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Post by thegolfaddict76 on Oct 11, 2018 7:42:20 GMT -5
I don't know if I've mastered it this time round with the new game but hitting master clubs perfectly well especially off the drive is second nature to me now. I'm amazed how well I'm playing this time round. Mind you I've put it lots of practice. I won't use any other club. I noticed last night that the gold driver is back!
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Post by itsmb8 on Oct 12, 2018 1:34:31 GMT -5
I just posted a -7 at both courses, with improvement still to be had, so if that -65 or better for PGA prediction holds true, Id be elated to be challenging for a spot right away (never been higher than CC-C currently).
I can definitely see a player going to -90 or -100, but i think everything will depend on the server-side patch and how it affects us.
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Post by martbloke on Oct 12, 2018 4:35:21 GMT -5
With ~ -80 overall .... you might sneak into the PGA Tour :-) Kudos HB ... what a golf sim...... See this is the problem, if they made it so hard that the best players were only about to get a few under every round then the rest of us would be 20 over or worse every round, some guys are just way better at games than other people, no matter how hard you make it , it’s still a game with finite varribles so it’s probably almost impossible to make it super realistic in the scoring sense, without making it heavy luck based which most people would not like and wouldn’t go over too good I’d imagine
Correct in what you say definitely....however to try and keep some realistic scoring, I feel that those that qualify for the top leagues should have to play with no grids as well as the top clubs to give them that challenge and hopefully a bit more realistic scores. I don't think it will affect the scores massively but will bring them down 4-5 shots a round I reckon.
Don't want to do this? Well if you are that good with assists, you should be good without them. Not as good but good enough to at least 2 putt! I reckon most of their approaches are within 10ft anyways.
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Post by frank70 on Oct 12, 2018 4:49:05 GMT -5
See this is the problem, if they made it so hard that the best players were only about to get a few under every round then the rest of us would be 20 over or worse every round, some guys are just way better at games than other people, no matter how hard you make it , it’s still a game with finite varribles so it’s probably almost impossible to make it super realistic in the scoring sense, without making it heavy luck based which most people would not like and wouldn’t go over too good I’d imagine
Correct in what you say definitely....however to try and keep some realistic scoring, I feel that those that qualify for the top leagues should have to play with no grids as well as the top clubs to give them that challenge and hopefully a bit more realistic scores. I don't think it will affect the scores massively but will bring them down 4-5 shots a round I reckon.
Don't want to do this? Well if you are that good with assists, you should be good without them. Not as good but good enough to at least 2 putt! I reckon most of their approaches are within 10ft anyways.
I think that the way how those scores are achieved plays a very important role as well. It's not just the pure number. - Yes, putting was always the "achilles heel" in golf sims. Being to easy. Grids are just too precise; and the putting mechanic (putting straight + distance control) is always to easy. So alot of those low scores come from the putting alone. You can go "no grid" although it is really more difficult to read a green on a 2D-screen compared to reading it in real life. - The next thing is, that the full shots and the flop shot are too easy to hit straight AND too easy to hit an exact distance. A little bit more distance variety combined with a bit more direction variety could make for double as long birdie-putts as we see right now. And if the "reading and executing putts" would be more difficult we would almost be there. It wouldn't need thaaaat much. But HB wants the game to be easy on master club as well - so that everybody can play it right out of the gate. We would need real difficulty levels - otherwise we won't see a mode where the scoring is a bit more realistic in the future.
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Post by martbloke on Oct 12, 2018 5:09:35 GMT -5
Correct in what you say definitely....however to try and keep some realistic scoring, I feel that those that qualify for the top leagues should have to play with no grids as well as the top clubs to give them that challenge and hopefully a bit more realistic scores. I don't think it will affect the scores massively but will bring them down 4-5 shots a round I reckon.
Don't want to do this? Well if you are that good with assists, you should be good without them. Not as good but good enough to at least 2 putt! I reckon most of their approaches are within 10ft anyways.
