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Post by knothead85 on Mar 30, 2019 16:43:30 GMT -5
I’ve been having a lot of fun making courses so far, still have a lot to learn. 2 issues I keep running into that I’d like to ask about(possibly this has already been addressed so I apologize if I’m repeating something...)
1. Is there a way to eliminate, minimize, or better manage these squiggly edges that seem to keep coming up for me along the sides of my fairways. See it on some other courses too but I seem to create them a lot, makes the course seem less clean and appealing and I’m wondering if there’s some strategy I’m not aware of.
2. The good designers seem to be able to successfully flow from heavy rough into the natural landscape well. This is very difficult for me and I always end up with a transition that looks too defined and not natural. Any advice on how this can be done more cleanly.
Thanks in advance, sorry if these questions are awfully basic but I figured why not use this board and the community for a little help.
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Post by 15eicheltower9 on Mar 30, 2019 18:09:33 GMT -5
Splines are your friends. Brushes tend to leave those wavy lines, splines are smoother and don't have that awful transition either. You can use second surface to cover that rough brown area that is left on the edges. Don't use too many either or they're harder to smooth. Every ten to twenty yards or so works great. Just what I've learned from messing around.
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Post by 15eicheltower9 on Mar 30, 2019 18:16:38 GMT -5
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Post by 15eicheltower9 on Mar 30, 2019 18:30:20 GMT -5
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Post by 15eicheltower9 on Mar 30, 2019 18:38:11 GMT -5
Oh and i forgot, get twitch follow all the top designers that stream on there.
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Post by ErixonStone on Mar 30, 2019 21:51:27 GMT -5
There are two issues at play.
First, spline points should be very close together - never more than a few yards. Spline points that are too far away tend to yield squiggly edges.
Second, never, ever, ever for any reason overlap light rough and heavy rough. Doing this causes the transition from light rough to heavy rough to become a squiggled mess. Always trace the light rough with heavy rough, never actually touching the thin band of heavy rough that is auto-generated along the outside edge of light rough.
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reebdoog
TGCT Design Competition Directors
Posts: 2,742
TGCT Name: Brian Jeffords
Tour: CC-Pro
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Post by reebdoog on Mar 31, 2019 12:32:47 GMT -5
As for blending heavy rough into the natural terrain a couple pointers...
1) Use planting to smooth the transitions. Plant up to edges, plant over them...whatever...but use the plants and objects or whatever to hide the transition
2) If you don't wish to use planting as a bailout (which it is possible to overdue) then the sculpting. Place heavy rough onto higher areas or lower areas depending on the terrain. Let the natural terrain fill in valleys or go over mounds depending on the look you want. Use the texture to accentuate the sculpting. Leave natural areas lower or higher again depending on the look you want (sometimes around a fairway the rough will go over mounds around the perimeter of the hole while at other times the rough may flow downhill towards the edge of a more natural dune or cliff...)
Getting a natural look to texture breaks is not HARD but it is complicated. Once you understand the flow of the land it will become quite obvious where the textures should go. That, however takes time and is more artistic than technical.
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Post by knothead85 on Mar 31, 2019 17:43:29 GMT -5
Thank you for the advice, especially coming from such great designers, I appreciate the tips. Am going to mess around with both in the designing tool taking what you all said into consideration. Thanks again
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