casimir
Caddy
I score my games based upon how many birdies I can turn into pars...
Posts: 53
TGCT Name: Mike Charves
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Post by casimir on Mar 12, 2017 13:22:43 GMT -5
This is basically related to Rod's comment in his " Major gripe about courses" thread - but from a designer point of view. I've been working on a hole, and I put the pivot point of the hole over a bunker while setting up the tee shot landing zone. Now, no matter what I do, I cannot get the game to select anything other than the Lob Wedge when it loads the hole when I'm testing it. I've completely removed all the bunkers and fairway objects, and even dragged the pivot point around (outside of 280 yards, inside 250, etc.) with no effect. Is there a way to fix this without having to completely delete the hole and start over? Not that this wouldn't be a problem (just have to put the tee location and the green location back on top of the custom designed tee and green), but I'm hoping there might be another way to solve it. I've tried looking for a solution over at HB Studio's forums, but either I'm terrible at forum searching or nobody's solved this (I found one thread, but his solution - just moving the tee away from the original location and then back onto the starting location) didn't work for me.
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Post by scampi00 on Mar 12, 2017 13:32:43 GMT -5
The game will default to a lower club if it doesn't feel a driver can reach the mid point you've selected. So for instance if you have your mid point at 280 but the bunker sits at the 265 mark, it will default to the next lowest club that it feels will make the fairway. However, I am confused why the club is defaulting so low for you. I'd need to see a picture to know for sure.
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casimir
Caddy
I score my games based upon how many birdies I can turn into pars...
Posts: 53
TGCT Name: Mike Charves
|
Post by casimir on Mar 12, 2017 14:02:10 GMT -5
Aha... I figured it out. It stemmed from two things combined to create a funky situation.
I'm following your videos for the most part Scampi, so I dropped the width of everything - including the tee box - to zero. Once I realized the issue with the bunkers, and removed all of them, when the tee shot continued to select a Lob Wedge (and I'm not sure why - the pivot point was out at 300 yards), I grew frustrated and simply removed everything from the landing site so the only customized things that remained on the hole was the green - the landing site / pivot point and tee was completely devoid of any object. I'd tested a few times with my custom tee box, but the same problem kept happening, so I deleted that too.
At this point, I didn't realize that the club that was being selected was the 4 iron - no longer the Lob Wedge.
I pulled and pushed the pivot point back and forth but that didn't change anything. After considering that for a few minutes, and reading your comment, I went back and watched your tutorial video #6. I then went and dragged my pivot point to 267 yards. When I tested it, I found that it had again selected an iron - but I realized finally that it was the 4 iron (progress!).
Which, naturally, the game will select if there isn't fairway or green below the ball... and since I'd deleted the tee box, bingo. Once I put a tee box back on the tee, with the pivot point back at 267 yards, the driver was automatically selected when I tested.
So, to sum up, it was a combination of my pivot point at an off distance and the lack of a tee box below the tee. What's odd is that the tee box issue should have detected the fairway I created with my custom tee box - but apparently it didn't for some reason.
Thanks for your response Scampi - it got me thinking a bit more abstractly about the problem and pointed me at a fix.
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casimir
Caddy
I score my games based upon how many birdies I can turn into pars...
Posts: 53
TGCT Name: Mike Charves
|
Post by casimir on Mar 12, 2017 14:15:22 GMT -5
Update: Okay, I spoke too soon. When I just now went back and dropped the automated tee box back to zero and created my own tee box, the game started doing the same thing - I start up the hole to test it and I'm presented with a Lob Wedge. Here's a couple of screenshots: I have no idea what the issue is. The problem is that I prefer to use fairway tiles for my tee boxes - so if I add a small automatic tee box to fix this issue I'll have a small area of green in the middle of my fairway tee box. Additionally, if I try to add a custom green tile as the tee box, it still selects the Lob Wedge - it will only select the Driver if I allow the game to automatically generate the tee box.
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Post by scampi00 on Mar 12, 2017 20:05:07 GMT -5
From those screen shots it's because the midpoint isn't resting on a fairway. But you said you were doing that before right?
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casimir
Caddy
I score my games based upon how many birdies I can turn into pars...
Posts: 53
TGCT Name: Mike Charves
|
Post by casimir on Mar 12, 2017 21:59:52 GMT -5
Okay - good point. However, I would swear I've set up holes without a fairway under the pivot point before and had a driver as the automatically selected club. I might just not be remembering correctly thought (which is probably more likely).
I tested the situation out by putting a fairway tile under the pivot point, and sure enough I have a driver on the tee now. Really odd, but now I know what to do if / when it happens again. Thanks for the help Scampi.
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