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Post by Art Vandelay on Jun 20, 2019 6:01:26 GMT -5
Tried it! Holy sh1t that's hard... LOVE tee to green play. Feels so realistic and immersive. I actually took a 3wd off the tee one hole coz I couldn't be sure of shaping it to avoid some bunkers and rough on a thinner bit of fairway. But man, putting?! Green grid is obviously way too helpful, but no help just feels like you're putting into a black hole! It's harder than reading greens irl, in my opinion. I had 4 pars the entire round! Haha. Managed 5 birdies! Which I'm really chuffed with. But yeah, SO many 3 putts, or worse. I tried east lake coz that's your course for this week. Got on the green in 3 on the final hole for a birdie op, but that pin is one those with quite a lot of break right by the hole and I just couldn't read it. 5 putted for an 8. I'm really tempted to try this tour, but I think I'd find putting too frustrating... Oh and East Lake was last week.
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Post by LKeet6 on Jun 20, 2019 6:07:02 GMT -5
If you do decide to play this tour there's no shot shaping allowed anyway or lofting/delofting.. just gotta use tempo to shape your shots
wow! ok. No loft/deloft?? Well in my opinion taking 5-10 percent off shots is WAY easier irl than the game, so whilst loft/deloft is an unrealistic method, it's a realistic outcome.
so that's probably a dealbreaker for me...
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Post by LKeet6 on Jun 20, 2019 6:10:43 GMT -5
and thinking about it, no draw/fade?? That's defo realistic?!
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Post by Art Vandelay on Jun 20, 2019 7:49:55 GMT -5
C'mon LKeet6, pull the trigger. You know you want to.....
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Post by LKeet6 on Jun 20, 2019 8:16:10 GMT -5
C'mon LKeet6 , pull the trigger. You know you want to.....
Just did a couple more rounds, and didn't use deloft/loft or draw/fade; defo improved a lot, couple of blowups on greens still. I got it back to even late on last round and then had two disasters in a row to ruin it.
It doesn't say anything in the rules of TST about loft or shape, so i may try there instead. you guys are hardcore!
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Post by JosiaDB on Jun 20, 2019 10:26:33 GMT -5
C'mon LKeet6 , pull the trigger. You know you want to.....
Just did a couple more rounds, and didn't use deloft/loft or draw/fade; defo improved a lot, couple of blowups on greens still. I got it back to even late on last round and then had two disasters in a row to ruin it.
It doesn't say anything in the rules of TST about loft or shape, so i may try there instead. you guys are hardcore!
Indeed. this is as hardcore as it gets!
I really like it. Its way harder, but as a Z player, I feel like I am move on an even playing surface with others here. Because I don't really use lofting or shaping on tour, here, I'm playing other people that are playing exactly the same way, so its all in the personal skill, baby! I still do awful, but at least I know I'm doing worse because of my play, and not simply because they can loft a shot with a box and place it somewhere and I'm not doing that.
When I first started, it DID mess up my tour play. Its almost two completely different play styles. I quit, cause it messed me up, but then tried it again, stayed with it, and after a while, it flip flopped, after I finally got used to it, now I feel it helps my tour. When you don't have that green grid, after a while it helps you, I think, when you go back to the grid.
And I like playing the first person no scout cam, because you DO think differently when picking a club, when you don't know whats up there, and you can't stick that little preview box to see where the ball is gonna land. Just pick a club and aim at a tree and hope for the best!
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Post by ChipsforAces on Jun 20, 2019 12:08:38 GMT -5
Totally Enjoying this Ultra Sim . Actually made a couple nice Birdies and Lucky Shots .. had to blowup Putting holes. Made Nice 9 Foot Birdie on 18 th Hole always feels good.
Very Happy and Had a Blast …. turned base Order with Hammers and Polekatt was Great. Takes a bit longer to play but very Worth it.
Only + 6 and lots of Par saves .. I will take it. Congrats to all This week …. Another Great Course.
Lets Go.
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Post by Deleted on Jun 20, 2019 13:54:10 GMT -5
C'mon LKeet6 , pull the trigger. You know you want to.....
Just did a couple more rounds, and didn't use deloft/loft or draw/fade; defo improved a lot, couple of blowups on greens still. I got it back to even late on last round and then had two disasters in a row to ruin it.
