow" needs to be in there... Please forgive me!
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Post by Art Vandelay on Dec 9, 2019 15:49:17 GMT -5
For any that are using it, I had a few moments so I added rule 6 and slightly revised the other one to say intentional on the badge.
I didn't have enough room to say short flick and make it look right (to me!) so I just put flick in parenthesis, I think everyone knows what we are talking about there.
and if you aren't using it, feel free to, just remember I'm not a professional at this! I just play around with it for myself, and don't mind if anyone else uses it!
Dude, I'm SO sorry to point this out, but just saying "tempo" is still not quite right! Fast is allowed! So the word "slow" needs to be in there... Please forgive me! How about "No Slow Tempo for Distance"?
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Post by Deleted on Dec 9, 2019 16:04:16 GMT -5
Has to be no intentional slow tempo backswing because there are no restrictions on intentional downswing tempos
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Post by Art Vandelay on Dec 9, 2019 16:12:31 GMT -5
Has to be no intentional slow tempo backswing because there are no restrictions on intentional downswing tempos Sounds like we need a bigger badge. SHERIFF!
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Post by JosiaDB on Dec 9, 2019 16:41:17 GMT -5
Has to be no intentional slow tempo backswing because there are no restrictions on intentional downswing tempos Sounds like we need a bigger badge. SHERIFF! How about "no pausing at the top of your backswing to intentionally create slow tempo for less distance" ? cause that (as I understand it) is the actual rule? Everything else would be allowed, right, because we all do this unintentionally. I wish sometimes I could figure out how to NOT do it consistently! hahah.
But yeah, I was trying to keep the badge small, and looking concise. Figure out how to say that in three or four words, and I'll fix it!
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Post by stoneysooner on Dec 9, 2019 16:43:49 GMT -5
No Intentional Slow Backswing Not sure if that sums up the rule well enough or not, but I did manage 4 words.
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Post by rob4590 on Dec 9, 2019 16:46:06 GMT -5
I was under the impression that the whole slow backswing rule was for the short game only.....
A (in game slow) full backswing is the equivalent of a (real life) 'smooth' shot (which takes off a few yards) (admittedly in game it takes off more like 15-20!), while a (in game fast) backswing is the equivalent of a (real life) 'hard' swing (to try and gain a few yards)
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Post by Deleted on Dec 9, 2019 16:46:50 GMT -5
No Intentional Slow Backswing Not sure if that sums up the rule well enough or not, but I did manage 4 words. And our shortest sentence winner is...... 🥇 Sums it up on the badge for me👍
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Post by Deleted on Dec 9, 2019 16:57:48 GMT -5
I was under the impression that the whole slow backswing rule was for the short game only..... A (in game slow) full backswing is the equivalent of a (real life) 'smooth' shot (which takes off a few yards) (admittedly in game it takes off more like 15-20!), while a (in game fast) backswing is the equivalent of a (real life) 'hard' swing (to try and gain a few yards) The whole problem is it is not realistic on any shot Rob. In real life how far back your backswing dictates how much more speed you generate on your downswing, the longer your backswing the longer your downswing in the simplest terms. Holding back a bit before you start your downswing is not going to slow down your downswing. The whole slow backswing to generate distance just doesn't make sense. In real life tempo is measured by backswing to downswing ratios it is not about downswing speed it is about rhythm in your swing and keeping that rhythm for all your full shots.
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Post by JosiaDB on Dec 9, 2019 16:59:26 GMT -5
I was under the impression that the whole slow backswing rule was for the short game only..... A (in game slow) full backswing is the equivalent of a (real life) 'smooth' shot (which takes off a few yards) (admittedly in game it takes off more like 15-20!), while a (in game fast) backswing is the equivalent of a (real life) 'hard' swing (to try and gain a few yards)
Its my understanding that this is perfectly fine and accepted, as long as your swing is a fluid motion?.
If you swing a bit slower, and take your time, then you see less distance, but would be more accurate. If you swing harder, then you are going to increase the distance, but also the chances of being wilder or going awry.
Makes sense to me that it would act this way.
I just think the actual problem is, intentionally pausing at the top of the backswing for long enough to ensure that you get the shorter distance. correct? I wasn't aware that it was the short game only, I thought it was across the board. If its ok in the long game, then I could certainly use that to help accuracy!
Honestly it makes no difference to me, though, just want to be sure to be within the rules.
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Post by Deleted on Dec 9, 2019 17:01:17 GMT -5
I was under the impression that the whole slow backswing rule was for the short game only..... A (in game slow) full backswing is the equivalent of a (real life) 'smooth' shot (which takes off a few yards) (admittedly in game it takes off more like 15-20!), while a (in game fast) backswing is the equivalent of a (real life) 'hard' swing (to try and gain a few yards) There is nothing realistic in having a slow backswing, or stop at the top of the backswing - just look at Matsuyama - to give a shorter shot. You can have the slowest backswing, stop at the top, and rip it off 300 yard carry with full effort on the swing. For realism this implementation in the game is flawed and wrong. It was implemented according to HB over at their forum because it was asked for.. by whom I have no idea. As for a fast backswing - it is the same flaw - there is nothing realistic in how this is implemented. The only realistic influence the backswing has on distance is the length of the backswing. This is also true for full swings. The more you can turn your shoulders, the more distance your body travels round in the swing, the more power you can create and give speed to the clubhead. Now, this requires that you hit sweet spot on the face of the club - because any miss on sweet spot will give you drastic loss of distance. The single most important factor for distance with a driver in golf is to hit sweet spot consistantly. This is the reason that clubmanufactures are trying to increase the sweet spot and is the most important point they evolve in their drivers. (Swing speed and how that translate into ball speed which is the important number).
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Post by JosiaDB on Dec 9, 2019 17:02:58 GMT -5
I was under the impression that the whole slow backswing rule was for the short game only..... A (in game slow) full backswing is the equivalent of a (real life) 'smooth' shot (which takes off a few yards) (admittedly in game it takes off more like 15-20!), while a (in game fast) backswing is the equivalent of a (real life) 'hard' swing (to try and gain a few yards) The whole problem is it is not realistic on any shot Rob. In real life how far back your backswing dictates how much more speed you generate on your downswing, the longer your backswing the longer your downswing in the simplest terms. Holding back a bit before you start your downswing is not going to slow down your downswing. The whole slow backswing to generate distance just doesn't make sense. In real life tempo is measured by backswing to downswing ratios it is not about downswing speed it is about rhythm in your swing and keeping that rhythm for all your full shots. huh. That is a very well put explanation! I can understand that!
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