I think that the way how those scores are achieved plays a very important role as well. It's not just the pure number. - Yes, putting was always the "achilles heel" in golf sims. Being to easy. Grids are just too precise; and the putting mechanic (putting straight + distance control) is always to easy. So alot of those low scores come from the putting alone. You can go "no grid" although it is really more difficult to read a green on a 2D-screen compared to reading it in real life. - The next thing is, that the full shots and the flop shot are too easy to hit straight AND too easy to hit an exact distance. A little bit more distance variety combined with a bit more direction variety could make for double as long birdie-putts as we see right now. And if the "reading and executing putts" would be more difficult we would almost be there. It wouldn't need thaaaat much. But HB wants the game to be easy on master club as well - so that everybody can play it right out of the gate. We would need real difficulty levels - otherwise we won't see a mode where the scoring is a bit more realistic in the future.
Again I agree and I have been saying in the HB forums all the time that the full shots on Masters are too easy - TGC2 Tour clubs were harder. Only issue is I don't see this being sorted just yet (maybe a month or 2 away perhaps) whereas for putting there is the option to do something now. Yes reading a putt with no grid on a 2D screen is tricky but after a while you get the hang of it and find your way of seeing the line. Took me a few tournaments in TGC 2 and a couple of rounds with TGC2K19 but I'm there now and I love the difficulty and can't see myself going back to grids - really reels my scores in and will do for the top players. I've also had plenty where I've read it wrong and it's broken the other way but that is the fun in it. It's also more true to real life in that although irl you can read the line, the ball still doesn't always follow it due to how the grass is cut or divot marks or even a small lump of mud changing the ball - that's just how it goes. Heck even the pros are baffled at times when the ball doesn't break when then expected it to.
Just an idea considering the ridiculous scores I've seen posted on here for Pearl Mountain and no doubt these are going to be the rough scores seen in most tournaments in S5 at the top tiers. Aside from the competition against others doing the same, I really do not see how someone can actually enjoy the game of golf shooting scores like that (by this I mean enjoying the challenge of each stroke or putt as to me that is what golf is really about).
Edit: Just want to say that at the end of the day it doesn't matter too much to me and how I'm going to play as I will not be in the top tiers as I will be playing TST style throughout, it's just I keep thinking how good someone could feel playing the hardest mode possible at the top with no grids and sinking a long, tricky putt that has taken skill to do and that being the cause of winning a tournament or even thinking, "Damn if only I had read that putt on the 13th right, I could have won!". Those feelings when it's all based on your skill are so overwhelming that it makes the game so much more enjoyable. Sport is competitive and I feel this would bring the emotion of it into the game so much more than having it all handed to you on a plate as it is atm with all aids on.
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Post by Deleted on Oct 12, 2018 5:22:13 GMT -5
Just an idea considering the ridiculous scores I've seen posted on here for Pearl Mountain and no doubt these are going to be the rough scores seen in most tournaments in S5 at the top tiers. Aside from the competition against others doing the same, I really do not see how someone can actually enjoy the game of golf shooting scores like that (by this I mean enjoying the challenge of each stroke or putt as to me that is what golf is really about). As a guy who posted an absurd Pearl Mountain practice score I definitely agree, those rounds weren't even 10% as fun and rewarding as some of my -2 rounds on ultra sim mode. When it comes to TGCT it's going to be all about scoring as low as possible for me, because that's the objective - but when I want a realistic golf sim experience I play with no aids, no marker, no follow cam, no loft box, it's an entirely different dimension and genuinely more enjoyable.
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Post by martbloke on Oct 12, 2018 5:37:19 GMT -5
Just an idea considering the ridiculous scores I've seen posted on here for Pearl Mountain and no doubt these are going to be the rough scores seen in most tournaments in S5 at the top tiers. Aside from the competition against others doing the same, I really do not see how someone can actually enjoy the game of golf shooting scores like that (by this I mean enjoying the challenge of each stroke or putt as to me that is what golf is really about). As a guy who posted an absurd Pearl Mountain practice score I definitely agree, those rounds weren't even 10% as fun and rewarding as some of my -2 rounds on ultra sim mode. When it comes to TGCT it's going to be all about scoring as low as possible for me, because that's the objective - but when I want a realistic golf sim experience I play with no aids, no marker, no follow cam, no loft box, it's an entirely different dimension and genuinely more enjoyable.