It doesn't say anything in the rules of TST about loft or shape, so i may try there instead. you guys are hardcore!
USE can be a hard sell because people thinks it's too hardcore and just too hard, that is just not true. Distance control is difficult in real life that is why we hear the saying that a pro was in between clubs so often. It is very manageable to hit 95 or 90% shots in this game as are draw shots with a faster downswing, agreed that the fade is tricky to pull off successfully(for me anyway). The short game requires more skill with partial shots and feel for distance needed. The loft box is probably the biggest aid in the game after green grids for low numbers. I checked out a stat on TST recently for somebody who shot 40 something under par for the week, his longest putt holed all week was 11 foot. Now that is crazy unrealistic and shows how much that a loft dial contributes to low scores and pin seeking. There are many times you just can't go directly at the pin on USE, smart course management is needed. As we don't have the option to choke down the club (how I control my distance irl) we are stuck with those 95% shots or faster or slower downswings to achieve this but they feel great when you pull them out of the bag. Putting takes time to master without grids but is so much more rewarding when they start to drop,I haven't played with a grid since a very short time at the beginning on TGC1. No grids putting works great in this game and there is no better feeling than when your putter is on fire and you are consistently draining those 15 to 30 footers.
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Post by LKeet6 on Jun 20, 2019 14:11:27 GMT -5
Just did a couple more rounds, and didn't use deloft/loft or draw/fade; defo improved a lot, couple of blowups on greens still. I got it back to even late on last round and then had two disasters in a row to ruin it.
It doesn't say anything in the rules of TST about loft or shape, so i may try there instead. you guys are hardcore!
USE can be a hard sell because people thinks it's too hardcore and just too hard, that is just not true. Distance control is difficult in real life that is why we hear the saying that a pro was in between clubs so often. It is very manageable to hit 95 or 90% shots in this game as are draw shots with a faster downswing, agreed that the fade is tricky to pull off successfully(for me anyway). The short game requires more skill with partial shots and feel for distance needed. The loft box is probably the biggest aid in the game after green grids for low numbers. I checked out a stat on TST recently for somebody who shot 40 something under par for the week, his longest putt holed all week was 11 foot. Now that is crazy unrealistic and shows how much that a loft dial contributes to low scores and pin seeking. There are many times you just can't go directly at the pin on USE, smart course management is needed. As we don't have the option to choke down the club (how I control my distance irl) we are stuck with those 95% shots or faster or slower downswings to achieve this but they feel great when you pull them out of the bag. Putting takes time to master without grids but is so much more rewarding when they start to drop,I haven't played with a grid since a very short time at the beginning on TGC1. No grids putting works great in this game and there is no better feeling than when your putter is on fire and you are consistently draining those 15 to 30 footers. Awesome explanation, appreciate it That stat on max putt distance is VERY convincing for your argument. I have no issue with getting a fast when I need it. Well, it's not EVERY time, but I can get them. And it works for me. Not sure I'll ever be able to do a slow on purpose. No issue with my short game! The numbers are all so close together, a slow backswing can get you in between. I didn't find no loft an absolute deal breaker in the end, so I may come back to this one day. If the "dialled in" crew start kicking my butt, I'd be tempted to try this! But for now, tst is enough of a step up. I'm a feel player tho, not one of these maths guys, so potentially I'll get beat worse on tst than I do on euro tour!
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Post by Deleted on Jun 20, 2019 14:23:25 GMT -5
USE can be a hard sell because people thinks it's too hardcore and just too hard, that is just not true. Distance control is difficult in real life that is why we hear the saying that a pro was in between clubs so often. It is very manageable to hit 95 or 90% shots in this game as are draw shots with a faster downswing, agreed that the fade is tricky to pull off successfully(for me anyway). The short game requires more skill with partial shots and feel for distance needed. The loft box is probably the biggest aid in the game after green grids for low numbers. I checked out a stat on TST recently for somebody who shot 40 something under par for the week, his longest putt holed all week was 11 foot. Now that is crazy unrealistic and shows how much that a loft dial contributes to low scores and pin seeking. There are many times you just can't go directly at the pin on USE, smart course management is needed. As we don't have the option to choke down the club (how I control my distance irl) we are stuck with those 95% shots or faster or slower downswings to achieve this but they feel great when you pull them out of the bag. Putting takes time to master without grids but is so much more rewarding when they start to drop,I haven't played with a grid since a very short time at the beginning on TGC1. No grids putting works great in this game and there is no better feeling than when your putter is on fire and you are consistently draining those 15 to 30 footers. Awesome explanation, appreciate it That stat on max putt distance is VERY convincing for your argument. I have no issue with getting a fast when I need it. Well, it's not EVERY time, but I can get them. And it works for me. Not sure I'll ever be able to do a slow on purpose. No issue with my short game! The numbers are all so close together, a slow backswing can get you in between. I didn't find no loft an absolute deal breaker in the end, so I may come back to this one day. If the "dialled in" crew start kicking my butt, I'd be tempted to try this! But for now, tst is enough of a step up. I'm a feel player tho, not one of these maths guys, so potentially I'll get beat worse on tst than I do on euro tour! Good luck with TST, you're very welcome to join this society at a later date.
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Post by LKeet6 on Jun 20, 2019 14:26:29 GMT -5
Also, how likely/prevalent do you guys think it is for people on tst to use ghosts to get a read on putts?? I hadn't even considered the possibility! I'm so naive! Anyone who uses ghosts on true sim is scum in my eyes...
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Post by Deleted on Jun 20, 2019 14:39:04 GMT -5
Also, how likely/prevalent do you guys think it is for people to us ghosts to get a read on putts?? I hadn't even considered the possibility! I'm so naive! Anyone who uses ghosts on true sim is scum in my eyes... Ghost balls should be no part of true sim, I use alt shot ghosts but use spectator view so not to get a direct read behind the golfer just like you can't stand behind your opponent in real life. For the record ball labels can be quite an aid on TST for live play and turn based ghost as it gives a great indication of where to aim on blind tee shots. More so for TST as we don't use follow cam here. Tbh the ghost ball scenario boiled my blood a bit on TST, probably the main reasons I left as one of the admin there.
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Post by LKeet6 on Jun 20, 2019 15:22:14 GMT -5
Also, how likely/prevalent do you guys think it is for people to us ghosts to get a read on putts?? I hadn't even considered the possibility! I'm so naive! Anyone who uses ghosts on true sim is scum in my eyes... Ghost balls should be no part of true sim, I use alt shot ghosts but use spectator view so not to get a direct read behind the golfer just like you can't stand behind your opponent in real life. For the record ball labels can be quite an aid on TST for live play and turn based ghost as it gives a great indication of where to aim on blind tee shots. More so for TST as we don't use follow cam here. Tbh the ghost ball scenario boiled my blood a bit on TST, probably the main reasons I left as one of the admin there.
can you explain further please, some aspects of this game (despite my obsession with it!) have completely passed me by!
what are ball labels? what is live play? are labels useful not in live play? what is the difference between alt shot and turn based ghosts? how do you turn all this stuff on?? what is the "moral" position on each of these?
Sorry for firing loads of questions at you! feel free not to answer!
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Post by lawman1474 on Jun 21, 2019 1:13:27 GMT -5
R3: (5 birdies, 3 bogeys) -3
-13 after 3 rounds
Will finish R4 Friday or Saturday
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Post by mcbogga on Jun 21, 2019 2:46:07 GMT -5
Also, how likely/prevalent do you guys think it is for people to us ghosts to get a read on putts?? I hadn't even considered the possibility! I'm so naive! Anyone who uses ghosts on true sim is scum in my eyes... Ghost balls should be no part of true sim, I use alt shot ghosts but use spectator view so not to get a direct read behind the golfer just like you can't stand behind your opponent in real life. For the record ball labels can be quite an aid on TST for live play and turn based ghost as it gives a great indication of where to aim on blind tee shots. More so for TST as we don't use follow cam here. Tbh the ghost ball scenario boiled my blood a bit on TST, probably the main reasons I left as one of the admin there. Same for me. That and the putting marker discussion. The putting marker was used to read greens by sweeping back and forth... But to be fair - there is no way for TST to control the ghost balls as it is an open tour striving for a lot of participation. A closed society like this where house rules / gentleman’s agreements can be trusted is the only way to get rid of those last arcade crutches. Have nothing but love for the TST though. Matt is awesome and it’s the perfect entry drug to bring people into a heavier True Sim addiction....
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