That's good to know that you do enjoy it better when it's more challenging and I hope that most (if not all) of the top guys feel the same. I know that people will continue to score low albeit not as enjoyable rather than go a more enjoyable route as it's a competition and the top guys want to be just that...the top guy (or gal - no sexism intended when I say "guy").
Just maybe at some point TGCT could push the top tiers towards that way to help bring more challenge and therefore, and what I believe is, more enjoyment into it for the top tiers. I also acknowledge they have made a step with making it just Masters which is good imo.
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Post by thegolfaddict76 on Oct 12, 2018 7:19:44 GMT -5
I contend that it's more rewarding to shoot a 6 under round than an 18 under round. The reason being it feels better more authentic to scramble, to get bogeys then fight to get some birdies. Playing a fantastic bunker shot. Hitting it pin high on a tough par 3. In other words I honestly would not trade my style of game with master clubs and being above average player for a constant birdie player round in round out. But that's my opinion. I like the fact my scores resemble real life golf. It sounds strange but I hope you get what I'm saying. If I shoot under par on Augusta for example I'm extremely happy.
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Post by parnsi on Oct 12, 2018 11:57:53 GMT -5
CC-A will be much much higher as they are using pro clubs I'm curious to see how Master club players that end up in CC fare against players using Pro club. I'm anticipating if I miss the Web I'll be lower CC... I'll have to use pro's to get back to CC-A, then switch to masters to get points to get back to Web.
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Post by Art Vandelay on Oct 12, 2018 12:05:56 GMT -5
I'm curious to see how Master club players that end up in CC fare against players using Pro club. I'm anticipating if I miss the Web I'll be lower CC... I'll have to use pro's to get back to CC-A, then switch to masters to get points to get back to Web. I anticipate a similar fate, although I may just grind it out on Masters. Unless the tempo for the mouse swing remains crap. Then I may have to go pro on Solitaire and Free Cell. Onward HB, please!
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Post by itsmb8 on Oct 12, 2018 17:47:08 GMT -5
The main reason why its more enjoyable to shoot around even on ultra sim than -12 on current difficulty is because on ultra sim, you feel like youre playing actual golf, so shooting even or a couple under gives you the feeling that youre performing like a real life touring pro. On the current difficulty, you go in knowing its easy so its not difficult and not rewarding.
But with others said, I agree most of it is from short game. For example, heres my stats from my most recent -8 at Pearl.
84% FIR 94% GIR 55% One Putt 100% Short and Medium Putts 15% Long Putts 100% Scrambling from one missed green 29 Total Putts 11% Three-Putt
So as you can see, I hit almost every green and every green ended in a one or two putt, more often a one putt. If we can make most holes a two putt and make GIR around 60-70%, I think everyone will be seeing realistic scoring.
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Post by helldogguk on Oct 12, 2018 18:04:48 GMT -5
I hate to sound dumb or unaware but what is 'ultra sim'? Is that playing without the grid, marker, wind meter etc.?
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Post by martbloke on Oct 12, 2018 18:45:29 GMT -5
I hate to sound dumb or unaware but what is 'ultra sim'? Is that playing without the grid, marker, wind meter etc.? Basically yes although I'd say just more no green grids as this is what would make the real difference to people's scores. Marker doesn't really make too much difference nor wind speed as people know halfway filled is 12mph so whether that's on or not again doesn't really change too much.
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Post by Deleted on Oct 12, 2018 20:33:21 GMT -5
I keep saying, video game golf is not a 1-to-1 comparison to real golf, so if you like true sim, that’s great, but we have an awesome TST division for that. I personally see no need to force those conditions on the pro tours just to artificially make it harder. It’s all relative, and it’s equal for everyone, so we all have the opportunity to shoot -15 if we work hard enough to achieve it.
I guess my take is that we could brainstorm ideas of “what would make the tours better” all day long, but a) the rules are set, and b) it would be totally subjective and different for many people, so a pointless exercise really.
Enjoy what we have here as it is, and enjoy the TST division. There’s something great here for all players!
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Post by ABU_Bear on Oct 12, 2018 22:34:08 GMT -5
There’s something great here for all players! Ya...it was called TGC2
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